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AgeCommit message (Expand)Author
2021-01-27Make own a slang session. (#1678)Yong He
2021-01-26Integrate reflection more deeply into gfx layer (#1677)Tim Foley
2021-01-26Obfuscation naming issue fix (#1676)jsmall-nvidia
2021-01-26Improved NVRTC location finding (#1674)jsmall-nvidia
2021-01-22Add nvrtc shared library/dll names (#1673)jsmall-nvidia
2021-01-22Further flatten IR natvis views (#1672)Yong He
2021-01-22Fix existential specialization of mutable buffer loads. (#1671)Yong He
2021-01-21Make natvis to discover and display IRInst names more directly (#1670)Yong He
2021-01-21Initialize unused fields in packAnyValue (#1669)Yong He
2021-01-21Fix D3D12 DescriptorSet::setSampler bug (#1668)Yong He
2021-01-21Fix reflection to correctly report descriptor ranges of `StructureBuffer`s of...Yong He
2021-01-21Add `StructuredBuffer` support in `gfx`. (#1666)Yong He
2021-01-21Fix type legalization bug involving nested empty struct. (#1665)Yong He
2021-01-21Upgrade slang-binaries for glslang 11.1.0 (#1664)Tim Foley
2021-01-20Update glslang to 11.1.0 (#1662)Tim Foley
2021-01-19Make `ShaderCursor` no longer depend on core. (#1661)Yong He
2021-01-17Make `gfx` compile to a DLL. (#1660)Yong He
2021-01-15Convert more tests to use shader objects (#1659)Tim Foley
2021-01-14COM-ify all slang-gfx interfaces. (#1656)Yong He
2021-01-14Adding missing VisualStudio lz4 project (#1657)jsmall-nvidia
2021-01-11LZ4 compression support (#1654)jsmall-nvidia
2021-01-11Make `gfx::Renderer` a COM interface. (#1653)Yong He
2021-01-07Fill in some missing bits of capability API (#1652)Tim Foley
2021-01-07Add a -capability command-line option (#1651)Tim Foley
2021-01-07Add support for [noinline] attribute (#1650)Tim Foley
2021-01-06Refactor GUI/Window utils out of gfx library (#1649)Yong He
2021-01-05Add basic GLSL support for SV_Barycentrics (#1648)Tim Foley
2021-01-05Use "capability" system to select VKRT extension (#1647)Tim Foley
2020-12-18Heterogeneous Flag Error Visibility (#1642)Dietrich Geisler
2020-12-15Cleanup CUDA renderer. (#1644)Yong He
2020-12-15OSX Build/glslang premake fix (#1641)jsmall-nvidia
2020-12-14Enable embedding stdlib for github builds (#1640)jsmall-nvidia
2020-12-11Implements CUDA renderer in gfx. (#1637)Yong He
2020-12-11Add first steps toward a "capability" system (#1636)Tim Foley
2020-12-10Building with embedded stdlib (#1634)jsmall-nvidia
2020-12-10Move ShaderObject to be under renderer interface. (#1633)Yong He
2020-12-07Fix a subtle bug introduced into type legalization (#1632)Tim Foley
2020-12-07Fix mistake where some public API functions weren't extern "C" (#1631)Tim Foley
2020-12-07"Shader Toy" example and related fixes (#1629)Tim Foley
2020-12-04add windows release script (#1627)Yong He
2020-12-04Projects in 'build' and Slang API separation (#1624)jsmall-nvidia
2020-12-03Add github action to verify vs project file consistency. (#1625)Yong He
2020-12-03Added miniz Visual Studio Project (#1623)jsmall-nvidia
2020-12-03Add shader object parameter binding to renderer_test. (#1622)Yong He
2020-12-02Fix [mutating] generic methods (#1618)Tim Foley
2020-12-02Zip FileSystem support (#1617)jsmall-nvidia
2020-12-02Fix for TC problem with Path unit test (#1621)jsmall-nvidia
2020-12-01Make SlangCompileRequest COM type (#1620)jsmall-nvidia
2020-11-30Enable all dynamic-dispatch tests on D3D/VK. (#1615)Yong He
2020-11-30Re-enable `interface-shader-param` tests. (#1614)Yong He