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| author | Bruce Mitchener <bruce.mitchener@gmail.com> | 2024-12-03 02:48:38 +0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-12-02 11:48:38 -0800 |
| commit | 2f42388e31baef169911d6a4ce9737392ecd610c (patch) | |
| tree | cceb930bca1571fdc71b5a240443b77d7b4d254f /source | |
| parent | c8f8f73a8e5506a45ddc86dafaad99a024d83361 (diff) | |
Fix typo in capdef file (#5711)
After #5671, when a build is done, the doc file is regenerated
from the capdef file resulting in a changed file in the build
tree.
Fixing the typo in the capdef file prevents that from happening.
Co-authored-by: Yong He <yonghe@outlook.com>
Diffstat (limited to 'source')
| -rw-r--r-- | source/slang/slang-capabilities.capdef | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/slang/slang-capabilities.capdef b/source/slang/slang-capabilities.capdef index 3ea991eb4..c8a66448d 100644 --- a/source/slang/slang-capabilities.capdef +++ b/source/slang/slang-capabilities.capdef @@ -4,7 +4,7 @@ // This file will be parsed and processed by the slang-capability-generator // tool during the build process to produce slang-generated-capability-defs.h // and slang-generated-capability-defs-impl.h files that constitute the final -// C++ source of the compiler. New capabilties should be added by editing +// C++ source of the compiler. New capabilities should be added by editing // this file instead of the generated .h files. // // A capability atom represent a basic unit that characterizes a single code-gen target or @@ -1885,7 +1885,7 @@ alias subgroup_arithmetic = GL_KHR_shader_subgroup_arithmetic | _sm_6_0 | _cuda_ /// Capabilities required to use GLSL-style subgroup operations 'subgroup_shuffle' /// [Compound] alias subgroup_shuffle = GL_KHR_shader_subgroup_shuffle | _sm_6_0 | _cuda_sm_7_0; -/// Capabilities required to use GLSL-style subgroup operations 'subgroup_shufle_relative' +/// Capabilities required to use GLSL-style subgroup operations 'subgroup_shuffle_relative' /// [Compound] alias subgroup_shufflerelative = GL_KHR_shader_subgroup_shuffle_relative | _sm_6_0 | _cuda_sm_7_0; /// Capabilities required to use GLSL-style subgroup operations 'subgroup_clustered' |
