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Making it easier to work with shaders
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Author
2021-01-27
Make own a slang session. (#1678)
Yong He
2021-01-26
Integrate reflection more deeply into gfx layer (#1677)
Tim Foley
2021-01-26
Obfuscation naming issue fix (#1676)
jsmall-nvidia
2021-01-26
Improved NVRTC location finding (#1674)
jsmall-nvidia
2021-01-22
Add nvrtc shared library/dll names (#1673)
jsmall-nvidia
2021-01-22
Further flatten IR natvis views (#1672)
Yong He
2021-01-22
Fix existential specialization of mutable buffer loads. (#1671)
Yong He
2021-01-21
Make natvis to discover and display IRInst names more directly (#1670)
Yong He
2021-01-21
Initialize unused fields in packAnyValue (#1669)
Yong He
2021-01-21
Fix D3D12 DescriptorSet::setSampler bug (#1668)
Yong He
2021-01-21
Fix reflection to correctly report descriptor ranges of `StructureBuffer`s of...
Yong He
2021-01-21
Add `StructuredBuffer` support in `gfx`. (#1666)
Yong He
2021-01-21
Fix type legalization bug involving nested empty struct. (#1665)
Yong He
2021-01-21
Upgrade slang-binaries for glslang 11.1.0 (#1664)
Tim Foley
2021-01-20
Update glslang to 11.1.0 (#1662)
Tim Foley
2021-01-19
Make `ShaderCursor` no longer depend on core. (#1661)
Yong He
2021-01-17
Make `gfx` compile to a DLL. (#1660)
Yong He
2021-01-15
Convert more tests to use shader objects (#1659)
Tim Foley
2021-01-14
COM-ify all slang-gfx interfaces. (#1656)
Yong He
2021-01-14
Adding missing VisualStudio lz4 project (#1657)
jsmall-nvidia
2021-01-11
LZ4 compression support (#1654)
jsmall-nvidia
2021-01-11
Make `gfx::Renderer` a COM interface. (#1653)
Yong He
2021-01-07
Fill in some missing bits of capability API (#1652)
Tim Foley
2021-01-07
Add a -capability command-line option (#1651)
Tim Foley
2021-01-07
Add support for [noinline] attribute (#1650)
Tim Foley
2021-01-06
Refactor GUI/Window utils out of gfx library (#1649)
Yong He
2021-01-05
Add basic GLSL support for SV_Barycentrics (#1648)
Tim Foley
2021-01-05
Use "capability" system to select VKRT extension (#1647)
Tim Foley
2020-12-18
Heterogeneous Flag Error Visibility (#1642)
Dietrich Geisler
2020-12-15
Cleanup CUDA renderer. (#1644)
Yong He
2020-12-15
OSX Build/glslang premake fix (#1641)
jsmall-nvidia
2020-12-14
Enable embedding stdlib for github builds (#1640)
jsmall-nvidia
2020-12-11
Implements CUDA renderer in gfx. (#1637)
Yong He
2020-12-11
Add first steps toward a "capability" system (#1636)
Tim Foley
2020-12-10
Building with embedded stdlib (#1634)
jsmall-nvidia
2020-12-10
Move ShaderObject to be under renderer interface. (#1633)
Yong He
2020-12-07
Fix a subtle bug introduced into type legalization (#1632)
Tim Foley
2020-12-07
Fix mistake where some public API functions weren't extern "C" (#1631)
Tim Foley
2020-12-07
"Shader Toy" example and related fixes (#1629)
Tim Foley
2020-12-04
add windows release script (#1627)
Yong He
2020-12-04
Projects in 'build' and Slang API separation (#1624)
jsmall-nvidia
2020-12-03
Add github action to verify vs project file consistency. (#1625)
Yong He
2020-12-03
Added miniz Visual Studio Project (#1623)
jsmall-nvidia
2020-12-03
Add shader object parameter binding to renderer_test. (#1622)
Yong He
2020-12-02
Fix [mutating] generic methods (#1618)
Tim Foley
2020-12-02
Zip FileSystem support (#1617)
jsmall-nvidia
2020-12-02
Fix for TC problem with Path unit test (#1621)
jsmall-nvidia
2020-12-01
Make SlangCompileRequest COM type (#1620)
jsmall-nvidia
2020-11-30
Enable all dynamic-dispatch tests on D3D/VK. (#1615)
Yong He
2020-11-30
Re-enable `interface-shader-param` tests. (#1614)
Yong He
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