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Making it easier to work with shaders
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Author
Age
*
Remove non-IR codegen paths (#398)
Tim Foley
2018-02-03
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Remove support for the -no-checking flag (#392)
Tim Foley
2018-02-02
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Fix handling of errors in imported modules (#387)
Tim Foley
2018-01-26
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Always respect dependency order when lowering decls via AST (#344)
Tim Foley
2018-01-02
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Work on getting rewriter + IR playing nice together. (#314)
Tim Foley
2017-12-18
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Fix emitting of loop attributes for HLSL pass-through (#296)
Tim Foley
2017-11-22
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Support generic interface methods (#251)
Yong He
2017-11-07
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Parameter blocks (#245)
Tim Foley
2017-11-06
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Fix output for matrix multiple in GLSL code (#228)
Tim Foley
2017-10-23
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Do loop fix (#209)
Tim Foley
2017-10-12
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Bug fixing (#207)
Tim Foley
2017-10-11
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Fix emit logic for `cbuffer` member with initializer (#205)
Tim Foley
2017-10-09
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Working on better handling of builtin functions in IR (#196)
Tim Foley
2017-10-05
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Get another test working with IR codedgen
Tim Foley
2017-09-11
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Fixup for test failure
Tim Foley
2017-08-25
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Fix some resources-in-structs bugs
Tim Foley
2017-08-25
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Fix use of "pseudo-syntax" in current lowering pass
Tim Foley
2017-08-09
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Don't add `flat` qualifier to integer fragment output
Tim Foley
2017-07-21
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Fix up translation of `GetDimensions()`
Tim Foley
2017-07-19
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Add explicit operator overloads for scalar/matrix cases
Tim Foley
2017-07-17
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Make parser recovering more robust to avoid infinite loops
Tim Foley
2017-07-11
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Fix types for `InputPatch` and `OutputPatch`
Tim Foley
2017-06-20