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Making it easier to work with shaders
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slang-type-system-shared.h
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Author
2025-09-17
Added __magic_enum (#8436)
Ronan
2025-08-29
[CBP] Pointer frontend changes + groupshared pointer support (#7848)
ArielG-NV
2025-02-28
Add Slang-specific intrinsics for integer pack/unpack (#6459)
Darren Wihandi
2025-01-09
Support a storage class, NodePayloadAMDX, for SPIRV work-graphs (#6052)
Jay Kwak
2024-12-26
Add packed 8bit builtin types (#5939)
Darren Wihandi
2024-12-18
Allow `Optional`, `Tuple` and `bool` to be used in varying input/output. (#5889)
Yong He
2024-10-30
Write only texture types. (#5454)
Yong He
2024-10-29
format
Ellie Hermaszewska
2024-10-28
Replace the word stdlib or standard-library with core-module for source code ...
Jay Kwak
2024-08-30
Support specialization constants. (#4963)
Yong He
2024-08-19
Remove using SpvStorageClass values casted into AddressSpace values (#4861)
Ellie Hermaszewska
2024-07-25
Overhaul IR lowering of pointer types. (#4710)
Yong He
2024-07-17
Move the file public header files to `include` dir (#4636)
kaizhangNV
2023-11-16
Unify stdlib `Texture` types into one generic type. (#3327)
Yong He
2023-11-14
Add GLSL Compatibility. (#3321)
Yong He
2022-09-15
Language feature: pointer sized int types. (#2401)
Yong He
2022-08-24
Use enums with backing types in Slang API (#2375)
jsmall-nvidia
2022-04-12
Support `[DllImport]` (#2181)
Yong He
2020-08-03
First pass support for Sampler Feedback (#1470)
jsmall-nvidia
2020-05-22
Tidy up around AST nodes (#1353)
jsmall-nvidia
2019-05-31
Use slang- prefix on slang compiler and core source (#973)
jsmall-nvidia