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Making it easier to work with shaders
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Author
2017-07-17
Handle `flat` interpolation cases in cross compilation
Tim Foley
2017-07-14
Add reflection support for GLSL thread-group-size modifier
Tim Foley
2017-07-14
Adjust type layout when parameter block constains member using the same resource
Tim Foley
2017-07-14
Don't assign a `binding` to a `push_constant` buffer
Tim Foley
2017-07-13
Add support for dumping intermediates for debugging.
Tim Foley
2017-07-13
An array of resources in Vulkan only consumes one binding
Tim Foley
2017-07-13
Add several missing GLSL qualifiers
Tim Foley
2017-07-13
Allow GLSL `#version` to be selected based on profile
Tim Foley
2017-07-13
Allow `spGetEntryPointCode` to return text results too
Tim Foley
2017-07-13
Don't emit C-style `#line` directives when directly generating GLSL
Tim Foley
2017-07-12
Add ability for intrinsics to require GLSL extensions
Tim Foley
2017-07-12
Don't report error on assigning to an erroneous expression
Tim Foley
2017-07-12
Don't emit interpolation modifiers on struct fields when outputting GLSL
Tim Foley
2017-07-12
Use C-style line directives, even for GLSL
Tim Foley
2017-07-12
Properly register error on downstream compiler failure
Tim Foley
2017-07-12
Add tuple lowering logic for assignment
Tim Foley
2017-07-12
Add basic reflection query for checking if entry point is "sample-rate"
Tim Foley
2017-07-12
Add per-entry-point information to reflection JSON dumps
Tim Foley
2017-07-11
Make parser recovering more robust to avoid infinite loops
Tim Foley
2017-07-11
Bug fixes for resources-in-structs.
Tim Foley
2017-07-11
Add GLSL lowerings for `ddx*` and `ddy*`
Tim Foley
2017-07-11
Bug fix for lowering of tuple types without layout.
Tim Foley
2017-07-11
Merge pull request #73 from tfoleyNV/image-type-reflection
Tim Foley
2017-07-11
Improve reporting of GLSL `image*` types
Tim Foley
2017-07-11
Initial work on handling resources in structs during cross-compilation
Tim Foley
2017-07-11
Fixup for binary/string output.
Tim Foley
2017-07-11
Add GLSL translations for many `SV_*` semantics
Tim Foley
2017-07-11
Don't emitting an imported declaration unless it is used.
Tim Foley
2017-07-10
Removed spGetTranslationUnitCode; Unified EntryPointResult/TranslationUnitRes...
Kai-Hwa Yao
2017-07-10
Refactored compile output to work with raw data instead of Strings
Kai-Hwa Yao
2017-07-10
Handle function name properly for unchecked call
Tim Foley
2017-07-10
Fix emission of `static` for HLSL
Tim Foley
2017-07-10
Add support for `imageBuffer`
Tim Foley
2017-07-10
Try to be more robust against un-checked types during lowering, etc.
Tim Foley
2017-07-10
Start handling system-value semantics during lowering
Tim Foley
2017-07-10
Cleanups for test cases:
Tim Foley
2017-07-10
More cross-compilation fixes
Tim Foley
2017-07-09
Ensure that lowered globals for `inout` shader parameters have unique names
Tim Foley
2017-07-09
Fix up scoping for cross-compiled `main()` body
Tim Foley
2017-07-09
Pick layout rules based on target languge, not source.
Tim Foley
2017-07-09
Some quick fixes to reflection API to try to help Falcor
Tim Foley
2017-07-08
Fix constant folding for `ParenExpr`
Tim Foley
2017-07-08
Move renaming logic to lowering pass.
Tim Foley
2017-07-08
Add back `UnparsedStmt`
Tim Foley
2017-07-08
Differentiate HLSL `for` loops in AST
Tim Foley
2017-07-08
Revise how hidden implicit casts are recognized.
Tim Foley
2017-07-08
Try to emit expressions with minimal parentheses
Tim Foley
2017-07-08
Fully parse function bodies, even in "rewriter" mode
Tim Foley
2017-07-07
Map HLSL `lerp` to GLSL `mix`
Tim Foley
2017-07-07
Don't emit `[unroll]` or `[loop]` to GLSL
Tim Foley
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