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Making it easier to work with shaders
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Author
Age
*
Expanded gfx::Format to include additional formats (#1982)
lucy96chen
2021-10-26
*
Work to mitigate SPIR-V bloat (#1914)
Theresa Foley
2021-07-21
*
Enable testing with Swiftshader. (#1906)
Yong He
2021-07-09
*
Include a "stack trace" with nested-import errors (#1872)
T. Foley
2021-06-06
*
Overhaul the preprocessor (#1849)
T. Foley
2021-05-21
*
Fix lexer/preproc diagnose issue (#1806)
jsmall-nvidia
2021-04-23
*
Infinite generic parsing bug fix (#1799)
jsmall-nvidia
2021-04-19
*
Fix for vector initialization combinations (#1794)
jsmall-nvidia
2021-04-14
*
Refactor D3D12 renderer root signature creation (#1779)
Tim Foley
2021-04-01
*
Refactor `gfx` to surface `CommandBuffer` interface. (#1735)
Yong He
2021-03-04
*
Fix issue with long identifier names in GLSL output (#1731)
jsmall-nvidia
2021-03-02
*
Diagnostic location highlighting (#1700)
jsmall-nvidia
2021-02-12
*
Obfuscation naming issue fix (#1676)
jsmall-nvidia
2021-01-26
*
Fix existential specialization of mutable buffer loads. (#1671)
Yong He
2021-01-22
*
Convert more tests to use shader objects (#1659)
Tim Foley
2021-01-15
*
Use "capability" system to select VKRT extension (#1647)
Tim Foley
2021-01-05
*
"Shader Toy" example and related fixes (#1629)
Tim Foley
2020-12-07
*
Add shader object parameter binding to renderer_test. (#1622)
Yong He
2020-12-03
*
Fix [mutating] generic methods (#1618)
Tim Foley
2020-12-02
*
Fix a bug in IR lowering (#1578)
Tim Foley
2020-10-15
*
Enable all dynamic dispatch tests on CUDA. (#1552)
Yong He
2020-09-21
*
Fix the way extension declarations are cached for lookup (#1450)
Tim Foley
2020-07-23
*
Disable specializing function calls if they have a struct param, that contain...
jsmall-nvidia
2020-07-17
*
Fix crashing bug when using overloaded name as generic arg (#1315)
Tim Foley
2020-04-10
*
Fix a bug in exiting SSA form for loops (#1293)
Tim Foley
2020-03-25
*
Parser changes to improve handling of static method calls (#1290)
Tim Foley
2020-03-24
*
Fix some bad behavior around static methods (#1289)
Tim Foley
2020-03-24
*
Handling of switch with empty body (#1284)
jsmall-nvidia
2020-03-20
*
Yet more definitions moved into the stdlib (#1263)
Tim Foley
2020-03-09
*
Fix a crash when a generic value argument isn't constant (#1241)
Tim Foley
2020-02-25
*
* Fix for unary - on glsl (#1222)
jsmall-nvidia
2020-02-13
*
Improve behavior when undefined identifier is a contextual keyword (#1200)
Tim Foley
2020-02-05
*
CUDA/C++ backend improvements (#1198)
jsmall-nvidia
2020-02-04
*
Feature/test for double behavior (#1186)
jsmall-nvidia
2020-01-29
*
Remove support for explicit register/binding syntax on TEST_INPUT (#1132)
Tim Foley
2019-11-21
*
Fix problem when getting default value for a bool, was producing 0, which on ...
jsmall-nvidia
2019-11-08
*
Strip IR after front-end steps are done (#1092)
Tim Foley
2019-10-24
*
Fix a typo in core.meta.slang which was causing an assert when (#1024)
Robert Stepinski
2019-08-16
*
Fix issue with outputting "static" in GLSL (#1006)
Tim Foley
2019-07-29
*
Fix bitwise And & Or for scalar bool (#960)
Robert Stepinski
2019-05-01
*
Enable appropriate GLSL extension for unbounded-size resource arrays (#957)
Tim Foley
2019-04-29
*
Allow plugging in types with resources for interface parameters (#913)
Tim Foley
2019-03-26
*
Add support for scalar rcp() intrinsic for GLSL (#918)
Robert Stepinski
2019-03-20
*
Hotfix/bool fix (#907)
jsmall-nvidia
2019-03-14
*
Fix rsqrt intrinsic for GLSL (#881)
Robert Stepinski
2019-03-06
*
Fix dx12 root sig mismatch on texture2d-gather.hlsl test (#879)
jsmall-nvidia
2019-03-05
*
Hotfix/crash invalid vk binding (#875)
jsmall-nvidia
2019-03-05
*
Hotfix/texture2d gather (#876)
jsmall-nvidia
2019-03-05
*
* Add cross compile test (#849)
jsmall-nvidia
2019-02-14
*
Add a test for glslang errors when using StructuredBuffer Load() (#848)
Robert Stepinski
2019-02-13
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