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* Expanded gfx::Format to include additional formats (#1982)lucy96chen2021-10-26
* Work to mitigate SPIR-V bloat (#1914)Theresa Foley2021-07-21
* Enable testing with Swiftshader. (#1906)Yong He2021-07-09
* Include a "stack trace" with nested-import errors (#1872)T. Foley2021-06-06
* Overhaul the preprocessor (#1849)T. Foley2021-05-21
* Fix lexer/preproc diagnose issue (#1806)jsmall-nvidia2021-04-23
* Infinite generic parsing bug fix (#1799)jsmall-nvidia2021-04-19
* Fix for vector initialization combinations (#1794)jsmall-nvidia2021-04-14
* Refactor D3D12 renderer root signature creation (#1779)Tim Foley2021-04-01
* Refactor `gfx` to surface `CommandBuffer` interface. (#1735)Yong He2021-03-04
* Fix issue with long identifier names in GLSL output (#1731)jsmall-nvidia2021-03-02
* Diagnostic location highlighting (#1700)jsmall-nvidia2021-02-12
* Obfuscation naming issue fix (#1676)jsmall-nvidia2021-01-26
* Fix existential specialization of mutable buffer loads. (#1671)Yong He2021-01-22
* Convert more tests to use shader objects (#1659)Tim Foley2021-01-15
* Use "capability" system to select VKRT extension (#1647)Tim Foley2021-01-05
* "Shader Toy" example and related fixes (#1629)Tim Foley2020-12-07
* Add shader object parameter binding to renderer_test. (#1622)Yong He2020-12-03
* Fix [mutating] generic methods (#1618)Tim Foley2020-12-02
* Fix a bug in IR lowering (#1578)Tim Foley2020-10-15
* Enable all dynamic dispatch tests on CUDA. (#1552)Yong He2020-09-21
* Fix the way extension declarations are cached for lookup (#1450)Tim Foley2020-07-23
* Disable specializing function calls if they have a struct param, that contain...jsmall-nvidia2020-07-17
* Fix crashing bug when using overloaded name as generic arg (#1315)Tim Foley2020-04-10
* Fix a bug in exiting SSA form for loops (#1293)Tim Foley2020-03-25
* Parser changes to improve handling of static method calls (#1290)Tim Foley2020-03-24
* Fix some bad behavior around static methods (#1289)Tim Foley2020-03-24
* Handling of switch with empty body (#1284)jsmall-nvidia2020-03-20
* Yet more definitions moved into the stdlib (#1263)Tim Foley2020-03-09
* Fix a crash when a generic value argument isn't constant (#1241)Tim Foley2020-02-25
* * Fix for unary - on glsl (#1222)jsmall-nvidia2020-02-13
* Improve behavior when undefined identifier is a contextual keyword (#1200)Tim Foley2020-02-05
* CUDA/C++ backend improvements (#1198)jsmall-nvidia2020-02-04
* Feature/test for double behavior (#1186)jsmall-nvidia2020-01-29
* Remove support for explicit register/binding syntax on TEST_INPUT (#1132)Tim Foley2019-11-21
* Fix problem when getting default value for a bool, was producing 0, which on ...jsmall-nvidia2019-11-08
* Strip IR after front-end steps are done (#1092)Tim Foley2019-10-24
* Fix a typo in core.meta.slang which was causing an assert when (#1024)Robert Stepinski2019-08-16
* Fix issue with outputting "static" in GLSL (#1006)Tim Foley2019-07-29
* Fix bitwise And & Or for scalar bool (#960)Robert Stepinski2019-05-01
* Enable appropriate GLSL extension for unbounded-size resource arrays (#957)Tim Foley2019-04-29
* Allow plugging in types with resources for interface parameters (#913)Tim Foley2019-03-26
* Add support for scalar rcp() intrinsic for GLSL (#918)Robert Stepinski2019-03-20
* Hotfix/bool fix (#907)jsmall-nvidia2019-03-14
* Fix rsqrt intrinsic for GLSL (#881)Robert Stepinski2019-03-06
* Fix dx12 root sig mismatch on texture2d-gather.hlsl test (#879)jsmall-nvidia2019-03-05
* Hotfix/crash invalid vk binding (#875)jsmall-nvidia2019-03-05
* Hotfix/texture2d gather (#876)jsmall-nvidia2019-03-05
* * Add cross compile test (#849)jsmall-nvidia2019-02-14
* Add a test for glslang errors when using StructuredBuffer Load() (#848)Robert Stepinski2019-02-13