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* Fix errors when building with the latest Xcode (#2215)Vincent Isambart2022-04-28
* Fix the way IR "regions" store conditions (#2216)Theresa Foley2022-04-28
* Disable `class` keyword to define a new type (#2212)jsmall-nvidia2022-04-28
* Make artifact an interface (#2195)jsmall-nvidia2022-04-27
* Split out Artifact info (#2193)jsmall-nvidia2022-04-27
* Improvements around Artifacts (#2192)jsmall-nvidia2022-04-26
* Linking in DXC (#2190)jsmall-nvidia2022-04-26
* Overloaded name lookup fix (#2199)jsmall-nvidia2022-04-26
* Fixed the implementation of RayQuery flags passed through the generic paramet...Alexey Panteleev2022-04-25
* Made translation units visible to transitive `import`s. (#2197)Yong He2022-04-21
* `export` support in HLSL (#2188)jsmall-nvidia2022-04-21
* Make translation units in the same CompileReq visible to `import`. (#2184)Yong He2022-04-19
* DXIL library support and Artifact type (#2186)jsmall-nvidia2022-04-15
* Callable shader fix and explicit payload locations for GLSL (#2185)Alexey Panteleev2022-04-13
* Support `[DllImport]` (#2181)Yong He2022-04-12
* Added GLSL extensions for 8-bit types (int8_t, uint8_t) (#2182)Alexey Panteleev2022-04-11
* Refactor: eliminate BackEndCompileRequest (#2178)Theresa Foley2022-04-11
* Fixed the mapping of the ray tracing instance functions to GLSL (#2177)Alexey Panteleev2022-04-06
* Fix issue with multiple namespace openings (#2176)jsmall-nvidia2022-04-05
* Handling static const variables in generics (#2171)jsmall-nvidia2022-04-05
* Improved type printing (#2172)Alexey Panteleev2022-04-01
* Allow slangc to generate exe from .slang file. (#2170)Yong He2022-03-28
* Fix for default initialization with generic field (#2168)jsmall-nvidia2022-03-24
* C++ extractor parsing slang.h (#2162)jsmall-nvidia2022-03-24
* Fix type truncation during SCCP. (#2163)Yong He2022-03-18
* Add -depfile option to save dependency info (#2161)Alexey Panteleev2022-03-16
* Initial support for documentation extraction in C++ (#2156)jsmall-nvidia2022-03-09
* gfx: restructure render-d3d12.cpp (#2154)Yong He2022-03-09
* GFX Vulkan: deferred shader compilation and pipeline creation. (#2153)Yong He2022-03-08
* Slangc improvements: help message, downstream error passthrough (#2152)Alexey Panteleev2022-03-08
* Small fix to use SlangResult (#2149)jsmall-nvidia2022-03-02
* Fix folding of no-arg constructs in SCCP pass (#2148)Theresa Foley2022-03-01
* Use GLSL scalar layout for constant buffers. (#2147)Yong He2022-02-28
* Improved SCCP, inlining and resource specialization passes, legalize `ImageSu...Yong He2022-02-25
* Add SPIR-V debug information via GLSLANG (#2142)jsmall-nvidia2022-02-23
* Add target option to force `scalar` layout for storage buffers. (#2135)Yong He2022-02-17
* Various gfx fixes. (#2132)Yong He2022-02-16
* Add interface for querying downstream compiler time (#2127)Yong He2022-02-11
* OSX CI Test (#2126)jsmall-nvidia2022-02-10
* gfx: support shader record overwrite and fix QueryPool. (#2123)Yong He2022-02-10
* gfx: support d3d12 root parameters (#2122)Yong He2022-02-10
* Fix MacOSX build issues (#2124)jsmall-nvidia2022-02-10
* Various fixes to gfx. (#2120)Yong He2022-02-09
* Fixed naming conflicts in heterogeneous-hello-world (#2114)David Siher2022-02-03
* Revise entrypoint renaming interface. (#2113)Yong He2022-01-31
* Add support for HLSL unorm/snorm (#2095)Theresa Foley2022-01-25
* Add entry-point name override feature. (#2089)Yong He2022-01-21
* Fix for issue #2069 (#2082)jsmall-nvidia2022-01-18
* Enable running tests in parallel. (#2078)Yong He2022-01-10
* Fix hexadecimal escape is string literals (#2072)JKot2022-01-10