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Making it easier to work with shaders
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Author
Age
*
Integrate reflection more deeply into gfx layer (#1677)
Tim Foley
2021-01-26
*
Obfuscation naming issue fix (#1676)
jsmall-nvidia
2021-01-26
*
Improved NVRTC location finding (#1674)
jsmall-nvidia
2021-01-26
*
Add nvrtc shared library/dll names (#1673)
jsmall-nvidia
2021-01-22
*
Further flatten IR natvis views (#1672)
Yong He
2021-01-22
*
Fix existential specialization of mutable buffer loads. (#1671)
Yong He
2021-01-22
*
Make natvis to discover and display IRInst names more directly (#1670)
Yong He
2021-01-21
*
Initialize unused fields in packAnyValue (#1669)
Yong He
2021-01-21
*
Fix reflection to correctly report descriptor ranges of `StructureBuffer`s of...
Yong He
2021-01-21
*
Add `StructuredBuffer` support in `gfx`. (#1666)
Yong He
2021-01-21
*
Fix type legalization bug involving nested empty struct. (#1665)
Yong He
2021-01-21
*
Update glslang to 11.1.0 (#1662)
Tim Foley
2021-01-20
*
Convert more tests to use shader objects (#1659)
Tim Foley
2021-01-15
*
COM-ify all slang-gfx interfaces. (#1656)
Yong He
2021-01-14
*
LZ4 compression support (#1654)
jsmall-nvidia
2021-01-11
*
Fill in some missing bits of capability API (#1652)
Tim Foley
2021-01-07
*
Add a -capability command-line option (#1651)
Tim Foley
2021-01-07
*
Add support for [noinline] attribute (#1650)
Tim Foley
2021-01-07
*
Add basic GLSL support for SV_Barycentrics (#1648)
Tim Foley
2021-01-05
*
Use "capability" system to select VKRT extension (#1647)
Tim Foley
2021-01-05
*
Heterogeneous Flag Error Visibility (#1642)
Dietrich Geisler
2020-12-18
*
Add first steps toward a "capability" system (#1636)
Tim Foley
2020-12-11
*
Building with embedded stdlib (#1634)
jsmall-nvidia
2020-12-10
*
Fix a subtle bug introduced into type legalization (#1632)
Tim Foley
2020-12-07
*
"Shader Toy" example and related fixes (#1629)
Tim Foley
2020-12-07
*
Projects in 'build' and Slang API separation (#1624)
jsmall-nvidia
2020-12-04
*
Add github action to verify vs project file consistency. (#1625)
Yong He
2020-12-03
*
Added miniz Visual Studio Project (#1623)
jsmall-nvidia
2020-12-03
*
Add shader object parameter binding to renderer_test. (#1622)
Yong He
2020-12-03
*
Fix [mutating] generic methods (#1618)
Tim Foley
2020-12-02
*
Zip FileSystem support (#1617)
jsmall-nvidia
2020-12-02
*
Make SlangCompileRequest COM type (#1620)
jsmall-nvidia
2020-12-01
*
Bug fixes: Memory leak/off by one on UIntSet (#1616)
jsmall-nvidia
2020-11-20
*
Make witness and RTTI handles lower to `uint2`. (#1613)
Yong He
2020-11-20
*
Unify handling of static and dynamic dispatch for interfaces (#1612)
Tim Foley
2020-11-19
*
File system refactor (#1611)
jsmall-nvidia
2020-11-19
*
Fix constant folding in attributes (#1610)
Yong He
2020-11-19
*
Test for serializing out and reading back Stdlib (#1605)
jsmall-nvidia
2020-11-18
*
Serialized stdlib working (#1603)
jsmall-nvidia
2020-11-18
*
Fix VS2017 Warnings (#1602)
Yong He
2020-11-16
*
Include hierarchy output (#1595)
jsmall-nvidia
2020-11-11
*
Use integer RTTI/witness handles in existential tuples. (#1598)
Yong He
2020-11-10
*
Fix IR serialization to use variable length encoding for opcode. (#1599)
Yong He
2020-11-10
*
Fix comments. "white-list" -> "allow-list". (#1597)
Yong He
2020-11-06
*
Specialize witness table lookups. (#1596)
Yong He
2020-11-06
*
Refactor the flow of type legalization (#1594)
Tim Foley
2020-11-05
*
Standard library save/loadable (#1592)
jsmall-nvidia
2020-11-05
*
Improve insertion location for "hoistable" instructions (#1593)
Tim Foley
2020-11-04
*
Generate `switch` based dynamic dispatch logic. (#1591)
Yong He
2020-10-29
*
Handling imported/exporting symbols from serialized modules (#1589)
jsmall-nvidia
2020-10-29
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