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Making it easier to work with shaders
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2021-06-09
Fix CUDA vector layout logic. (#1879)
Yong He
2021-06-08
Various fixes to CUDA backend. (#1877)
Yong He
2021-04-16
Update `model-viewer` example and fixing compiler bugs. (#1795)
Yong He
2021-03-05
Add Vulkan/SPIR-V support for TraceRayInline() (#1737)
Tim Foley
2021-02-05
Initial implementation of interface conjunctions (#1691)
Tim Foley
2021-01-22
Further flatten IR natvis views (#1672)
Yong He
2021-01-21
Make natvis to discover and display IRInst names more directly (#1670)
Yong He
2019-06-19
Start exposing a new COM-lite API (#987)
Tim Foley
2019-01-23
Fix IR emit logic for methods in `struct` types (#791)
Tim Foley
2018-12-13
Move mangled name out of IRGlobalValue (#752)
Tim Foley
2018-12-11
Decorations are instructions (#748)
Tim Foley
2018-12-04
Fix an SSA construction bug (#739)
Tim Foley
2018-04-11
Introduce an IR-level type system (#481)
Tim Foley
2018-03-03
IR: next phase of "everything is an instruction" (#433)
Tim Foley
2018-03-01
IR: "everything is an instruction" (#432)
Tim Foley
2018-01-12
Support nested generics
Yong He
2017-12-27
Support nested generic types (e.g. L<T<S>>)
Yong He
2017-11-07
Support generic interface methods (#251)
Yong He
2017-11-04
Natvis file update for improved debugging view of IR constructs
Yong He
2017-11-04
work in-progress
Yong He
2017-11-03
associatedtypes: generating almost correct HLSL, but is not calling correctly...
Yong He
2017-11-03
in-progress work
Yong He
2017-09-21
Initial work on a "VM" for Slang code (#189)
Tim Foley
2017-08-09
Major naming overhaul:
Tim Foley
2017-06-15
Rename `Slang::Compiler` -> `Slang`
Tim Foley
2017-06-09
Initial import of code.
Tim Foley