index
:
slang.git
master
Making it easier to work with shaders
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
source
/
slang
/
slang.vcxproj
Commit message (
Expand
)
Author
Age
...
*
Added -ir-compression & fixes for ir compression issues (#1129)
jsmall-nvidia
2019-11-20
*
Initial work on direct emission of SPIR-V (#1118)
Tim Foley
2019-11-14
*
Enable use of pre-built glslang binaries (#1120)
Tim Foley
2019-11-14
*
-extract-repro gives approximation of 'command line' used (#1103)
jsmall-nvidia
2019-11-01
*
Refactor semantic checking code into more files (#1097)
Tim Foley
2019-10-25
*
Strip IR after front-end steps are done (#1092)
Tim Foley
2019-10-24
*
`Repro` functionality (#1085)
jsmall-nvidia
2019-10-21
*
Start exposing a new COM-lite API (#987)
Tim Foley
2019-06-19
*
Split out target code generation from CLikeSourceEmitter (#976)
jsmall-nvidia
2019-06-06
*
Review improvements on #971: WIP: Support for other source target languages (...
jsmall-nvidia
2019-06-04
*
Use slang- prefix on slang compiler and core source (#973)
jsmall-nvidia
2019-05-31
*
WIP: Support for other source target language (#971)
jsmall-nvidia
2019-05-31
*
Feature/premake build (#951)
jsmall-nvidia
2019-04-23
*
Add better control over image formats for GLSL/SPIR-V targets (#939)
Tim Foley
2019-04-08
*
Fix problems with synthesized tests and inconsitent render-test command lines...
jsmall-nvidia
2019-03-07
*
Dx11 & Dx12 device startup (#861)
jsmall-nvidia
2019-02-26
*
First steps toward supporting interface-type parameters on shaders (#852)
Tim Foley
2019-02-19
*
Initial support for uniform parameters on entry points (#815)
Tim Foley
2019-01-31
*
Support function parameters of existential (interface) type (#802)
Tim Foley
2019-01-28
*
Initial support for dynamic dispatch using "tagged union" types (#772)
Tim Foley
2019-01-16
*
Feature/remove app context (#765)
jsmall-nvidia
2018-12-21
*
Refactor several IR passes (#761)
Tim Foley
2018-12-19
*
First step toward supporting use of interfaces as existential types (#716)
Tim Foley
2018-12-17
*
Specialize away resource-type function parameters (#759)
Tim Foley
2018-12-17
*
Represent global shader parameters explicitly in the IR (#756)
Tim Foley
2018-12-14
*
Remove the "VM" and "bytecode" features (#745)
Tim Foley
2018-12-10
*
Feature/file system cache (#692)
jsmall-nvidia
2018-10-26
*
IncludeFileSystem -> DefaultFileSystem (#677)
jsmall-nvidia
2018-10-17
*
Feature/include refactor (#675)
jsmall-nvidia
2018-10-16
*
Add a warning on missing return, and initial SCCP pass (#671)
Tim Foley
2018-10-12
*
Feature/source loc refactor (#668)
jsmall-nvidia
2018-10-10
*
First pass implementation of IR serialization (#653)
jsmall-nvidia
2018-09-27
*
Remove the "hack sampler" workaround (#648)
Tim Foley
2018-09-21
*
Improvements around IR representation and memory usage (#635)
jsmall-nvidia
2018-09-14
*
A bunch of work to resolve #569 (#576)
Tim Foley
2018-05-24
*
Generate Visual Studio projects using Premake (#557)
Tim Foley
2018-05-11
*
Add a pass for computing dominator trees (#541)
Tim Foley
2018-05-03
*
Cleanups (#539)
Tim Foley
2018-05-01
*
Introduce an IR-level type system (#481)
Tim Foley
2018-04-11
*
Change uses of "spire" to "slang" (#461)
Tim Foley
2018-03-29
*
IR: next phase of "everything is an instruction" (#433)
Tim Foley
2018-03-03
*
Refactor IR type system, step 0
Yong He
2018-02-23
*
Initial work on validating "constexpr"-ness in IR (#420)
Tim Foley
2018-02-22
*
Fix IR memory leaks.
Yong He
2018-02-19
*
Generate SSA form for IR functions (#400)
Tim Foley
2018-02-07
*
Remove non-IR codegen paths (#398)
Tim Foley
2018-02-03
*
Fix struct decl order again (#348)
Tim Foley
2018-01-03
*
Make AST and IR share type legalization code (#303)
Tim Foley
2017-12-06
*
Cleanups (#298)
Tim Foley
2017-11-27
*
turn on 'treat warnings as errors' (#266)
Yong He
2017-11-07
[prev]
[next]