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Making it easier to work with shaders
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Author
Age
*
Addition of `Load`/`Store` coherent operations (#8395)
16-Bit-Dog
2025-10-10
*
implement dot products for 1 vectors (#8599)
Ellie Hermaszewska
2025-10-10
*
Specialize interfaces in DebugFunction (#8617)
Julius Ikkala
2025-10-10
*
8503 wgsl depth texture (#8645)
Sami Kiminki (NVIDIA)
2025-10-10
*
Update debug var when in-param proxy var is being updated. (#8671)
Yong He
2025-10-10
*
Improve perf with `-separate-debug-info` (#8670)
Jay Kwak
2025-10-09
*
Defer `IRCastStorageToLogicalDeref` in lowerBufferElementType pass. (#8668)
Yong He
2025-10-10
*
Small fix to buffer load specialization pass to allow more specialization to ...
Yong He
2025-10-10
*
Fix DerivativeGroupQuadsKHR workgroup size validation for texture sampling (#...
Lujin Wang
2025-10-08
*
Allow 1D SV_DispatchThreadID in CPU targets (#8612)
Julius Ikkala
2025-10-08
*
parser: Avoid dropping modifiers when splitting list (#8546)
James Helferty (NVIDIA)
2025-10-08
*
Fix UnixPipeStream::read() not handling EOF (#8626)
ncelikNV
2025-10-08
*
Improve texture loads and stores on CUDA (#8644)
Simon Kallweit
2025-10-08
*
`ExprLoweringVisitorBase::getDefaultVal(Type*)` use `MakeVector/MatrixFromSca...
Ronan
2025-10-08
*
Fix a bug that causes a struct field to be initialized twice. (#8619)
Yong He
2025-10-07
*
Use symbol alias instead of wrapper synthesis to implement link-time types. (...
Yong He
2025-10-07
*
Prefer IntegerType over LogicalType integer matrix mul() overloads (#8426)
pdeayton-nv
2025-10-06
*
Matrix legalization for missing instructions & MakeMatrix of vectors (#8605)
Julius Ikkala
2025-10-05
*
Respect isShadow() flag when setting depth type in SPIR-V backend (#8604)
Nils Hasenbanck
2025-10-04
*
Add direct usage support for gl_DrawID (#8594)
Copilot
2025-10-03
*
Fix legalization crash when processing metal parameter blocks. (#8591)
Yong He
2025-10-03
*
Rename some symbols related to pointers types (#8592)
Theresa Foley
2025-10-03
*
Relax the inst definition order rule (#8588)
kaizhangNV
2025-10-02
*
Fix the missing derivative member check (#8569)
kaizhangNV
2025-10-02
*
Fix incorrect binding index assignment for StructuredBuffer and ByteAddressBu...
Copilot
2025-10-01
*
Misc parser improvements. (#8563)
Yong He
2025-10-01
*
Use glslang public API (#8369)
Jeremy Hayes
2025-10-01
*
Enhance buffer load specialization pass to specialize past field extracts. (#...
Yong He
2025-09-30
*
Handle getEquivalentStructuredBuffer(castDynamicResource) in byte address leg...
Yong He
2025-09-30
*
canonical type equality constraint (#8445)
Ronan
2025-09-30
*
Rewriting the lower-buffer-element-type pass to avoid unnecessary packing/unp...
Yong He
2025-09-30
*
Optimize CapabilitySet deserialization performance (#8552)
Ellie Hermaszewska
2025-09-29
*
Update function type after inserting KernelContext parameter (#8551)
Julius Ikkala
2025-09-29
*
Fix segfault when shader entry points return resource types (#8434)
Copilot
2025-09-29
*
Add SPV_NV_bindless_texture support (#8534)
Lujin Wang
2025-09-26
*
Diagnostic on use of unsupported entry point modifiers (#8487)
James Helferty (NVIDIA)
2025-09-26
*
Prepare VulkanSDK release Oct 2025 (#8525)
Jay Kwak
2025-09-25
*
Remove unnecessary Load and Store pair (#8433)
Jay Kwak
2025-09-24
*
Legalize type as well in legalizeOperand (#8483)
Gangzheng Tong
2025-09-23
*
Lookup refactor (#8467)
kaizhangNV
2025-09-23
*
fix a crash when using type equality constaint (#8515)
kaizhangNV
2025-09-23
*
Fix varying output structs in GLSL source (#8501)
Julius Ikkala
2025-09-23
*
Split overloaded uses of RefType in front-end (#8427)
Theresa Foley
2025-09-23
*
Fixed typo in `SemanticsVisitor::_readAggregateValueFromInitializerList` (#8504)
Ronan
2025-09-22
*
Use LOAD_LIBRARY_SEARCH_DEFAULT_DIRS for LoadLibraryExW (#8491)
Gangzheng Tong
2025-09-19
*
include limits.h in slang-platform.cpp (#8473)
John Zupin
2025-09-19
*
Fix DebugCompilationUnit to reference main shader file instead of header file...
Lujin Wang
2025-09-18
*
Fix CUDA global variable initialization with constructor calls (#8340)
Harsh Aggarwal (NVIDIA)
2025-09-18
*
Add WASM FS module support for slang-playground (#8459)
Gangzheng Tong
2025-09-17
*
Diagnostic for metal ref mesh output assignment (#8365)
James Helferty (NVIDIA)
2025-09-17
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