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Making it easier to work with shaders
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Author
Age
*
[SPIR-V] Emit control flags for `branch/flatten` decorations (#8134)
amidescent
2025-08-09
*
Fix atomics error diagnostics (#8117)
venkataram-nv
2025-08-09
*
Fix `tests\bugs\op-select-return-composite.slang` Test Failing (#8132)
ArielG-NV
2025-08-09
*
Initial copy elision pass regression fix (#8126)
ArielG-NV
2025-08-08
*
Add warning for comma operators used outside for-loops and expand expressions...
Copilot
2025-08-07
*
Drain sink when single-argument constructor call fail (#7883)
ArielG-NV
2025-08-01
*
Fix 7441: CUDA boolean vector layout to use 1-byte elements (#7862)
Harsh Aggarwal (NVIDIA)
2025-08-01
*
disallow `static const` variables without default-value (#7993)
ArielG-NV
2025-07-30
*
Fix issue in multi-level break elimination by handling multi-level continue s...
Sai Praveen Bangaru
2025-07-28
*
Fix compiler crash when enum is used as vertex output data (#7915)
Copilot
2025-07-25
*
Replace [KnownBuiltin] string-based comparisons with enum-based system (#7714)
Copilot
2025-07-15
*
Fix language server crash. (#7756)
Yong He
2025-07-15
*
Fix segfault with Ptr<T> extension using 'This' type reference (#7719)
Yong He
2025-07-11
*
Ensure generic constraints are checked before inner extension. (#7685)
Yong He
2025-07-11
*
Replace SLANG_ALIGN_OF with C++11 alignof (#7523)
Julius Ikkala
2025-07-03
*
Fix for mixed block/embedded usage of structs in SPIRV (#7608)
James Helferty (NVIDIA)
2025-07-03
*
[HLSL, SPIRV_1_3] Hoist OpSelect returning a composite into `if`/`else` (#7594)
ArielG-NV
2025-07-02
*
Allow Link time constant array length sizing, warn on unsupported functionali...
Ellie Hermaszewska
2025-07-01
*
Implement IFloat.scale for vectors, matrices (#7545)
James Helferty (NVIDIA)
2025-06-30
*
Fix Phi elimination pass sometimes leaving broken insts in release builds (#7...
Julius Ikkala
2025-06-25
*
Skip processing import declarations after errors (#7393)
James Helferty (NVIDIA)
2025-06-13
*
Fix issue of missing scope for 'Differential' type (#7433)
kaizhangNV
2025-06-12
*
Fix intermittent debug failures with Debug build (#7369)
Jay Kwak
2025-06-12
*
Disable 23 tests failing assertions (#7317)
Jay Kwak
2025-06-04
*
Fix specialization constants getting incorrectly folded (#7299)
Julius Ikkala
2025-06-03
*
Add check for the variable requirement (#6677)
Gangzheng Tong
2025-05-31
*
Ensure we do not have an `initExpr` on a `VarDecl` inside an `InterfaceDecl` ...
ArielG-NV
2025-05-30
*
Fix #7232 (#7236)
Julius Ikkala
2025-05-25
*
Fix broken -emit-spirv-via-glsl test option (#7091)
sricker-nvidia
2025-05-16
*
Re-enable spirv-validation, because the issue is no longer repro (#7082)
Jay Kwak
2025-05-15
*
Infer type while constant folding causes failure (#7090)
ArielG-NV
2025-05-14
*
Fix local constants in switch cases (#7053)
Julius Ikkala
2025-05-10
*
Add IREnumType to distinguish enums from ints and each other (#6973)
Julius Ikkala
2025-05-03
*
Support use of `this` with Mesh Shader Outputs (`IRMeshOutputRef`) (#6920)
16-Bit-Dog
2025-04-29
*
Fix attempt to construct an abstract AST node (#6905)
Theresa Foley
2025-04-25
*
update slang-rhi (#6587)
Simon Kallweit
2025-04-24
*
Allow simplifying self-referential Phi parameters (#6870)
Julius Ikkala
2025-04-21
*
Fix regression in partial specialization of existential arguments (#6818)
kaizhangNV
2025-04-17
*
Fix matrix division by scalar for Metal and WGSL targets (#6752)
Darren Wihandi
2025-04-14
*
Add slang-test check for D3D11 double support (#6761)
aidanfnv
2025-04-12
*
Get real value for typeAdapter (#6762)
Gangzheng Tong
2025-04-09
*
Do no fail on missing no_diff annotation on non-differentiable (inputs and ou...
Ellie Hermaszewska
2025-04-04
*
fix(d3d11): correct parameter in VSSetConstantBuffers1 from uavCount … (#6690)
Harsh Aggarwal (NVIDIA)
2025-04-04
*
Migrate render-test away from deprecated compile request API (#6514)
Anders Leino
2025-03-12
*
Fix lowering of `extern` types with defaults. (#6512)
Yong He
2025-03-06
*
Update SPIRV-Tools and fix new validation errors. (#6511)
Yong He
2025-03-06
*
Allow partial specialization of existential arguments. (#6487)
Yong He
2025-02-28
*
Fix member lookup in left hand side of `where` clause. (#6490)
Yong He
2025-02-28
*
Fix regression in float to bool conversion. (#6497)
Yong He
2025-02-27
*
update slang-rhi (shader object refactor) (#6251)
Simon Kallweit
2025-02-27
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