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Making it easier to work with shaders
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Author
Age
*
Implement FileCheck tests for several test commands (#2747)
Ellie Hermaszewska
2023-04-11
*
Emit simpler vector element access code. (#2770)
Yong He
2023-04-03
*
Fix several silently failing tests (#2767)
Ellie Hermaszewska
2023-04-02
*
Upgrade `slang-llvm` (#2741)
jsmall-nvidia
2023-03-27
*
Apply IR simplifcation immediately after specialization to avoid duplicates. ...
Yong He
2023-03-27
*
Fix optimization pass not converging. (#2725)
Yong He
2023-03-23
*
Fix scope fixing for address insts. (#2724)
Yong He
2023-03-23
*
Type legalization and autodiff bug fixes. (#2722)
Yong He
2023-03-22
*
Fix IntVal type check. (#2718)
Yong He
2023-03-21
*
Fix name mangling of `FuncCallIntVal` in func signatures. (#2709)
Yong He
2023-03-16
*
Detect and deduplicate read-only resource access. (#2680)
Yong He
2023-02-27
*
More control flow simplifications. (#2673)
Yong He
2023-02-24
*
Overhaul global inst deduplication and cpp/cuda backend. (#2654)
Yong He
2023-02-16
*
Take into account existing initializer list type when performing coercions (#...
Ellie Hermaszewska
2023-02-11
*
Fix crash when processing nested switch. (#2624)
Yong He
2023-02-06
*
Reimplement address elimination. (#2605)
Yong He
2023-01-24
*
Fixes for crash when inlining at global scope (#2593)
Theresa Foley
2023-01-14
*
Fix code generation for matrix reshape. (#2568)
Yong He
2022-12-14
*
Inline functions with string param/return for GPU targets (#2544)
jsmall-nvidia
2022-12-02
*
Bug fix: partially specialized non-static generic invoke missing `this` argum...
Yong He
2022-11-29
*
Fix for issue with user attribute lookup (#2437)
jsmall-nvidia
2022-10-08
*
Fix `ApplyExtensionToType` on own type being extended. (#2430)
Yong He
2022-10-04
*
Fix regression in check-overload. (#2407)
Yong He
2022-09-20
*
Allow interface requirements to reference to the interface type itself. (#2398)
Yong He
2022-09-13
*
Specialize and SSA in a loop + better diagnostics on dynamic dispatch failur...
Yong He
2022-09-06
*
Fix resource inout param specialization. (#2394)
Yong He
2022-09-05
*
Deduplicate consts and IRSpecialize in IR, propagate type info for `IntVal`. ...
Yong He
2022-09-01
*
Warning on lossy implicit casts. (#2367)
Yong He
2022-08-17
*
Add gfx interface definition in Slang. (#2364)
Yong He
2022-08-16
*
Allow dynamic dispatch to handle nested interface-typed fields. (#2336)
Yong He
2022-07-21
*
Major language server features. (#2264)
Yong He
2022-06-07
*
Use IR pass to eliminate phi nodes (#2226)
Theresa Foley
2022-05-10
*
Overloaded name lookup fix (#2199)
jsmall-nvidia
2022-04-26
*
Handling static const variables in generics (#2171)
jsmall-nvidia
2022-04-05
*
Added sample-grad-clamp-lod test. (#2173)
jsmall-nvidia
2022-04-05
*
Fix for default initialization with generic field (#2168)
jsmall-nvidia
2022-03-24
*
Improved SCCP, inlining and resource specialization passes, legalize `ImageSu...
Yong He
2022-02-25
*
Fix issue around constant folding/bool (#2036)
jsmall-nvidia
2021-11-30
*
Fix an infinite-recursion bug in type-checking (#2004)
Theresa Foley
2021-11-03
*
Expanded gfx::Format to include additional formats (#1982)
lucy96chen
2021-10-26
*
Work to mitigate SPIR-V bloat (#1914)
Theresa Foley
2021-07-21
*
Enable testing with Swiftshader. (#1906)
Yong He
2021-07-09
*
Include a "stack trace" with nested-import errors (#1872)
T. Foley
2021-06-06
*
Overhaul the preprocessor (#1849)
T. Foley
2021-05-21
*
Fix lexer/preproc diagnose issue (#1806)
jsmall-nvidia
2021-04-23
*
Infinite generic parsing bug fix (#1799)
jsmall-nvidia
2021-04-19
*
Fix for vector initialization combinations (#1794)
jsmall-nvidia
2021-04-14
*
Refactor D3D12 renderer root signature creation (#1779)
Tim Foley
2021-04-01
*
Refactor `gfx` to surface `CommandBuffer` interface. (#1735)
Yong He
2021-03-04
*
Fix issue with long identifier names in GLSL output (#1731)
jsmall-nvidia
2021-03-02
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