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AgeCommit message (Expand)Author
2022-02-25Improved SCCP, inlining and resource specialization passes, legalize `ImageSu...Yong He
2021-11-30Fix issue around constant folding/bool (#2036)jsmall-nvidia
2021-11-03Fix an infinite-recursion bug in type-checking (#2004)Theresa Foley
2021-10-26Expanded gfx::Format to include additional formats (#1982)lucy96chen
2021-07-21Work to mitigate SPIR-V bloat (#1914)Theresa Foley
2021-07-09Enable testing with Swiftshader. (#1906)Yong He
2021-06-06Include a "stack trace" with nested-import errors (#1872)T. Foley
2021-05-21Overhaul the preprocessor (#1849)T. Foley
2021-04-23Fix lexer/preproc diagnose issue (#1806)jsmall-nvidia
2021-04-19Infinite generic parsing bug fix (#1799)jsmall-nvidia
2021-04-14Fix for vector initialization combinations (#1794)jsmall-nvidia
2021-04-01Refactor D3D12 renderer root signature creation (#1779)Tim Foley
2021-03-04Refactor `gfx` to surface `CommandBuffer` interface. (#1735)Yong He
2021-03-02Fix issue with long identifier names in GLSL output (#1731)jsmall-nvidia
2021-02-12Diagnostic location highlighting (#1700)jsmall-nvidia
2021-01-26Obfuscation naming issue fix (#1676)jsmall-nvidia
2021-01-22Fix existential specialization of mutable buffer loads. (#1671)Yong He
2021-01-15Convert more tests to use shader objects (#1659)Tim Foley
2021-01-05Use "capability" system to select VKRT extension (#1647)Tim Foley
2020-12-07"Shader Toy" example and related fixes (#1629)Tim Foley
2020-12-03Add shader object parameter binding to renderer_test. (#1622)Yong He
2020-12-02Fix [mutating] generic methods (#1618)Tim Foley
2020-10-15Fix a bug in IR lowering (#1578)Tim Foley
2020-09-21Enable all dynamic dispatch tests on CUDA. (#1552)Yong He
2020-07-23Fix the way extension declarations are cached for lookup (#1450)Tim Foley
2020-07-17Disable specializing function calls if they have a struct param, that contain...jsmall-nvidia
2020-04-10Fix crashing bug when using overloaded name as generic arg (#1315)Tim Foley
2020-03-25Fix a bug in exiting SSA form for loops (#1293)Tim Foley
2020-03-24Parser changes to improve handling of static method calls (#1290)Tim Foley
2020-03-24Fix some bad behavior around static methods (#1289)Tim Foley
2020-03-20Handling of switch with empty body (#1284)jsmall-nvidia
2020-03-09Yet more definitions moved into the stdlib (#1263)Tim Foley
2020-02-25Fix a crash when a generic value argument isn't constant (#1241)Tim Foley
2020-02-13* Fix for unary - on glsl (#1222)jsmall-nvidia
2020-02-05Improve behavior when undefined identifier is a contextual keyword (#1200)Tim Foley
2020-02-04CUDA/C++ backend improvements (#1198)jsmall-nvidia
2020-01-29Feature/test for double behavior (#1186)jsmall-nvidia
2019-11-21Remove support for explicit register/binding syntax on TEST_INPUT (#1132)Tim Foley
2019-11-08Fix problem when getting default value for a bool, was producing 0, which on ...jsmall-nvidia
2019-10-24Strip IR after front-end steps are done (#1092)Tim Foley
2019-08-16Fix a typo in core.meta.slang which was causing an assert when (#1024)Robert Stepinski
2019-07-29Fix issue with outputting "static" in GLSL (#1006)Tim Foley
2019-05-01Fix bitwise And & Or for scalar bool (#960)Robert Stepinski
2019-04-29Enable appropriate GLSL extension for unbounded-size resource arrays (#957)Tim Foley
2019-03-26Allow plugging in types with resources for interface parameters (#913)Tim Foley
2019-03-20Add support for scalar rcp() intrinsic for GLSL (#918)Robert Stepinski
2019-03-14Hotfix/bool fix (#907)jsmall-nvidia
2019-03-06Fix rsqrt intrinsic for GLSL (#881)Robert Stepinski
2019-03-05Fix dx12 root sig mismatch on texture2d-gather.hlsl test (#879)jsmall-nvidia
2019-03-05Hotfix/crash invalid vk binding (#875)jsmall-nvidia