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// main.cpp
#include "../slang.h"
#include "core/slang-io.h"
#include <assert.h>
// Currently only used for looking up `Profile::` values that aren't
// exported by the public API
#include "../slang/profile.h"
using namespace CoreLib::Basic;
using namespace CoreLib::IO;
// Try to read an argument for a command-line option.
wchar_t const* tryReadCommandLineArgumentRaw(wchar_t const* option, wchar_t***ioCursor, wchar_t**end)
{
wchar_t**& cursor = *ioCursor;
if (cursor == end)
{
fprintf(stderr, "expected an argument for command-line option '%S'", option);
exit(1);
}
else
{
return *cursor++;
}
}
String tryReadCommandLineArgument(wchar_t const* option, wchar_t***ioCursor, wchar_t**end)
{
return String::FromWString(tryReadCommandLineArgumentRaw(option, ioCursor, end));
}
struct OptionsParser
{
SlangSession* session = nullptr;
SlangCompileRequest* compileRequest = nullptr;
struct RawTranslationUnit
{
SlangSourceLanguage sourceLanguage;
SlangProfileID implicitProfile;
int translationUnitIndex;
};
// Collect translation units so that we can futz with them later
List<RawTranslationUnit> rawTranslationUnits;
struct RawEntryPoint
{
String name;
SlangProfileID profileID = SLANG_PROFILE_UNKNOWN;
int translationUnitIndex = -1;
};
// Collect entry point names, so that we can associate them
// with entry points later...
List<RawEntryPoint> rawEntryPoints;
// The number of input files that have been specified
int inputPathCount = 0;
// If we already have a translation unit for Slang code, then this will give its index.
// If not, it will be `-1`.
int slangTranslationUnit = -1;
int translationUnitCount = 0;
int currentTranslationUnitIndex = -1;
SlangProfileID currentProfileID = SLANG_PROFILE_UNKNOWN;
SlangCompileFlags flags = 0;
int addTranslationUnit(
SlangSourceLanguage language,
SlangProfileID implicitProfile = SLANG_PROFILE_UNKNOWN)
{
auto translationUnitIndex = spAddTranslationUnit(compileRequest, language, nullptr);
assert(translationUnitIndex == rawTranslationUnits.Count());
RawTranslationUnit rawTranslationUnit;
rawTranslationUnit.sourceLanguage = language;
rawTranslationUnit.implicitProfile = implicitProfile;
rawTranslationUnit.translationUnitIndex = translationUnitIndex;
rawTranslationUnits.Add(rawTranslationUnit);
return translationUnitIndex;
}
void addInputSlangPath(
String const& path)
{
// All of the input .slang files will be grouped into a single logical translation unit,
// which we create lazily when the first .slang file is encountered.
if( slangTranslationUnit == -1 )
{
translationUnitCount++;
slangTranslationUnit = addTranslationUnit(SLANG_SOURCE_LANGUAGE_SLANG);
}
spAddTranslationUnitSourceFile(
compileRequest,
slangTranslationUnit,
path.begin());
// Set the translation unit to be used by subsequent entry points
currentTranslationUnitIndex = slangTranslationUnit;
}
void addInputForeignShaderPath(
String const& path,
SlangSourceLanguage language,
SlangProfileID implicitProfile = SLANG_PROFILE_UNKNOWN)
{
translationUnitCount++;
currentTranslationUnitIndex = addTranslationUnit(language, implicitProfile);
spAddTranslationUnitSourceFile(
compileRequest,
currentTranslationUnitIndex,
path.begin());
}
void addInputPath(
wchar_t const* inPath)
{
inputPathCount++;
// look at the extension on the file name to determine
// how we should handle it.
String path = String::FromWString(inPath);
if( path.EndsWith(".slang") )
{
// Plain old slang code
addInputSlangPath(path);
}
#define CASE(EXT, LANG) \
else if(path.EndsWith(EXT)) do { addInputForeignShaderPath(path, SLANG_SOURCE_LANGUAGE_##LANG); } while(0)
CASE(".hlsl", HLSL);
CASE(".fx", HLSL);
CASE(".glsl", GLSL);
#undef CASE
#define CASE(EXT, LANG, PROFILE) \
else if(path.EndsWith(EXT)) do { addInputForeignShaderPath(path, SLANG_SOURCE_LANGUAGE_##LANG, SlangProfileID(Slang::Compiler::Profile::PROFILE)); } while(0)
// TODO: need a way to pass along stage/profile and entry-point info for these cases...
CASE(".vert", GLSL, GLSL_Vertex);
CASE(".frag", GLSL, GLSL_Fragment);
CASE(".geom", GLSL, GLSL_Geometry);
CASE(".tesc", GLSL, GLSL_TessControl);
CASE(".tese", GLSL, GLSL_TessEval);
CASE(".comp", GLSL, GLSL_Compute);
#undef CASE
else
{
fprintf(stderr, "error: can't deduce language for input file '%S'\n", inPath);
exit(1);
}
}
void parse(
int argc,
wchar_t** argv)
{
wchar_t** argCursor = &argv[1];
wchar_t** argEnd = &argv[argc];
while (argCursor != argEnd)
{
wchar_t const* arg = *argCursor++;
if (arg[0] == '-')
{
String argStr = String::FromWString(arg);
// The argument looks like an option, so try to parse it.
// if (argStr == "-outdir")
// outputDir = tryReadCommandLineArgument(arg, &argCursor, argEnd);
// if (argStr == "-out")
// options.outputName = tryReadCommandLineArgument(arg, &argCursor, argEnd);
// else if (argStr == "-symbo")
// options.SymbolToCompile = tryReadCommandLineArgument(arg, &argCursor, argEnd);
//else
if (argStr == "-no-checking")
flags |= SLANG_COMPILE_FLAG_NO_CHECKING;
else if (argStr == "-backend" || argStr == "-target")
{
String name = tryReadCommandLineArgument(arg, &argCursor, argEnd);
SlangCompileTarget target = SLANG_TARGET_UNKNOWN;
if (name == "glsl")
{
target = SLANG_GLSL;
}
else if (name == "glsl_vk")
{
target = SLANG_GLSL_VULKAN;
}
// else if (name == "glsl_vk_onedesc")
// {
// options.Target = CodeGenTarget::GLSL_Vulkan_OneDesc;
// }
else if (name == "hlsl")
{
target = SLANG_HLSL;
}
else if (name == "spriv")
{
target = SLANG_SPIRV;
}
else if (name == "dxbc")
{
target = SLANG_DXBC;
}
else if (name == "dxbc-assembly")
{
target = SLANG_DXBC_ASM;
}
#define CASE(NAME, TARGET) \
else if(name == #NAME) do { target = SLANG_##TARGET; } while(0)
CASE(spirv, SPIRV);
CASE(spirv-assembly, SPIRV_ASM);
#undef CASE
else if (name == "reflection-json")
{
target = SLANG_REFLECTION_JSON;
}
else
{
fprintf(stderr, "unknown code generation target '%S'\n", name.ToWString());
exit(1);
}
spSetCodeGenTarget(compileRequest, target);
}
// A "profile" specifies both a specific target stage and a general level
// of capability required by the program.
else if (argStr == "-profile")
{
String name = tryReadCommandLineArgument(arg, &argCursor, argEnd);
SlangProfileID profileID = spFindProfile(session, name.begin());
if( profileID == SLANG_PROFILE_UNKNOWN )
{
fprintf(stderr, "unknown profile '%s'\n", name.begin());
}
else
{
currentProfileID = profileID;
}
}
else if (argStr == "-entry")
{
String name = tryReadCommandLineArgument(arg, &argCursor, argEnd);
RawEntryPoint entry;
entry.name = name;
entry.translationUnitIndex = currentTranslationUnitIndex;
// TODO(tfoley): Allow user to fold a specification of a profile into the entry-point name,
// for the case where they might be compiling multiple entry points in one invocation...
//
// For now, just use the last profile set on the command-line to specify this
entry.profileID = currentProfileID;
rawEntryPoints.Add(entry);
}
#if 0
else if (argStr == "-stage")
{
String name = tryReadCommandLineArgument(arg, &argCursor, argEnd);
StageTarget stage = StageTarget::Unknown;
if (name == "vertex") { stage = StageTarget::VertexShader; }
else if (name == "fragment") { stage = StageTarget::FragmentShader; }
else if (name == "hull") { stage = StageTarget::HullShader; }
else if (name == "domain") { stage = StageTarget::DomainShader; }
else if (name == "compute") { stage = StageTarget::ComputeShader; }
else
{
fprintf(stderr, "unknown stage '%S'\n", name.ToWString());
}
options.stage = stage;
}
#endif
else if (argStr == "-pass-through")
{
String name = tryReadCommandLineArgument(arg, &argCursor, argEnd);
SlangPassThrough passThrough = SLANG_PASS_THROUGH_NONE;
if (name == "fxc") { passThrough = SLANG_PASS_THROUGH_FXC; }
else if (name == "glslang") { passThrough = SLANG_PASS_THROUGH_GLSLANG; }
else
{
fprintf(stderr, "unknown pass-through target '%S'\n", name.ToWString());
exit(1);
}
spSetPassThrough(
compileRequest,
passThrough);
}
// else if (argStr == "-genchoice")
// options.Mode = CompilerMode::GenerateChoice;
else if (argStr[1] == 'D')
{
// The value to be defined might be part of the same option, as in:
// -DFOO
// or it might come separately, as in:
// -D FOO
wchar_t const* defineStr = arg + 2;
if (defineStr[0] == 0)
{
// Need to read another argument from the command line
defineStr = tryReadCommandLineArgumentRaw(arg, &argCursor, argEnd);
}
// The string that sets up the define can have an `=` between
// the name to be defined and its value, so we search for one.
wchar_t const* eqPos = nullptr;
for(wchar_t const* dd = defineStr; *dd; ++dd)
{
if (*dd == '=')
{
eqPos = dd;
break;
}
}
// Now set the preprocessor define
//
if (eqPos)
{
// If we found an `=`, we split the string...
spAddPreprocessorDefine(
compileRequest,
String::FromWString(defineStr, eqPos).begin(),
String::FromWString(eqPos+1).begin());
}
else
{
// If there was no `=`, then just #define it to an empty string
spAddPreprocessorDefine(
compileRequest,
String::FromWString(defineStr).begin(),
"");
}
}
else if (argStr[1] == 'I')
{
// The value to be defined might be part of the same option, as in:
// -IFOO
// or it might come separately, as in:
// -I FOO
// (see handling of `-D` above)
wchar_t const* includeDirStr = arg + 2;
if (includeDirStr[0] == 0)
{
// Need to read another argument from the command line
includeDirStr = tryReadCommandLineArgumentRaw(arg, &argCursor, argEnd);
}
spAddSearchPath(
compileRequest,
String::FromWString(includeDirStr).begin());
}
else if (argStr == "--")
{
// The `--` option causes us to stop trying to parse options,
// and treat the rest of the command line as input file names:
while (argCursor != argEnd)
{
addInputPath(*argCursor++);
}
break;
}
else
{
fprintf(stderr, "unknown command-line option '%S'\n", argStr.ToWString());
// TODO: print a usage message
exit(1);
}
}
else
{
addInputPath(arg);
}
}
spSetCompileFlags(compileRequest, flags);
if (inputPathCount == 0)
{
fprintf(stderr, "error: no input file specified\n");
exit(1);
}
// No point in moving forward if there is nothing to compile
if( translationUnitCount == 0 )
{
fprintf(stderr, "error: no compilation requested\n");
exit(1);
}
// If the user didn't list any explicit entry points, then we can
// try to infer one from the type of input file
if(rawEntryPoints.Count() == 0)
{
for(auto rawTranslationUnit : rawTranslationUnits)
{
// Dont' add implicit entry points when compiling from Slang files,
// since Slang doesn't require entry points to be named on the
// command line.
if(rawTranslationUnit.sourceLanguage == SLANG_SOURCE_LANGUAGE_SLANG )
continue;
// Use a default entry point name
char const* entryPointName = "main";
// Try to determine a profile
SlangProfileID entryPointProfile = SLANG_PROFILE_UNKNOWN;
// If a profile was specified on the command line, then we use it
if(currentProfileID != SLANG_PROFILE_UNKNOWN)
{
entryPointProfile = currentProfileID;
}
// Otherwise, check if the translation unit implied a profile
// (e.g., a `*.vert` file implies the `GLSL_Vertex` profile)
else if(rawTranslationUnit.implicitProfile != SLANG_PROFILE_UNKNOWN)
{
entryPointProfile = rawTranslationUnit.implicitProfile;
}
RawEntryPoint entry;
entry.name = entryPointName;
entry.translationUnitIndex = rawTranslationUnit.translationUnitIndex;
entry.profileID = entryPointProfile;
rawEntryPoints.Add(entry);
}
}
// For any entry points that were given without an explicit profile, we can now apply
// the profile that was given to them.
if( rawEntryPoints.Count() != 0 )
{
bool anyEntryPointWithoutProfile = false;
for( auto& entryPoint : rawEntryPoints )
{
// Skip entry points that are already associated with a translation unit...
if( entryPoint.profileID != SLANG_PROFILE_UNKNOWN )
continue;
anyEntryPointWithoutProfile = true;
break;
}
if( anyEntryPointWithoutProfile )
{
fprintf(stderr, "error: no profile specified; use the '-profile <profile name>' option");
exit(1);
}
// TODO: issue an error if we have multiple `-profile` options *and*
// there are entry points that didn't get a profile.
else
{
for( auto& e : rawEntryPoints )
{
if( e.profileID == SLANG_PROFILE_UNKNOWN )
{
e.profileID = currentProfileID;
}
}
}
}
// Next, we want to make sure that entry points get attached to the appropriate translation
// unit that will provide them.
{
bool anyEntryPointWithoutTranslationUnit = false;
for( auto& entryPoint : rawEntryPoints )
{
// Skip entry points that are already associated with a translation unit...
if( entryPoint.translationUnitIndex != -1 )
continue;
anyEntryPointWithoutTranslationUnit = true;
entryPoint.translationUnitIndex = 0;
}
if( anyEntryPointWithoutTranslationUnit && translationUnitCount != 1 )
{
fprintf(stderr, "error: when using multiple translation units, entry points must be specified after their translation unit file(s)");
exit(1);
}
// Now place all those entry points where they belong
for( auto& entryPoint : rawEntryPoints )
{
spAddTranslationUnitEntryPoint(
compileRequest,
entryPoint.translationUnitIndex,
entryPoint.name.begin(),
entryPoint.profileID);
}
}
#if 0
// Automatically derive an output directory based on the first file specified.
//
// TODO: require manual specification if there are multiple input files, in different directories
String fileName = options.translationUnits[0].sourceFilePaths[0];
if (outputDir.Length() == 0)
{
outputDir = Path::GetDirectoryName(fileName);
}
#endif
}
};
void parseOptions(
SlangCompileRequest* compileRequest,
int argc,
wchar_t** argv)
{
OptionsParser parser;
parser.compileRequest = compileRequest;
parser.parse(argc, argv);
}
static void diagnosticCallback(
char const* message,
void* userData)
{
fputs(message, stderr);
fflush(stderr);
}
int wmain(int argc, wchar_t* argv[])
{
// Parse any command-line options
SlangSession* session = spCreateSession(nullptr);
SlangCompileRequest* compileRequest = spCreateCompileRequest(session);
parseOptions(compileRequest, argc, argv);
spSetDiagnosticCallback(
compileRequest,
&diagnosticCallback,
nullptr);
// Invoke the compiler
#ifndef _DEBUG
try
#endif
{
// Run the compiler (this will produce any diagnostics through
// our callback above).
int result = spCompile(compileRequest);
if( result != 0 )
{
// If the compilation failed, then get out of here...
exit(-1);
}
// Now dump the output from the compilation to stdout.
//
// TODO: Need a way to control where output goes so that
// we can actually use the standalone compiler as something
// more than a testing tool.
//
int translationUnitCount = spGetTranslationUnitCount(compileRequest);
for(int tt = 0; tt < translationUnitCount; ++tt)
{
auto output = spGetTranslationUnitSource(compileRequest, tt);
fputs(output, stdout);
}
fflush(stdout);
// Now that we are done, clean up after ourselves
spDestroyCompileRequest(compileRequest);
spDestroySession(session);
}
#ifndef _DEBUG
catch (Exception & e)
{
printf("internal compiler error: %S\n", e.Message.ToWString());
return 1;
}
#endif
#if 0
int returnValue = -1;
{
auto sourceDir = Path::GetDirectoryName(fileName);
CompileResult result;
try
{
auto files = SlangLib::CompileShaderSourceFromFile(result, fileName, options);
for (auto & f : files)
{
try
{
f.SaveToFile(Path::Combine(outputDir, f.MetaData.ShaderName + ".cse"));
}
catch (Exception &)
{
result.GetErrorWriter()->diagnose(CodePosition(0, 0, 0, ""), Diagnostics::cannotWriteOutputFile, Path::Combine(outputDir, f.MetaData.ShaderName + ".cse"));
}
}
}
catch (Exception & e)
{
printf("internal compiler error: %S\n", e.Message.ToWString());
}
result.PrintDiagnostics();
if (result.GetErrorCount() == 0)
returnValue = 0;
}
#endif
#ifdef _MSC_VER
_CrtDumpMemoryLeaks();
#endif
return 0;
}
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