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* Fix crashing bug when using overloaded name as generic arg (#1315)Tim Foley2020-04-10
* Fix a bug in exiting SSA form for loops (#1293)Tim Foley2020-03-25
* Parser changes to improve handling of static method calls (#1290)Tim Foley2020-03-24
* Fix some bad behavior around static methods (#1289)Tim Foley2020-03-24
* Handling of switch with empty body (#1284)jsmall-nvidia2020-03-20
* Yet more definitions moved into the stdlib (#1263)Tim Foley2020-03-09
* Fix a crash when a generic value argument isn't constant (#1241)Tim Foley2020-02-25
* * Fix for unary - on glsl (#1222)jsmall-nvidia2020-02-13
* Improve behavior when undefined identifier is a contextual keyword (#1200)Tim Foley2020-02-05
* CUDA/C++ backend improvements (#1198)jsmall-nvidia2020-02-04
* Feature/test for double behavior (#1186)jsmall-nvidia2020-01-29
* Remove support for explicit register/binding syntax on TEST_INPUT (#1132)Tim Foley2019-11-21
* Fix problem when getting default value for a bool, was producing 0, which on ...jsmall-nvidia2019-11-08
* Strip IR after front-end steps are done (#1092)Tim Foley2019-10-24
* Fix a typo in core.meta.slang which was causing an assert when (#1024)Robert Stepinski2019-08-16
* Fix issue with outputting "static" in GLSL (#1006)Tim Foley2019-07-29
* Fix bitwise And & Or for scalar bool (#960)Robert Stepinski2019-05-01
* Enable appropriate GLSL extension for unbounded-size resource arrays (#957)Tim Foley2019-04-29
* Allow plugging in types with resources for interface parameters (#913)Tim Foley2019-03-26
* Add support for scalar rcp() intrinsic for GLSL (#918)Robert Stepinski2019-03-20
* Hotfix/bool fix (#907)jsmall-nvidia2019-03-14
* Fix rsqrt intrinsic for GLSL (#881)Robert Stepinski2019-03-06
* Fix dx12 root sig mismatch on texture2d-gather.hlsl test (#879)jsmall-nvidia2019-03-05
* Hotfix/crash invalid vk binding (#875)jsmall-nvidia2019-03-05
* Hotfix/texture2d gather (#876)jsmall-nvidia2019-03-05
* * Add cross compile test (#849)jsmall-nvidia2019-02-14
* Add a test for glslang errors when using StructuredBuffer Load() (#848)Robert Stepinski2019-02-13
* Track stage for varying sub-fields (#842)Tim Foley2019-02-12
* Hotfix/dispatch thread id improvements (#834)jsmall-nvidia2019-02-08
* Fix vector compares on GLSL targets (#833)jsmall-nvidia2019-02-08
* Allow entry points to have explicit generic parameters (#826)Tim Foley2019-02-05
* Fixing IR-lowering not properly registering func declYong He2019-01-30
* Fix IR emit logic for methods in `struct` types (#791)Tim Foley2019-01-23
* Improve handling of {} initializer list expressions (#778)Tim Foley2019-01-16
* Fix a bug in IR linking (#777)Tim Foley2019-01-16
* Fix up declaration checking order for enums (#774)Tim Foley2019-01-15
* Change how buffers are emitted (#741)Tim Foley2018-12-07
* Bug fix - vk::binding on structured buffers (#720)jsmall-nvidia2018-11-16
* Fix a precedence bug in code emit (#705)Tim Foley2018-10-31
* Fix a crash on function-static variables with initializers (#703)Tim Foley2018-10-30
* Rework command-line options handling for entry points and targets (#697)Tim Foley2018-10-29
* Fix Vulkan codegen for image atomics (#690)Tim Foley2018-10-25
* Fix error when one constant is defined equal to another (#670)Tim Foley2018-10-11
* Improve generic argument inference for builtins (#598)Tim Foley2018-06-14
* A bunch of work to resolve #569 (#576)Tim Foley2018-05-24
* Handle structure initializers in IR type legalization (#567)Tim Foley2018-05-21
* Add test for associated type from global generic parameter (#561)Tim Foley2018-05-11
* Pass through original names for most declarations (#547)Tim Foley2018-05-03
* Improve SSA promotion for arrays and structs (#521)Tim Foley2018-04-23
* Fix successor computation for `switch` instruction (#520)Tim Foley2018-04-23