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* Implement FileCheck tests for several test commands (#2747)Ellie Hermaszewska2023-04-11
* Emit simpler vector element access code. (#2770)Yong He2023-04-03
* Fix several silently failing tests (#2767)Ellie Hermaszewska2023-04-02
* Upgrade `slang-llvm` (#2741)jsmall-nvidia2023-03-27
* Apply IR simplifcation immediately after specialization to avoid duplicates. ...Yong He2023-03-27
* Fix optimization pass not converging. (#2725)Yong He2023-03-23
* Fix scope fixing for address insts. (#2724)Yong He2023-03-23
* Type legalization and autodiff bug fixes. (#2722)Yong He2023-03-22
* Fix IntVal type check. (#2718)Yong He2023-03-21
* Fix name mangling of `FuncCallIntVal` in func signatures. (#2709)Yong He2023-03-16
* Detect and deduplicate read-only resource access. (#2680)Yong He2023-02-27
* More control flow simplifications. (#2673)Yong He2023-02-24
* Overhaul global inst deduplication and cpp/cuda backend. (#2654)Yong He2023-02-16
* Take into account existing initializer list type when performing coercions (#...Ellie Hermaszewska2023-02-11
* Fix crash when processing nested switch. (#2624)Yong He2023-02-06
* Reimplement address elimination. (#2605)Yong He2023-01-24
* Fixes for crash when inlining at global scope (#2593)Theresa Foley2023-01-14
* Fix code generation for matrix reshape. (#2568)Yong He2022-12-14
* Inline functions with string param/return for GPU targets (#2544)jsmall-nvidia2022-12-02
* Bug fix: partially specialized non-static generic invoke missing `this` argum...Yong He2022-11-29
* Fix for issue with user attribute lookup (#2437)jsmall-nvidia2022-10-08
* Fix `ApplyExtensionToType` on own type being extended. (#2430)Yong He2022-10-04
* Fix regression in check-overload. (#2407)Yong He2022-09-20
* Allow interface requirements to reference to the interface type itself. (#2398)Yong He2022-09-13
* Specialize and SSA in a loop + better diagnostics on dynamic dispatch failur...Yong He2022-09-06
* Fix resource inout param specialization. (#2394)Yong He2022-09-05
* Deduplicate consts and IRSpecialize in IR, propagate type info for `IntVal`. ...Yong He2022-09-01
* Warning on lossy implicit casts. (#2367)Yong He2022-08-17
* Add gfx interface definition in Slang. (#2364)Yong He2022-08-16
* Allow dynamic dispatch to handle nested interface-typed fields. (#2336)Yong He2022-07-21
* Major language server features. (#2264)Yong He2022-06-07
* Use IR pass to eliminate phi nodes (#2226)Theresa Foley2022-05-10
* Overloaded name lookup fix (#2199)jsmall-nvidia2022-04-26
* Handling static const variables in generics (#2171)jsmall-nvidia2022-04-05
* Added sample-grad-clamp-lod test. (#2173)jsmall-nvidia2022-04-05
* Fix for default initialization with generic field (#2168)jsmall-nvidia2022-03-24
* Improved SCCP, inlining and resource specialization passes, legalize `ImageSu...Yong He2022-02-25
* Fix issue around constant folding/bool (#2036)jsmall-nvidia2021-11-30
* Fix an infinite-recursion bug in type-checking (#2004)Theresa Foley2021-11-03
* Expanded gfx::Format to include additional formats (#1982)lucy96chen2021-10-26
* Work to mitigate SPIR-V bloat (#1914)Theresa Foley2021-07-21
* Enable testing with Swiftshader. (#1906)Yong He2021-07-09
* Include a "stack trace" with nested-import errors (#1872)T. Foley2021-06-06
* Overhaul the preprocessor (#1849)T. Foley2021-05-21
* Fix lexer/preproc diagnose issue (#1806)jsmall-nvidia2021-04-23
* Infinite generic parsing bug fix (#1799)jsmall-nvidia2021-04-19
* Fix for vector initialization combinations (#1794)jsmall-nvidia2021-04-14
* Refactor D3D12 renderer root signature creation (#1779)Tim Foley2021-04-01
* Refactor `gfx` to surface `CommandBuffer` interface. (#1735)Yong He2021-03-04
* Fix issue with long identifier names in GLSL output (#1731)jsmall-nvidia2021-03-02