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authorTim Foley <tfoley@nvidia.com>2017-06-15 13:12:51 -0700
committerTim Foley <tfoley@nvidia.com>2017-06-15 13:12:51 -0700
commit517513645afb8eaf4841e7b7035f1ba3a9c7cd57 (patch)
treeeb0fdf58f5f42c427ade3aac136a9053fbf21d54 /source/slangc
parentc34a433d7aa3fdbfefee22f20d5aac2d960f392a (diff)
Rename `Slang::Compiler` -> `Slang`
This gets rid of one unecessary namespace.
Diffstat (limited to 'source/slangc')
-rw-r--r--source/slangc/main.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/slangc/main.cpp b/source/slangc/main.cpp
index b0ddc7ab6..39be1a1fd 100644
--- a/source/slangc/main.cpp
+++ b/source/slangc/main.cpp
@@ -149,7 +149,7 @@ struct OptionsParser
#undef CASE
#define CASE(EXT, LANG, PROFILE) \
- else if(path.EndsWith(EXT)) do { addInputForeignShaderPath(path, SLANG_SOURCE_LANGUAGE_##LANG, SlangProfileID(Slang::Compiler::Profile::PROFILE)); } while(0)
+ else if(path.EndsWith(EXT)) do { addInputForeignShaderPath(path, SLANG_SOURCE_LANGUAGE_##LANG, SlangProfileID(Slang::Profile::PROFILE)); } while(0)
// TODO: need a way to pass along stage/profile and entry-point info for these cases...
CASE(".vert", GLSL, GLSL_Vertex);
CASE(".frag", GLSL, GLSL_Fragment);