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2024-05-02Allow multiple _AttributeTargets for attribute declaration (#4087)kaizhangNV
The syntax like: [__AttributeUsage(_AttributeTargets.Var)] [__AttributeUsage(_AttributeTargets.Param)] struct DefaultValueAttribute { int iParam; }; is allowed. For user-defined attribute, we can specify more attribute targets on the attribute declaration. So one attribute can be used in more than one situations.
2024-05-02Fix fmod behavior targetting GLSL and SPIR-V (#4080)Jay Kwak
* Fix fmod behavior targetting GLSL and SPIR-V The default implementation of fmod was doing "Modulo" operation when "fmod" in HLSL should do "remainder" operation. * Fix a mistake in `fmod` GLSL target When using __intrinsic_asm, the "if" logic wasn't emitted. "__intrinsic_asm" had to be called from a new function and `fmod` had to call it. Alternatively, I am using `operator?()` to workaround. A similar modification is made to `roundEven()` hoping for a better performance.
2024-05-02Implement SPIR-V target for GLSL functions (#4083)Jay Kwak
Fixes #4051 This commit implements SPIR-V target for GLSL functions. It also fixes a few problesm of GLSL targetting implemention too.
2024-05-01Delete out-of-date assert. (#4079)Yong He
2024-05-01Fix/replace target intrinsic to target switch part 2 (#4058)Jay Kwak
* Fix texture capabilities * Remove more __target_intrinsic and fix capability for texture Fixes #3906 With this commit, following functions will use __target_switch: - abs - asdouble - clamp - min - max - EvaluateAttributeSnapped - frexp - log10 - modf - __glsl_textureXXX For an unknown reason, I couldn't get "min(int,int)" working with __target_switch. It causes a test failure in Falcore unit test. --------- Co-authored-by: ArielG-NV <159081215+ArielG-NV@users.noreply.github.com>
2024-05-01Copy default target's optionSet to code-gen target's optionSet (#4073)kaizhangNV
In current implementation, the some options will be to added to the target that is only specified by command line "-target". But if user specifies the target by just using slang API, e.g. 'spAddCodeGenTarget', those options will be missed. To fix the problem, we copy the default target's options to the code-gen target's option set. The default target will only be useful when there is no target specified in the command line.
2024-05-01Fix compile failures when using debug symbol. (#4069)Yong He
* Fix compile failures when using debug symbol. * Various fixes. * Fix intrinsic. * Fix test.
2024-05-01SPIRV: Fix performance issue when handling large arrays. (#4064)Yong He
* SPIRV: Fix performance issue when handling large arrays. * Add test for packing. * Fix clang.
2024-05-01SPIRV: Fix storage class for unwrapped pointers (#4068)cheneym2
In SPIRV legalization, a struct wrapper is created around push constants but is not itself legalized. Putting the struct type into the work list causes the storage access of the push constant pointer to be PhysicalStorageBuffer as expected, instead of Function scope that was produced without the added struct legalization. Adds a SPIRV test that exercises the fix. Fixes #3946 Co-authored-by: Yong He <yonghe@outlook.com>
2024-05-01Add ParamDecl as the attribute target (#4067)kaizhangNV
Currently we only allow variable, struct, and function as the target for the user-defined attribute, this change adds the function parameter to the target as well.
2024-05-01Adds functionality to dump IR to stdout (#4065)Sriram Murali
Adds a member dump() to IRInst that can writes the immediate value or IR inst value to stdout to help with debugging
2024-04-30Avoid classifying methods with `[numthreads]` as entry points for ↵Sai Praveen Bangaru
CUDA-related targets (#4063)
2024-04-30Added diagnostics & built-in type lowering for `[CUDAKernel]` functions (#4042)Sai Praveen Bangaru
* Added diagnostics & built-in type lowering for `[CUDAKernel]` functions This PR adds - Diagnostics for non-void return from a cuda kernel entry point - Diagnostics for using differentiable types in a differentiable cuda kernel entry point - Logic for converting built-in types (float3, float3x3, etc..) to portable struct types and unpacks the parameter back into a built-in type on the CUDA side. This is because built-in types have different implementations in CUDA & CPP targets, which causes signature mis-match when linking. * Fix error codes * Add ability to lower structs and arrays that contain built-in types. + Added tests + Fix issue where the host-side was not marshalling data to lowered types. * Update slang-ir-pytorch-cpp-binding.cpp --------- Co-authored-by: Yong He <yonghe@outlook.com>
2024-04-30Generate vectorized version of byteaddress load/store methods (#4036)Sriram Murali
Fixes #3533 - Add logic to perform aligned memory operations for loading from and storing to composite resources, like vectors within the ByteAddress legalize pass. - Checks Added a new test for byte address with/without alignment. --------- Co-authored-by: Yong He <yonghe@outlook.com>
2024-04-30Change stdlib to not depend on short-circuit (#4056)kaizhangNV
Do not use "&&" to implement the intrinsic kIROp_And, instead define a 'and' function in stdlib. So it will be up to us to determine whether we want to use 'short-circuit' behavior in stdlib.
2024-04-30Add option -disable-short-circuit (#4054)kaizhangNV
Add option -disable-short-circuit to disable short circuit for logic operators && and ||. Also, disable the short circuit by default in the stdlib.
2024-04-30Metal: Vertex/Fragment builtin and layouts. (#4044)Yong He
* Metal: Vertex/Fragment builtin and layouts. * Fix. * Fix test. * Emit user semantic on vertex/fragment attributes.
2024-04-29Replace __target_intrinsics and __specialize_for_target, part 1 (#4050)Jay Kwak
* Replace __target_intrinsics and __specialize_for_target Partially resolves #3906 Most but not all __target_intrinsics are replaced with __target_switch. All __specialize_for_target are replaced with __target_switch. This change is mostly processed by a temporary c++ program mechanically. Because the change is already too big, the remaining __target_intrinsics will be replaced later in another commit. * Fix indentations * Add diff.meta.slang * Revert the change in __sizeOf<>(). "$G0" doesn't seem to work. It needs to be addressed later. * Revert more functions that use `$G0` keyword
2024-04-29Do not mangle the name of identifiers when __extern_cpp is added (#4052)kaizhangNV
Do not mange the name of identifiers decorated by "__extern_cpp". For a slang files that are included by the library module and entry point module, slang could generated two different mangled names for the same functions, because the function with a struct parameter will make the mangled function name contains the file name. Therefore, we allow using "__extern_cpp" on such struct, such that no file name is associated in the mangled name.
2024-04-26Fix invoke resolution when dealing with overloded type expressions (#4043)Sai Praveen Bangaru
2024-04-26WIP: Force Inline If RefType (#4005)ArielG-NV
* Force Inline if reftype Fixes #3997. If we are using a refType, we now ForceInline. remarks: 1. Modifications were made in slang-ir-glsl-legalize to change how we translate GlobalParam proxy's into GlobalParam. a. We now handle the senario where a globalParam is used in multiple disjoint blocks (like 2 different functions). * try to figure out why CI fails but local works try to inline DispatchMesh, works locally, may fail on CI(?) * try another fix * add task tests + don't allow semi-early task-shader inline Task shader uses DispatchMesh which is a very big 'hack' where we check for the function name and modify the callees in very large ways. This function does inline, but it cannot inline early due to future mangling that this operation requires todo. This is reflected with the `[noRefInline]` modifier. It is a modifier so users may stop mandatory inlines with `__ref` parameter.
2024-04-25Fix unpackUnorm4x8 and unpackSnorm4x8 (#4033)Jay Kwak
Fixes #4031 Each component of unpackU/Snorm4x8 had to be masked for 8bits.
2024-04-25Keep const-ness in generic functions (#4028)Jay Kwak
* Keep const-ness in generic functions Closes #3834 The issue was that "const" variables inside of generic functions became non-const variables. This issue prevented some of GLSL texture functions from being called inside of generic functions. When `propagateConstExpr()` iterates the global functions, the generic functions had to be handled little differently. This commit allows the iteration to happen for the generic functions. * Adding an explantion of the test as a comment
2024-04-25Support derivative functions in compute & capabilities adjustments (#4014)ArielG-NV
* Support derivative functions in compute & capabilities adjustments fixes #4000 PR implements derivative functions in compute shaders properly so we have the functionality for SPIR-V & GLSL. Tests reflect fragment and compute paths. PR also adjusts capabilities to correct wrong SPRI-V target capabilities for when using textures. Remarks: 1. __requireComputeDerivative(); is a intrinsic_op and not modifier since inlining will destroy the modifier. 2. Derivative mode is tied to an entry point decoration `[DerivativeGroupQuad]`/`[DerivativeGroupLinear]` or GLSL syntax ``derivative_group_linearNV`. Default is to set the mode to `[DerivativeGroupQuad]` * remove -emit-spirv-directly * fixes 1. fix minor issue fwidth change where I returned the wrong type 2. fix issue where glslang{glsl->spirv} is wrong, so we don't run that test and just run the glsl test & direct spir-v test for intrinsic-texture.slang * adjust as per review and refine code 1. add test to ensure multi-diverging-in-logic entry points work -- 2 functions which may cause computeDerivatives + 1 that uses, 1 that does not. 2. naming 3. use entry point ref graph for c-like-targets 4. reordered some code to util's and removed `static linline` since that was just for ease of coding on my end (should not have been pushed). * Grammer * split up source file + issolate GLSL emit path change. --------- Co-authored-by: Yong He <yonghe@outlook.com>
2024-04-24Parameter layout and reflection for Metal bindings. (#4022)Yong He
2024-04-24Fix macos CI and clang warnings. (#4019)Yong He
* Fix macos CI. * Fix. * Fix. * Fix. * Fix clang warnings. * Fix more warnings.
2024-04-24Silent compiler warning about missing override keywords (#4018)Jay Kwak
Adding "override" keywords for member functions whereever they need. The compiler warning was visible on CI build but not visible on local visual studio build.
2024-04-24Avoid DXC warnings for missing bitwise op parantheses (#4004)Jay Kwak
Resolves #3980 Based on the operator precedence, Slang may omits the parentheses if they are not needed. DXC prints warnings for such cases and some applications may treat the warnings as errors. This commit emits parentheses to avoid the DXC warning even when they are not needed.
2024-04-23Do not diagnose error when a symbols is defined as 'extern' and 'export' (#4010)kaizhangNV
Fix the issue (#3999). For a function is defined as extern and export at the same time, don't report error, we can use the 'export' function to overload the 'extern' function.
2024-04-23Switch to direct-to-spirv backend as default. (#4002)Yong He
* Switch to direct-to-spirv backend as default. * Fix slang-test. * Fix. * Fix.
2024-04-23Fix a bug in the forward derivative of cross product (#4006)Lifan Wu
* Fix a bug in fwd-diff for cross product * Also add a test for the reverse-mode AD --------- Co-authored-by: Yong He <yonghe@outlook.com>
2024-04-23use memberExpr instead of varExpr (#4008)ArielG-NV
2024-04-22ForceInline ByteAddressBuffer operations in stdlib (#4003)Sriram Murali
* ForceInline ByteAddressBuffer operations in stdlib * fixup
2024-04-22bit_cast & reinterpret warning if src->dst type not equally sized. (#3988)ArielG-NV
* bit_cast & reinterpret warning if src->dst type not equally sized. bit_cast & reinterpret warning if src->dst type not equally sized. --------- Co-authored-by: Yong He <yonghe@outlook.com>
2024-04-21Flag to prevent packing of cbuffer elements in HLSL backend. (#3993)Pema Malling
2024-04-19Add metal downstream compiler + metallib target. (#3990)Yong He
* Add metal downstream compiler + metallib target. * Add more comments. * Add missing override.
2024-04-19Initial pass to add capability declarations to stdlib intrinsics. (#3912)ArielG-NV
2024-04-19Support arithmetics on generic arguments (#3968)Jay Kwak
Resovles an issue #3935 Slang had to fold the generic arguments after specialization.
2024-04-19allow preludes in include folder (#3976)Tomáš Pazdiora
Co-authored-by: ArielG-NV <159081215+ArielG-NV@users.noreply.github.com> Co-authored-by: Yong He <yonghe@outlook.com>
2024-04-19add `-ignore-capabilities` flag (#3984)ArielG-NV
`-ignore-capabilities` flag allows ignoring capability incompatibilities/discontinuity errors/warnings. We still process capabilities (needed for stdlib). Added to capability tests to ensure everything is working as intended. More will be added in the full stdlib capabilities implementation.
2024-04-19Enable NonUniformResourceIndex support for glsl, hlsl and spirv (#3899)sriramm-nv
Fixes #387676* ForceInline SampleLevel to allow decorations to apply * explictly add all the SPIRVAsmOperand Insts in non-differentiable list, which might get inadvertently processed when these functions are inlined into the main shader * Support NonUniformResourceIndex for SPIR-V target Fixes #3876 * add a new IR instruction for NonUniformResourceIndex * slang ir emitter for nonuniform resource index * update the hlsl meta slang * Add test cases for NonUniformResourceIndex access for buffers and textures, with/without cast, nested access etc. * add default c-like emitter for nonuniformresourceinfo * added hlsl emitter * added glsl emitter * requisites for spirv enabling - new decorator for nonuniformresourceindex - emitter for nonuniformresourceindex signature change * add hasResourceType checker * add rwStructBuffType in resourcetype checker * add a case for nonuniformres in emitDecorations * DO NOT COMMIT: This change adds special handling for RWStructBuf within the isResourceType function, if it is a pointer to this resource, return true to make it work with nonuniformres test * spirv emitter for decorations - update the emitLocalInst to perform decorations at the end * added main spirv emitter code * slang emit spirv bugfix * hacky way of supporting Call Inst * move code to cleanup nonuniform inst into helper function * remove stale codefrom test * add spirv decoration for nonuniform * update test to remove global variables * update coherent-2 test * update comment for special handling * update the spirv legalize to handle nested nonuniforms improved logic that handles call ops, rwstructbuf, nested nonuniforms etc. * update nonuniform-array-of-tex test * missed removing nonuniform inst causing duplicate decorations * add glsl and hlsl variants of nonuniform tests * repurpose the hasResource function into something specific for nonuniform inst decoration helper * clean up comments and code around spirv-legalization to emit nonuniform inst by recursively looking into the inst * use the helper canDecorateNonUniformInst to convert `nonUniformResourceInfo` inst to decoration * converted compute/unbounded-array-of-array cross compile test into a simple check test * update contains Resource helper function to be more generic * clean up the case for opcall handling with nonuniform resource inst * update ptr to struct buffer check to be more explicit and rename the function to check for ptr to resource type * update comments and fix the test for coherent * fix typos * update logic on spirv legalize to delete dead instructions - for some reason this doesn't automatically happen * add comments to declarations * add NonuniformResourceIndex to the non-differential inst list
2024-04-18Metal: rewrite global variables as explicit context. (#3981)Yong He
* Metal: rewrite global variables as explicit context. * Small tweaks.
2024-04-18ForceInline SampleLevel to allow decorations to be applied (#3977)sriramm-nv
Fixes #3969 NonUniformResourceInfo instruction is applied as a Decoration on the backing resource. With the following shader, this is applied to the Function Call. res.rgb *= g_bindless_Texture2D [NonUniformResourceIndex (val.x)].SampleLevel(g_Sampler, v, 0.0).rgb; as shown below: {145371} let %1826 : Int = nonUniformResourceIndex(%1789) {177146} let %1828 : Vec(Float, 4 : Int) = call %SampleLevel(%1826, %sampler, %1827, 0 : Float) This patch ForceInlines SampleLevel intrinsic function call so that the Decoration is correctly applied on the resource.
2024-04-17Implement if(let ...) syntax (#3673) (#3958)kaizhangNV
2024-04-17Support combined texture sampler when targeting HLSL. (#3963)Yong He
* Support combined texture sampler when targeting HLSL. * Fix glsl intrinsics. * Update source/slang/slang-ir-lower-combined-texture-sampler.cpp Co-authored-by: ArielG-NV <159081215+ArielG-NV@users.noreply.github.com> * Update source/slang/slang-ir-lower-combined-texture-sampler.cpp Co-authored-by: ArielG-NV <159081215+ArielG-NV@users.noreply.github.com> * Update source/slang/slang-ir-lower-combined-texture-sampler.cpp Co-authored-by: ArielG-NV <159081215+ArielG-NV@users.noreply.github.com> * Fix., * Enhance test. * Remove unused field. * Fix indentation --------- Co-authored-by: ArielG-NV <159081215+ArielG-NV@users.noreply.github.com>
2024-04-17commit to partially fix #3931 (#3972)ArielG-NV
2024-04-17Add skeleton for metal backend. (#3971)Yong He
2024-04-16Force Inline all the InterlockedAdd functions in stdlib (#3965)sriramm-nv
This change forcibly inlines the InterlockedAdd functions when using byteAddress buffer. The IR generated when using nonUniformResourceInst on RWByteAddressBuffer: buffer[NonUniformResourceIndex(uint(0))].InterlockedAdd(0, 1); follows the sequence of a call into an index lookup that is wrapped by a nonuniformResourceIndex: %ld = nonUniformResourceIndex(0) Call RWStructBufferInterlockedAdd(%ld, 0, 1) This prevents NonUniformResource decoration of the buffer because it is wrapped by the function call to InterlockedAdd, that further expands to: %gep = getElement(%buffer, 0) SpirvAsmInst(..., rwStructuredBufferGEP(%gep, 0), ...) By Force-Inlining the atomic functions, the buffer / resource is made visible to the nonUniformResourceIndex inst, allowing the decoration. Identified while debugging tests/spirv/coherent-2.slang
2024-04-16Fix for unscoped enums circular reference causing an error, #3959 (#3962)ArielG-NV
2024-04-16Init expressions for struct fields support, #3738 (#3907)ArielG-NV
* Init expressions for struct members Following commit handles init expressions of struct's. The general implementation follows C++ init expression rules for classes & inherited classes. The logic was implemented after type resolution (`SemanticsDeclAttributesVisitor`): 1. Create a default constructor if missing. 2. Check all member variables (`this` and `super`) for if a member has an init expression, continue to *3* if found. 3. For each constructor, insert a member variable's init expression at the beginning of a constructor. This is to follow how C++ does construction of objects. Some important notes about implementation: * We must handle the scenario that there is inheritance. To handle the inheritance information processing `findLevelsOfInheritance` was created. * If a user manually sets overload rank's of constructor expression's we have no way to assume new default constructor overload ranks. * address feedback - moved all scope bound variables into if statment initializers - added indent - changed logic for overloadRank to be centered around positive numbers rather than negative * Inheritance fixes universally & for struct field init 1. reimplemented struct field logic 2. implemented inheritance through calling a "super->init()" inisde a constructor for each "this". 3. implemented support for multi level inheritance (4+) and accessing members without a crash. * add a way to ignore Forward declared constructors. * a test and fix for a falcor failiure the following case was not handled: creating an default Ctor due to a non L-Value struct field. Having an empty Ctor causes a warning. * remove texture/sampler from test since it will break glsl * get inheritance info using existing lookup logic modified Facet lookups to store relative depth rather than arbitrary ::Self or' ::Direct for inheritance (which was 'wong' since depth 2 is not Direct, but was considered a Direct inheritance) * cleanup unused * cleanup unused functions and whitespace * fix compile warning * clean up, reorder, addressed language server fail changed logic to safeguard bad code --> no longer breaks language server if code is incomplete. remove the "semi-ordering" logic because caused a crash (and this code does nothing functionally, just thought it would be nice to add if '0 cost'). Remove rank setting for constructors, in place use an addition to the overload system: "this" expressions have calling priority over "super" expressions. * undo all inheritance depth checks & code added to the inheritance checking algorithm Reorder default ctor creation and auto-generation of constructor body. * Handle same struct types during overload resolution Changed overload resolution logic to properly handle same struct types; added test to check for multi-param same type function overload. * remove unused ast object Used unused object in an incorrect way. This caused the compiler to not flag a warning. * extension support for default constructors specialization is not supported with default constructors yet. * fix bugs Fix bug in override/overload logic with type comparisons. used wrong type for ctor list construction Specialization has not been added yet * disallow default ctor inside extension * adjust comment, add new tests * add explicit types to invoke, use faster default ctor lookup. * adjust syntax & naming as recomended