| Age | Commit message (Collapse) | Author |
|
|
|
* promoting bitfield extraction and insertion to become intrinsics for internal compiler use
* removing duplicate intrinsics from glsl.meta.slang
* refactor: update function signatures of bitfield extraction and insertion to use uint as the parameter type for offset and bits.
---------
Co-authored-by: Nate Morrical <natemorrical@gmail.com>
Co-authored-by: Yong He <yonghe@outlook.com>
|
|
* Split out SPIR-V -specific legalization of global functions
This is a refactoring and should not affect generated code.
* Move global inst inlining code into separate function
This is a refactoring and should not affect generated code.
* Take SPIR-V -specific parts out of GlobalInstInliningContext
This is a refactoring and should not affect generated code.
* Move 'inlineGlobalValues' to generic inlining context
This is a refactoring and should not affect generated code.
* Move 'setInsertBeforeOutsideASM' to generic inlining context
This is a refactoring and should not affect generated code.
* Move generic inlining context into own file
This is a refactoring and should not affect generated code.
* Run global inlining for WGSL as well
* Make the 'getOutsideASM' function generic as well
* Enable language-feature/constants/static-const-in-generic-interface.slang for WebGPU
* Clarify when it's safe to remove and deallocate an IRInst
* Remove globals if they're left unused after inlining
This closes #5607.
* Handle IRGlobalValueRef in C-like emitter
* format code
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
|
|
Partially sorts https://github.com/shader-slang/slang/issues/5843
|
|
|
|
|
|
|
|
* Back out "Update SPIRV submodules (#5815)"
This backs out commit e50aac13e2c161d672b137a62f6d66820d0f9ff1.
* Use upstream spirv-tools
* Fix bump-glslang.sh for newer versions of spirv-tools
* Use upstream glslang
* Add --do-fetch option to bump glslang
* Bump glslang and friends
Supersedes https://github.com/shader-slang/slang/pull/5815
* Regenerate glslang and spirv-tools outputs
* Fixes to slang-glslang
* Correct spirv intrinsic for OpImageSampleFootprintNV
Note that this currently fails validation with the following error:
```
error: line 145: Result <id> from OpSampledImage instruction must not appear as operand for OpImageSampleFootprintNV, since it is not specified as taking an OpTypeSampledImage. Found result <id> '55[%sampledImage]' as an operand of <id> '56[%resultVal]'.
%sampledImage = OpSampledImage %54 %51 %40
```
This seems to be in error as the spec for
*SPV_NV_shader_image_footprint* states that "Sampled Image must be an
object whose type is OpTypeSampledImage"
https://refined-github-html-preview.kidonng.workers.dev/KhronosGroup/SPIRV-Registry/raw/refs/heads/main/extensions/NV/SPV_NV_shader_image_footprint.html
glslang also seems to fail with the same validation error
* Fix spv storage class test
|
|
|
|
|
|
* Fix fast single iteration loop test in redundancy pass.
* Fix.
|
|
* Fix attribute reflection.
* Fix.
* Fix.
|
|
* Update SPIRV submodules
With the latest SPIR-V submodules, one of tests started failing:
tests/gpu-feature/texture/query/footprint/nv-shader-texture-footprint.slang
[ForceInline] is added to GLSL texture functions in order to inline %true and %false.
Without it, the value was indirectly passed down via a function parameter, which broke the existing test.
Also the test is modified to use -DAG, because the order unpredictably changed for Grad variants due to additional [ForceInline] marks for Gradient functions.
A new validation check in SPIRV-Tools was causing a validation error:
```
error: line 324: [VUID-StandaloneSpirv-OpTypeImage-06924] Cannot store to OpTypeImage, OpTypeSampler, OpTypeSampledImage, or OpTypeAccelerationStructureKHR objects
OpStore %17 %242
```
It appears that this is a bug on SPIRV-Tools.
A proper fix is proposed to Khronos/SPIRV-Tools:
https://github.com/KhronosGroup/SPIRV-Tools/pull/5914
But this commit uses `shader-slang/SPIRV-Tools/fix_for_OpImageSampleFootprintNV` with a custom fix as a temporary solution:
https://github.com/shader-slang/SPIRV-Tools/tree/fix_for_OpImageSampleFootprintNV
|
|
* Fix anyvalue marshalling for matrix types.
* Add support for 64bit types marshalling.
---------
Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
|
|
|
|
* Allow glsl set and binding layout qualifiers to be compile time integer exprs
* add new tests
* add comments
* cleanup on asserts
* addressed review comments and cleanup
* fix missing set expr in test
* fixed tests and cleanup
---------
Co-authored-by: Yong He <yonghe@outlook.com>
|
|
Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
|
|
Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
|
|
half. (#5814)
Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
|
|
|
|
Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
|
|
* Fix pointer offset logic and add executable tests.
* Fix.
* Fix test.
* Add existential ptr test.
* Allow pointers to existential values.
* Fix.
* Fix.
---------
Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
|
|
linktime const. (#5791)
* Fix crash during emitCast of attributed type.
* Allow [MaxIters] to take link time constants.
---------
Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
|
|
* Fix reflection for pointer element types.
* Fix.
---------
Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
|
|
* Report error on nested functions.
* Fix.
---------
Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
|
|
Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
|
|
Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
|
|
|
|
|
|
* Respect explicit bindings in wgsl emit.
* Implement explciit binding generation for metal and wgsl.
* Update toc.
* Fix warnings in tests.
* Fix tests.
---------
Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
|
|
|
|
* Add API for getting last internal error message
* format code (#5773)
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
* make message thread_local
---------
Co-authored-by: slangbot <ellieh+slangbot@nvidia.com>
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
|
|
* Add missing float image format inference
* Drop float4 inference and adjust test
* Do wgsl float format fix at emit time
* improve formatting
* format code
---------
Co-authored-by: Yong He <yonghe@outlook.com>
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
|
|
Closes https://github.com/shader-slang/slang/issues/5764
Also mention other installed targets in cmake config
|
|
Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
|
|
|
|
|
|
|
|
* Add intrinsics for aligned load/store.
* Fix.
* Update comment.
* Implement aligned load/store as intrinsic_op.
* Fix.
* Add proposal doc.
* fix typo.
|
|
* Make non-suffixed integer literal type resolution conform to C
* Update integer literal tests
* Clean up integer literal implementation a bit
* Update docs on integer literals
* Clean up docs update
* Clean up docs update
* Add comment on INT64_MIN edge case
* Fixed failing test, fixed formatting and cleaned up code
---------
Co-authored-by: Yong He <yonghe@outlook.com>
|
|
In order to emit fast target implementations of some Metal-based
functions (fmin(), fmax(), fmin3(), fmax3(), fmedian3()) on all
targets, remove some specification regarding the handling of NaNs,
and also remove the enforcement of the specification.
These functions are now documented to be basically undefined now
in the presence of NaN input, to make the common "is a number"
case fast.
Also, clarify that powr() is undefined when given a non-positive
base input value, allowing us to remove an additional abs()
operation that was unnecessarily coercing results to be predictable
on non-Metal targets.
Closes #5580
Closes #5581
Closes #5587
|
|
* Install PDB files when available
Closes https://github.com/shader-slang/slang/issues/5562
* format code
* format code
---------
Co-authored-by: Jay Kwak <82421531+jkwak-work@users.noreply.github.com>
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
|
|
After #5671, when a build is done, the doc file is regenerated
from the capdef file resulting in a changed file in the build
tree.
Fixing the typo in the capdef file prevents that from happening.
Co-authored-by: Yong He <yonghe@outlook.com>
|
|
|
|
* Minor fixes to AD documentation
* Add a note warning about experimental behavior
* Update vulkan
---------
Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
Co-authored-by: Yong He <yonghe@outlook.com>
|
|
Domain stage should emit one more `OpExecutionMode` with
`SpacingEqual`, similary to how Hull stage does.
Currently Hull stage emits four OpExecutionMode as following:
OpExecutionMode %hullMain SpacingEqual
OpExecutionMode %hullMain OutputVertices 4
OpExecutionMode %hullMain VertexOrderCw
OpExecutionMode %hullMain Quads
And Domain stage emits only one OpExecutionMode:
OpExecutionMode %domainMain Quads
This commit adds the following instruction for Domain stage:
OpExecutionMode %domainMain SpacingEqual
It is because the Vulkan Validation Layer prints error when the
Domain shader didn't have `OpeExecutionMode SpacingEqual`.
`SpacingEqual` corresponds to an attribute, `[partitioning("integer")]`,
given to the Hull stage. Although Domain stage is not marked with
same attribute, it is assumed to use the same value used for
matching Hull Stage.
The error message from VVL is following:
```
vkCreateShadersEXT(): pCreateInfos[2].stage is VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT,
but spacing is not specified. The Vulkan spec states: If codeType is VK_SHADER_CODE_TYPE_SPIRV_EXT,
and stage is VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT, pCode must contain an OpExecutionMode
instruction specifying the spacing of segments on the edges of tessellated primitives
(https://vulkan.lunarg.com/doc/view/1.3.283.0/windows/1.3-extensions/vkspec.html#VUID-VkShaderCreateInfoEXT-codeType-08874)
```
Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
|
|
Adding nonuniformEXT intrinsic for GLSL
Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
|
|
* Enable tests/language-feature/enums/strongly-typed-id.slang
* Fix operator signedness mismatch issue
This helps to address issue #5606.
* wgsl: Insert casts for integer type return values
This closes #5606.
* format code
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
|
|
* wgsl: Do not generate L-value swizzle expressions
* Enable tests/language-feature/swizzles/matrix-swizzle-write-*.slang
The following tests are enabled
- tests/language-feature/swizzles/matrix-swizzle-write-swizzle.slang
- tests/language-feature/swizzles/matrix-swizzle-write-array.slang
This closes #5603.
|
|
* Enable hlsl-intrinsic/byte-address-buffer/byte-address-struct
* Set byte address buffer legalization options for WGSL
|