| Commit message (Collapse) | Author | Age |
| | |
|
| |
|
|
| |
This cause the pthread not found issue on old glibc build.
This reverts commit 113327194d4cf750af6265a560615850a8e7e6fb.
|
| |
|
|
|
|
| |
Slang compiler doesn't use thread and we should declare the dependency
to the thread library when we don't need it.
The use of Thread is limited to the tools such as slang-test.
|
| |
|
|
|
|
|
|
|
|
|
| |
* Don't load cached builtin module in slang-bootstrap.
* Fixes.
* format code
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
* Publicly link core module sources
Closes https://github.com/shader-slang/slang/issues/6037
* format
* format
* remove unnecessary conditional
* comments
* neaten
* Only build embedded core modules when necessary
* Make dependencies on core module source more precise
* more precice dependencies on core module source
* Neaten
|
| | |
|
| |
|
|
|
|
|
|
|
| |
* Distribute slang-glsl-module.bin in release packages.
* Fix.
* fix2.
* Build glsl modlue into a dll.
|
| |
|
|
|
|
|
|
|
|
|
| |
* Cache and reuse glsl module.
* Fix.
* Implement record/replay for the new api.
* Fix record replay.
* Fix test.
|
| |
|
|
|
| |
Closes https://github.com/shader-slang/slang/issues/5764
Also mention other installed targets in cmake config
|
| |
|
|
|
|
|
| |
* format
* Minor test fixes
* enable checking cpp format in ci
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This is a breaking change in a way that the Slang API function names are changed. All of them are commented as "experimental" and we wouldn't provide a back-ward compatibility for them.
Following functions are renamed:
compileStdLib() -> compileCoreModule()
loadStdLib() -> loadCoreModule()
saveStdLib() -> saveCoreModule()
slang_createGlobalSessionWithoutStdLib() -> slang_createGlobalSessionWithoutCoreModule()
slang_getEmbeddedStdLib() -> slang_getEmbeddedCoreModule()
hasDeferredStdLib() -> hasDeferredCoreModule()
Following command-line arguments are renamed:
"-load-stdlib" -> "-load-core-module"
"-save-stdlib" -> "-save-core-module"
"-save-stdlib-bin-source" -> "-save-core-module-bin-source"
"-compile-stdlib" -> "-compile-core-module"
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
* Split examples cmake desc
* declutter top level CMakeLists.txt
* fail if building tests without gfx
* Move llvm fetching to another cmake file
* Further split CMakeLists.txt
* Neaten llvm fetching
* Remove last premake remnant
* correct cross builds
* Neaten
* Neaten project organization in vs
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
* Don't use __assume for SLANG_ASSERT + build fixes.
* Fix.
* build slang-wasm conditionally
* Fix.
* revert retry open file
* revert include.
* another attempt of silencing compiler warnings.
* revert assume change.
|
| |
|
|
|
|
|
|
|
| |
This commit makes the memory leaks harder to miss by triggering an
assertion failure for memory leaks. It works only for Windows Debug
build.
SLANG_ASSERT doesn't print the info where the assertion failure
happens, for an unknown reason. Using the system assert as a
workaround.
|
| |
|
| |
Co-authored-by: Jay Kwak <82421531+jkwak-work@users.noreply.github.com>
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
* Move the file public header files to `include` dir
Close the issue (#4635).
Move the following headers files to a `include` dir
located at root dir of slang repo:
slang-com-helper.h -> include/slang-com-helper.h
slang-com-ptr.h -> include/slang-com-ptr.h
slang-gfx.h -> include/slang-gfx.h
slang.h -> include/slang.h
Change cmake/SlangTarget.cmake to add include path to
every target, and change the source file to use
"#include <slang.h>" to include the public headers.
The source code update is by the script like follow:
```
fileNames_slang=$(grep -r "\".*slang\.h\"" source/ -l)
for fileName in "${fileNames_slang[@]}"
do
echo "$fileName"
sed -i "s/\".*slang\.h\"/\"slang\.h\"/" $fileName
done
```
* Fix the test issues
* Fix cpu test issues by adding include seach path
* Update cmake to not add include path for every target
Also change "#include <slang.h>" to "include "slang.h" " to
make the coding style consistent with other slang code.
* Change public include to private include for unit-test and slang-glslang
|
| |
|
|
|
|
|
|
|
|
|
|
|
| |
When memory leak is detected, this commit will dump the information
about the memory leak. This feature is available only in Debug build
on Windows platform.
Also note that the message will not be printed on the client
applications that use slang.dll, because the printing happens as a part
of slangc.exe not slang.dll.
I found a bug that Slang::StdWriters was closing `stdout` and `stderr`
in its destructor, which prevented Crt functions to print the messages
to `stdout` and `stderr`.
|
| | |
|
| |
|
|
|
|
|
|
|
| |
* Add PyTorch C++ binding generation.
* fix
---------
Co-authored-by: Yong He <yhe@nvidia.com>
|
| | |
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
* #include an absolute path didn't work - because paths were taken to always be relative.
* Move reflection to reflection-api.
* Slight reorg to pull out potentially Slang internal functions from the reflection API impls.
* Remove visual studio projects
* Fix for slang-binaries copy.
* Add the visual studio projects in build/visual-studio
* Remove miniz project.
* Differentiate the linePath from the filePath.
* Improve comment in premake5.lua + to kick of CI.
* Kick CI.
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
* #include an absolute path didn't work - because paths were taken to always be relative.
* Mangling/module name extraction for GenericDecl
* Add comment on SerialFilter to explain re-enabling Stmt.
* Support setting up SyntaxDecl when reconstructed after deserialization.
* Improvements to setup SyntaxDecl.
* Fix typo so can read compressed SourceLocs.
* Fix issue with SourceManger.
* Simple test for serializing out stdlib and reading back in.
* Fix calling convention.
* Add override to StdLib impls.
* Fix typo.
* Apply testing to an actual compute test when using load-stdlib
Make -load/compile-stdlib processable by Slang
Move out testing into util into TestToolUtil so can be shared.
* Slightly more concise setup of session.
* Fix some errors introduced with session handling.
* Made setup for compile same across slangc and slangc-tool.
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
* First pass at incorporating nvapi into test harness.
* D3d12 Atomic Float Add via NVAPI working
* Dx12 atomic float appears to work.
* Atomic float add on Dx12.
* Added atomic64 feature addition to vk.
Fix correct output for atomic-float-byte-address.slang
* Disable atomic float failing tests.
* Upgraded VK headers.
* Detect atomic float availability on VK.
* Try to get test working for in64 atomic.
* Made HLSL prelude controlled via the render-test requirements.
* Added -enable-nvapi to premake.
* Fix D3D12Renderer when NVAPI is not available.
* Small improvements to VKRenderer.
* Improve atomic documentation in target-compatibility.md.
|
| |
|
|
|
| |
* Releases compile request if there is an error.
* Arrange so that caller can clean up CompileRequest so don't have to capture all paths.
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
* Fields from upper to lower case in slang-ast-decl.h
* Lower camel field names in slang-ast-stmt.h
* Fix fields in slang-ast-expr.h
* slang-ast-type.h make fields lowerCamel.
* slang-ast-base.h members functions lowerCamel.
* Method names in slang-ast-type.h to lowerCamel.
* GetCanonicalType -> getCanonicalType
* Substitute -> substitute
* Equals -> equals
ToString -> toString
* ParentDecl -> parentDecl
Members -> members
* * Make hash code types explicit
* Use HashCode as return type of GetHashCode
* Added conversion from double to int64_t
* Split Stable from other hash functions
* toHash32/64 to convert a HashCode to the other styles.
GetHashCode32/64 -> getHashCode32/64
GetStableHashCode32/64 -> getStableHashCode32/64
* Other Get/Stable/HashCode32/64 fixes
* GetHashCode -> getHashCode
* Equals -> equals
* CreateCanonicalType -> createCanonicalType
* Catches of polymorphic types should be through references otherwise slicing can occur.
* Fixes for newer verison of gcc.
Fix hashing problem on gcc for Dictionary.
* Another fix for GetHashPos
* Fix signed issue around GetHashPos
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
* Added setDownstreamCompilerPrelude
Renamed setPassThroughPath to setDownstreamCompilerPath.
Fixed tests.
Added prelude directory & code to TestToolUtil to setup default preludes for testing/command line apis.
* Fix merge problem
* Remove hacks to make prelude work by adding a search path as no longer needed with 'user prelude'.
* Split up prelude into scalar intrinsics, and types.
Use slang.h for main header.
slang-cpp-prelude.h can now just include what it needs (relative to prelude directory) and define the few remaining things/work arounds.
* Fix typo.
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
* List made members m_
Tweaked types to closer match conventions.
* Use asserts for checking conditions on List.
Other small improvements.
* List<T>.Count() -> getSize()
* List<T>
Add -> add
First -> getFirst
Last -> getLast
RemoveLast -> removeLast
ReleaseBuffer -> detachBuffer
GetArrayView -> getArrayView
* List<T>::
AddRange -> addRange
Capacity -> getCapacity
Insert -> insert
InsertRange -> insertRange
AddRange -> addRange
RemoveRange -> removeRange
RemoveAt -> removeAt
Remove -> remove
Reverse -> reverse
FastRemove -> fastRemove
FastRemoveAt -> fastRemoveAt
Clear -> clear
* List<T>
FreeBuffer -> _deallocateBuffer
Free -> clearAndDeallocate
SwapWith -> swapWith
* List<T>
SetSize -> setSize
Reserve -> reserve
GrowToSize growToSize
* UnsafeShrinkToSize -> unsafeShrinkToSize
Compress -> compress
FindLast -> findLastIndex
FindLast -> findLastIndex
Simplify Contains
* List<T>
Removed m_allocator (wasn't used)
Swap -> swapElements
Sort -> sort
Contains -> contains
ForEach -> forEach
QuickSort -> quickSort
InsertionSort -> insertionSort
BinarySearch -> binarySearch
Max -> calcMax
Min -> calcMin
* Initializer::Initialize -> initialize
List<T>::
Allocate -> _allocate
Init -> _init
IndexOf -> indexOf
* * Put #include <assert.h> in common.h, and remove unneeded inclusions
* Small refactor of ArrayView - remove stride as not used
* getSize -> getCount
setSize -> setCount
unsafeShrinkToSize->unsafeShrinkToCount
growToSize -> growToCount
m_size -> m_count
* Some tidy up around Allocator.
* Use Index type on List.
* Refactor of IntSet.
First tentative look at using Index.
* Made Index an Int
Did preliminary fixes.
Made String use Index.
* Partial refactor of String.
* String::Buffer -> getBuffer
ToWString -> toWString
* Small improvements to String.
String::
Buffer() -> getBuffer()
Equals() -> equals
* Try to use Index where appropriate.
* Fix warnings on windows x86 builds.
|
| |
|
|
|
|
|
| |
back from a tool (#911)
* Added support for a tool being able to pass back an 'ignored' result.
* Used enum codes to indicate meanings
* Made spawnAndWait return a ToolReturnCode
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
* * Fix memory bug around expanding va_args - needed buffer to have space for terminating 0
* Fix problem with FileWriter defaults being globals, as memory they allocate, will only be freed after return from main - work around by making StdWriters RefObject derived, and kept in scope such the writers are destroyed before checks for leaks is found
* Added SimplifyPathAndHash mode for CacheFileSystem - will simplify the path and see if simplified path is in cache before reading file (limiting amout of underlying file requests)
* * Added calcReplaceChar
* Renamed DefaultFileSystem to OSFileSystem
* Made OSFileSystem convert windows \ to / on linux
* Simplified logic for caching in CacheFileSystem.
* Added pragma-once-c to add extra test, but also so there is an 'include' directory in preprocessor tests.
* Small fixes in pragma once test.
* Simplified cache handling path, so that paths/simplified paths area always added.
* Improve naming of methods for different caches.
|
| |
|
|
|
| |
Somehow the work to support output redirection when running things in `slang-test` ended up interfering with the API-specified diagnostic callback in the `slangc` code.
This change doesn't include fixes to the testing infrastructure to prevent a regression like this happening again.
|
| |
|
|
|
|
|
|
| |
* Remove AppContext. Use StdChannels to hold writers, and TestToolUtil to hold test tool specific functionality.
* StdChannels -> StdWriters
* getStdOut -> getOut, getStdError -> getError
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
* Remove circular reference to renderer on Vk & D3D12 DescriptorSetImpl
* Refactor Stbi image loading such that memory is correctly freed when goes out of scope.
Added Crt memory dump at termination.
Reduced erroneous reporting by scoping TestContext.
* Used capitalized acronym for STBImage to keep Tim happy.
* Split out TestReporter - to just handle reporting test results
Split out Options
Made TestContext hold options, and the reporter
Removed remaining memory leaks.
* Small optimization for rawWrite, such that it directly writes over print..
* Improve comments on TestCategorySet
* Fix typos in TestCategorySet
* Made slangc a cpp file as part of slang-test (removing need for separate project/shared library).
* * Made all test tools only available as dlls.
* Made possible to invoke test tool dll from command line
slang-test slangc [--bindir xxx] options to slangc
* Fix Visual Studio projects that are no longer needed.
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
* First pass at having an interface to write text to that can be replaced.
Simplifed and made more rigerous the interface used to write formatted strings.
* Added AppContext to simplify setting up and parsing around of streams.
* Added more simplified way to get the std error/out from AppContext.
* Work in progress using dll for tools to speed up testing.
* First pass at ISlangWriter interface.
* Added support for writing VaArgs.
Added NullWriter.
* Use ISlangWriter for output.
* Use ISlangWriter for output - replacing OutputCallback.
Make IRDump go to ISlangWriter
* SlangWriterTargetType -> SlangWriterChannel
Improvements around AppContext
* Shared library working with slang-reflection-test.
* Dll testing working for render-test.
* Include va_list definintion from header.
* Fix errors from clang.
* Fix typo for linux.
* Added -usexes option
* Fix typo.
* Fix arguments problem on linux.
* Fix typo for linux.
* Add windows tool shared library projects.
* Fix warning from x86 win build.
Fix signed warning from slang-test/main.cpp
* First attempt at getting premake to work on travis, and run tests.
* Try moving build out into script.
* Invoke bash scripts so they don't have to be executable.
* Drive configuration/tests from env parameters set by travis
* Try using source to run travis tests.
* Remove the build.linux directory - but doing so will overwrite Makefile.
* Made -fno-delete-null-pointer-checks gcc only.
* Try to fix warning from -fno-delete-null-pointer-checks
* Turn of warnings for unknown switches.
* Try to make premake choose the correct tooling.
* Disabled missing braces warning.
* Disable -Wundefined-var-template on clang.
* -Wunused-function disabled for clang.
* Fix typo due to SlangBool.
* Remove this nullptr tests.
* "-Wno-unused-private-field" for clang.
* Added "-Wno-undefined-bool-conversion"
* Add DominatorList::end fix.
* Split scripts into travis_build.sh travis_test.sh
* Fix gcc/clang template pre-declaration issue around QualType.
* Fix premake to build such that pthread correctly links with slang-glslang
|
| |
|
|
|
|
|
|
|
| |
* * Make spCompile return SlangResult
* Make spProcessCommandLineArguments return SlangResult (and not internally exit)
* Remove calls to exit()
* Fix typos
* Make all output from spProcessCommandLineArguments get sent to diagnostic sink.
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
* Generate Visual Studio projects using Premake
This change adds a `premake5.lua` file that allows us to generate our Visual Studio solution using Premake 5 (https://premake.github.io/).
The existing Visual Studio solution/projects are now replaced with the Premake-generated ones, and project contributors will be expected to update these by running premake after adding/removing files.
I have *not* changed the Linux `Makefile` build at all, because that file is also used for things like running our tests, so that clobbering it with a premake-generated `Makefile` would break our continuous testing.
Hopefully future changes can switch to a generated `Makefile` and perhaps even add an XCode project as well.
Notes:
* The `build/slang-build.props` file is no longer needed/used, so it has been removed.
* The `slang-eval-test` test fixture wasn't following our naming conventions for its directory path, so it was updated to streamline the Premake build configuration work. This required changes to the `Makefile` as well
* Some seemingly unncessary preprocessor definitions that were specified for `core` and `slang-glslang` have been dropped. We will see if anything breaks from that.
* Possible fixup for Premake vpath issue
Premake's `vpath` feature seems to be nondeterministic about the order it applies filters (because Lua isn't deterministic about the order of entries in a key/value table), and as a result we can end up in a weird case where it decides that a `foo.cpp.h` file matches the `**.cpp` filter (I'm not sure why) before it tests against the `**.h` filter.
This change uses an (undocumented) Premake facility to set `vpath` using a list of singleton tables, which seems to fix the order in which things get tested.
* Remove support for "single-file" build of Slang
The `hello` example was the only bit of code that uses the "single-file" way of building Slang, and this had already run up against limitations of the Visual Studio compilers in its Debug|x64 build.
Rather than mess with Premake to make it pass through the `/bigobj` linker flag that is needed to work around the issue, it makes more sense just to stop using/supporting the feature since we wouldn't want users to depend on it anyway (our documentation no longer refers to it).
While I was at it I went ahead and made sure that the `SLANG_DYNAMIC` flag doesn't need to be set manually, so that instead there is a non-default `SLANG_STATIC` option (not that we have a static-library build of Slang at the moment).
|
| |
|
|
|
|
|
|
|
|
|
| |
Fixes #350
When the Slang project forked off from the Spire research effort, we renamed things as we went, but many cases seem to have slipped through the cracks.
The two biggest diffs here are:
- The `hello` example program was incorrectly talking about what was in the shader file (Slang no longer supports the "module" or "pipeline" constructs from Spire), and so it wasn't just a simple rename.
- The files under `tests/bindings` were mistakenly using `__SPIRE__` as a preprocessor guard, which means that they weren't actually testing what they meant to. Luckily, it looks like the relevant functionality didn't regress while these tests were unintentionally deactivated.
|
| | |
|
| |
|
|
|
|
|
|
|
|
|
| |
The big addition here is that the Slang "bytecode" is no longer treated as just a "code generation target" (`CodeGenTarget`) akin to DX bytecode (DXBC) or SPIR-V, but instead is a `ContainerFormat` that can be used to emit all the results of a compile request (well, currently just the IR-as-BC, but the intention is there).
Getting to this goal involved some prior checkins that eliminated bogus "targets" that weren't really akin to SPIR-V or DXBC: `-target slang-ir-asm` and `-target reflection-json`. Those targets were really in place to support testing, and so they've been made more explicit testing/debug options.
This change eliminates `-target slang-ir` and instead tries to allow the user to specify `-o foo.slang-module` as an output file name, that indicates the intention to output a "container" file that will wrap up all the generated code.
I've also gone ahead and generalized the existing `-target` option so that we are actually building up a *list* of code generation targets. This is largely just a cleanup, since it forces code to be more aware of when it is doing something target-specific vs. target independent. For example, reflection layout information lives on a requested target, and not on the compile request as a whole, and similarly output code is per-target, per-entry-point.
As a cleanup, I eliminated support for per-translation-unit output. This was vestigial code from back when I used to try and do HLSL generation for a whole translation unit instead of per-entry-point (which turned out to be a lot of complexity for little gain), and it was only being used in the `hello` example and the `render-test` test fixture - in both cases fixing it up was easy enough. I've stubbed out the old `spGetTranslationUnitSource` API, but haven't removed it yet.
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
* First attempt at a Linux build
- Fix up places where C++ idioms were written assuming lenient behavior of Microsoft's compiler
- Add a few more alternatives for platform-specific behavior where Windows was the only platform accounted for.
- Add a basic Makefile that can at least invoke our build, even if it isn't going good dependency tracking, etc.
- Build `libslang.so` and `slangc` that depends on it, using a relative `RPATH` to make the binary portable (I hope)
- Add an initial `.travis.yml` to see if we can trigger their build process.
* Fixup: const bug in `List::Sort`
I'm not clear why this gets picked up by the gcc *and* clang that Travis uses, but not the (newer) gcc I'm using on Ubuntu here, but I'm hoping it is just some missing `const` qualifiers.
* Fixup: reorder specialization of "class info"
Clang complains about things being specialized after being instantiated (implicilty), and I hope it is just the fact that I generate the class info for the roots of the hierarchy after the other cases. We'll see.
* Fixup: add `platform.cpp` to unified/lumped build
* Fixup: Windows uses `FreeLibrary`
and not `UnloadLibrary`
* Fixup: fix Windows project file to include new source file
This obviously points to the fact that we are going to need to be generating these files sooner or later.
|
| |
|
|
|
|
|
|
|
|
|
|
|
| |
Closes #38
- Change overlapping bindings case from error to warning (it is *technically* allowed in HLSL/GLSL)
- Make diagnostic messages for these cases include a note to point at the "other" declaration in each case, so that user can more easily isolate the problem
- Unrelated fix: make sure `slangc` sets up its diagnostic callback *before* parsing command-line options so that error messages output during options parsing will be visible
- Unrelated fix: make sure that formatting for diagnostic messages doesn't print diagnostic ID for notes (all have IDs < 0).
- Note: eventually I'd like to not print diagnostic IDs at all (I think they are cluttering up our output), but doing that requires touching all the test cases...
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Fixes #11
- This adds a `-o` command-line option for specifying an output file.
- The code tries to be a bit smart, to glean an output format from a file extension, and also to associate multiple `-o` options with multiple `-entry` options if needed.
- There is a restriction that all the output files need to agree on the code generation target. This is reasonable for now, but might be something to lift eventualy
- There is a restriction that only one output file is allowed per entry point
- Together with the previous item this means you can't output both a `.spv` and a `.spv.asm` in one pass, even though both should be possible
- There is currently a restriction that output paths only apply to entry points
- This means there is no way to output reflection JSON to a file with `-o` (but that is mostly just a debugging feature for now)
- This also means we don't support any "container" formats that can encapsulate multiple compiled entry points
|
| |
|
|
|
|
|
|
|
|
|
| |
- Change the `slang` project from a static library to a dynamic one
- Add some details around `slang.h` to make sure DLL export stuff is working
- Make the `slangc` executable use the dynamic library
- Rename the `glslang` sub-project to `slang-glslang` and move it into the main source hierarchy
- This reflects the fact that it isn't a stand-alone tool, and isn't in any way a standard binary of glslang, but rather just an artifact of how Slang uses glslang
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
- `RefPtr` no longer tries to have distinct cases for interal-vs-external reference counts. Instead we always require an internal reference count.
- Types the used `RefPtr` but weren't `RefObject` were made to inherit `RefObject`
- The `ReferenceCounted` base class was removed, so that only `RefObject` remains
- Implicit conversion from `RefPtr<T>` to `T*` added
- This created some complicates for other types that relied on implicit conversions, so this isn't a net cleanup right now
- The main type that got messed up by the above was `String`, which previously held a `RefPtr<char, ...>`. This change thus *also* includes a major overhaul of `String`:
- `String` now holds all its data via indirection, using a `StringRepresentation` that is a `RefObject`. This object holds a length, capacity, and directly stores the character data in its allocation. This means that `sizeof(String)==sizeof(void*)`
- It is now possible to directly mutate a `String` by appending to its representation (we just need to ensure it has a reference count of `1`, possibly by cloning it). This means that `StringBuilder` is now basically just an idomatic use of `String`
- A couple operations that just return sub-ranges of a `String` now return `StringSlice` to avoid allocation when it isn't needed. This required more work.
- Indices into strings changed from `int` to `UInt` (which is pointer-sized). This had a bunch of follow-on changes because the value `-1` sometimes needs to be special-cased in code that uses indices. Further cleanups are probably needed here.
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The main user-visible change here is that instead of `spAddTranslationUnitEntryPoint` we have `spAddEntryPoint`, to reflect that the list of entry points is "global" to a compile request.
As a result, `spGetEntryPointSource` now only needs the entry point index, and not the translation unit index.
There are a bunch more behind-the-scenes changes, though, reflecting a streamlining of the concepts related to compilation into a smaller number of classes.
Now there is:
- `Session` (unchanged) to manage the lifetimes of shared stuff like the stdlib
- `CompileRequest` (merges in `CompileOptions`) to handle all the lifetime related to a single invocation of the compiler
- `TranslationUnitRequest` (merges `TranslationUnitOptions`, `CompileUnit`) to represent a single translation unit ("module") that the user is trying to compile. This is a single file for HLSL/GLSL, but can be multiple files for Slang.
- `EntryPointRequest` (merges `EntryPointOption` and a bit of `EntryPointResult`) to track a single entry point that the user is asking to compile (that entry point always comes from a single translation unit)
A lot of functions used to take some combination of these and end up with really long signatures.
I've given most of the objects "parent" pointers so that they can get back to all the context they need, so most functions don't need as many parameters.
It may eventually be important to tease these apart again, in particular:
- The code-generation side of things (the `*Result` types) might need to be pulled out in case we want to codegen multiple times from the same AST
- Similarly, the layout stuff may also need to be pulled out, in case we want to lay things out multiple times with different rules.
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The basic idea of this change is that user code can just write:
#include "foo.h"
and then if `foo.h` gets found in a list of registered directories for "auto-import," then it actually gets interpreted as if the user had writte, more or less:
__import foo;
That is, the code in `foo.h` will be treated as Slang, and will be fully parsed and checked (no matter what the source language had been), and the scoping rules will be those of `__import` instead of `#include`.
This is a really big hammer, and I could imagine it smashing fingers if used poorly.
I'm not sure this feature will pan out, but we need to try things to know.
One big piece of that that I'll likely keep in either case is an overhaul of command-line options parsing for `slangc`. In particular, this logic has been moved into the core `slang` library (so that users can just pass options in via the API), and it is all done on UTF-8 strings rather than wide strings (which was always going to be Windows-specific).
|
| |
|
|
|
|
| |
Getting rid of more namespace complexity and stripping things down to the basics.
This also gets rid of some dead code in the "core" library.
|
| |
|
|
| |
This gets rid of one unecessary namespace.
|
| |
|
|
| |
All of this is just related to cruft left over from the old project setup.
|
| |
|
|
| |
There were some dead project references lying around after the Spire->Slang rename, that don't affect builds from inside Visual Studio, but seem to break stand-alone build with `msbuild`.
|
| |
|