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authorJay Kwak <82421531+jkwak-work@users.noreply.github.com>2024-04-25 16:14:08 -0700
committerGitHub <noreply@github.com>2024-04-25 16:14:08 -0700
commitbc7231bbcf32819bed37012db3f01b34b5dd856a (patch)
tree03d0c2f1f813b3e0c88e309add0e3c104ce97648 /source
parented0681164d78591148781d08934676bfec63f9da (diff)
Fix unpackUnorm4x8 and unpackSnorm4x8 (#4033)
Fixes #4031 Each component of unpackU/Snorm4x8 had to be masked for 8bits.
Diffstat (limited to 'source')
-rw-r--r--source/slang/glsl.meta.slang26
1 files changed, 20 insertions, 6 deletions
diff --git a/source/slang/glsl.meta.slang b/source/slang/glsl.meta.slang
index b4e5cf7ab..508156b8c 100644
--- a/source/slang/glsl.meta.slang
+++ b/source/slang/glsl.meta.slang
@@ -633,28 +633,34 @@ uint packSnorm1x8(float c)
[ForceInline]
float unpackUnorm1x16(uint p)
{
- return float(p) / 65535.0;
+ const uint wordMask = 0xffff;
+ return float(p & wordMask) / 65535.0;
}
[__readNone]
[ForceInline]
float unpackSnorm1x16(uint p)
{
- return clamp((float(p) - 32767.0) / 32767.0, -1.0, 1.0);
+ const uint wordMask = 0xffff;
+ return clamp((float(p & wordMask) - 32767.0) / 32767.0, -1.0, 1.0);
}
+__target_intrinsic(glsl)
[__readNone]
[ForceInline]
float unpackUnorm1x8(uint p)
{
- return float(p) / 255.0;
+ const uint byteMask = 0xff;
+ return float(p & byteMask) / 255.0;
}
+__target_intrinsic(glsl)
[__readNone]
[ForceInline]
float unpackSnorm1x8(uint p)
{
- return clamp((float(p) - 127.0) / 127.0, -1.0, 1.0);
+ const uint byteMask = 0xff;
+ return clamp((float(p & byteMask) - 127.0) / 127.0, -1.0, 1.0);
}
[__readNone]
@@ -733,7 +739,11 @@ __target_intrinsic(glsl)
[require(cpp_cuda_glsl_hlsl_spirv, shader5_sm_4_0)]
public vec4 unpackUnorm4x8(highp uint p)
{
- return vec4(unpackUnorm1x8(p & uint(0xffff)), unpackUnorm1x8(p >> uint(8)), unpackUnorm1x8(p >> uint(16)), unpackUnorm1x8(p >> uint(24)));
+ return vec4(
+ unpackUnorm1x8(p),
+ unpackUnorm1x8(p >> 8),
+ unpackUnorm1x8(p >> 16),
+ unpackUnorm1x8(p >> 24));
}
__target_intrinsic(glsl)
@@ -742,7 +752,11 @@ __target_intrinsic(glsl)
[require(cpp_cuda_glsl_hlsl_spirv, shader5_sm_4_0)]
public vec4 unpackSnorm4x8(highp uint p)
{
- return vec4(unpackSnorm1x8(p & uint(0xffff)), unpackSnorm1x8(p >> uint(8)), unpackSnorm1x8(p >> uint(16)), unpackSnorm1x8(p >> uint(24)));
+ return vec4(
+ unpackSnorm1x8(p),
+ unpackSnorm1x8(p >> 8),
+ unpackSnorm1x8(p >> 16),
+ unpackSnorm1x8(p >> 24));
}
__target_intrinsic(glsl)