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Making it easier to work with shaders
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Author
2022-09-20
Fix regression in check-overload. (#2407)
Yong He
2022-09-13
Allow interface requirements to reference to the interface type itself. (#2398)
Yong He
2022-09-06
Specialize and SSA in a loop + better diagnostics on dynamic dispatch failur...
Yong He
2022-09-05
Fix resource inout param specialization. (#2394)
Yong He
2022-09-01
Deduplicate consts and IRSpecialize in IR, propagate type info for `IntVal`. ...
Yong He
2022-08-17
Warning on lossy implicit casts. (#2367)
Yong He
2022-08-16
Add gfx interface definition in Slang. (#2364)
Yong He
2022-07-21
Allow dynamic dispatch to handle nested interface-typed fields. (#2336)
Yong He
2022-06-07
Major language server features. (#2264)
Yong He
2022-05-10
Use IR pass to eliminate phi nodes (#2226)
Theresa Foley
2022-04-26
Overloaded name lookup fix (#2199)
jsmall-nvidia
2022-04-05
Handling static const variables in generics (#2171)
jsmall-nvidia
2022-04-05
Added sample-grad-clamp-lod test. (#2173)
jsmall-nvidia
2022-03-24
Fix for default initialization with generic field (#2168)
jsmall-nvidia
2022-02-25
Improved SCCP, inlining and resource specialization passes, legalize `ImageSu...
Yong He
2021-11-30
Fix issue around constant folding/bool (#2036)
jsmall-nvidia
2021-11-03
Fix an infinite-recursion bug in type-checking (#2004)
Theresa Foley
2021-10-26
Expanded gfx::Format to include additional formats (#1982)
lucy96chen
2021-07-21
Work to mitigate SPIR-V bloat (#1914)
Theresa Foley
2021-07-09
Enable testing with Swiftshader. (#1906)
Yong He
2021-06-06
Include a "stack trace" with nested-import errors (#1872)
T. Foley
2021-05-21
Overhaul the preprocessor (#1849)
T. Foley
2021-04-23
Fix lexer/preproc diagnose issue (#1806)
jsmall-nvidia
2021-04-19
Infinite generic parsing bug fix (#1799)
jsmall-nvidia
2021-04-14
Fix for vector initialization combinations (#1794)
jsmall-nvidia
2021-04-01
Refactor D3D12 renderer root signature creation (#1779)
Tim Foley
2021-03-04
Refactor `gfx` to surface `CommandBuffer` interface. (#1735)
Yong He
2021-03-02
Fix issue with long identifier names in GLSL output (#1731)
jsmall-nvidia
2021-02-12
Diagnostic location highlighting (#1700)
jsmall-nvidia
2021-01-26
Obfuscation naming issue fix (#1676)
jsmall-nvidia
2021-01-22
Fix existential specialization of mutable buffer loads. (#1671)
Yong He
2021-01-15
Convert more tests to use shader objects (#1659)
Tim Foley
2021-01-05
Use "capability" system to select VKRT extension (#1647)
Tim Foley
2020-12-07
"Shader Toy" example and related fixes (#1629)
Tim Foley
2020-12-03
Add shader object parameter binding to renderer_test. (#1622)
Yong He
2020-12-02
Fix [mutating] generic methods (#1618)
Tim Foley
2020-10-15
Fix a bug in IR lowering (#1578)
Tim Foley
2020-09-21
Enable all dynamic dispatch tests on CUDA. (#1552)
Yong He
2020-07-23
Fix the way extension declarations are cached for lookup (#1450)
Tim Foley
2020-07-17
Disable specializing function calls if they have a struct param, that contain...
jsmall-nvidia
2020-04-10
Fix crashing bug when using overloaded name as generic arg (#1315)
Tim Foley
2020-03-25
Fix a bug in exiting SSA form for loops (#1293)
Tim Foley
2020-03-24
Parser changes to improve handling of static method calls (#1290)
Tim Foley
2020-03-24
Fix some bad behavior around static methods (#1289)
Tim Foley
2020-03-20
Handling of switch with empty body (#1284)
jsmall-nvidia
2020-03-09
Yet more definitions moved into the stdlib (#1263)
Tim Foley
2020-02-25
Fix a crash when a generic value argument isn't constant (#1241)
Tim Foley
2020-02-13
* Fix for unary - on glsl (#1222)
jsmall-nvidia
2020-02-05
Improve behavior when undefined identifier is a contextual keyword (#1200)
Tim Foley
2020-02-04
CUDA/C++ backend improvements (#1198)
jsmall-nvidia
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