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Making it easier to work with shaders
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Author
Age
*
Fix errors when building with the latest Xcode (#2215)
Vincent Isambart
2022-04-28
*
Fix the way IR "regions" store conditions (#2216)
Theresa Foley
2022-04-28
*
Disable `class` keyword to define a new type (#2212)
jsmall-nvidia
2022-04-28
*
Make artifact an interface (#2195)
jsmall-nvidia
2022-04-27
*
Split out Artifact info (#2193)
jsmall-nvidia
2022-04-27
*
Improvements around Artifacts (#2192)
jsmall-nvidia
2022-04-26
*
Linking in DXC (#2190)
jsmall-nvidia
2022-04-26
*
Overloaded name lookup fix (#2199)
jsmall-nvidia
2022-04-26
*
Fixed the implementation of RayQuery flags passed through the generic paramet...
Alexey Panteleev
2022-04-25
*
Made translation units visible to transitive `import`s. (#2197)
Yong He
2022-04-21
*
`export` support in HLSL (#2188)
jsmall-nvidia
2022-04-21
*
Make translation units in the same CompileReq visible to `import`. (#2184)
Yong He
2022-04-19
*
DXIL library support and Artifact type (#2186)
jsmall-nvidia
2022-04-15
*
Callable shader fix and explicit payload locations for GLSL (#2185)
Alexey Panteleev
2022-04-13
*
Support `[DllImport]` (#2181)
Yong He
2022-04-12
*
Added GLSL extensions for 8-bit types (int8_t, uint8_t) (#2182)
Alexey Panteleev
2022-04-11
*
Refactor: eliminate BackEndCompileRequest (#2178)
Theresa Foley
2022-04-11
*
Fixed the mapping of the ray tracing instance functions to GLSL (#2177)
Alexey Panteleev
2022-04-06
*
Fix issue with multiple namespace openings (#2176)
jsmall-nvidia
2022-04-05
*
Handling static const variables in generics (#2171)
jsmall-nvidia
2022-04-05
*
Improved type printing (#2172)
Alexey Panteleev
2022-04-01
*
Allow slangc to generate exe from .slang file. (#2170)
Yong He
2022-03-28
*
Fix for default initialization with generic field (#2168)
jsmall-nvidia
2022-03-24
*
C++ extractor parsing slang.h (#2162)
jsmall-nvidia
2022-03-24
*
Fix type truncation during SCCP. (#2163)
Yong He
2022-03-18
*
Add -depfile option to save dependency info (#2161)
Alexey Panteleev
2022-03-16
*
Initial support for documentation extraction in C++ (#2156)
jsmall-nvidia
2022-03-09
*
gfx: restructure render-d3d12.cpp (#2154)
Yong He
2022-03-09
*
GFX Vulkan: deferred shader compilation and pipeline creation. (#2153)
Yong He
2022-03-08
*
Slangc improvements: help message, downstream error passthrough (#2152)
Alexey Panteleev
2022-03-08
*
Small fix to use SlangResult (#2149)
jsmall-nvidia
2022-03-02
*
Fix folding of no-arg constructs in SCCP pass (#2148)
Theresa Foley
2022-03-01
*
Use GLSL scalar layout for constant buffers. (#2147)
Yong He
2022-02-28
*
Improved SCCP, inlining and resource specialization passes, legalize `ImageSu...
Yong He
2022-02-25
*
Add SPIR-V debug information via GLSLANG (#2142)
jsmall-nvidia
2022-02-23
*
Add target option to force `scalar` layout for storage buffers. (#2135)
Yong He
2022-02-17
*
Various gfx fixes. (#2132)
Yong He
2022-02-16
*
Add interface for querying downstream compiler time (#2127)
Yong He
2022-02-11
*
OSX CI Test (#2126)
jsmall-nvidia
2022-02-10
*
gfx: support shader record overwrite and fix QueryPool. (#2123)
Yong He
2022-02-10
*
gfx: support d3d12 root parameters (#2122)
Yong He
2022-02-10
*
Fix MacOSX build issues (#2124)
jsmall-nvidia
2022-02-10
*
Various fixes to gfx. (#2120)
Yong He
2022-02-09
*
Fixed naming conflicts in heterogeneous-hello-world (#2114)
David Siher
2022-02-03
*
Revise entrypoint renaming interface. (#2113)
Yong He
2022-01-31
*
Add support for HLSL unorm/snorm (#2095)
Theresa Foley
2022-01-25
*
Add entry-point name override feature. (#2089)
Yong He
2022-01-21
*
Fix for issue #2069 (#2082)
jsmall-nvidia
2022-01-18
*
Enable running tests in parallel. (#2078)
Yong He
2022-01-10
*
Fix hexadecimal escape is string literals (#2072)
JKot
2022-01-10
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