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path: root/source/slang/slang-stdlib-textures.cpp
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2024-01-02Update the GetDimension hlsl builtin for spirv path. In case of sampler, a ↵Pankaj Mistry
combined sampled image needs an OpImage to be generated. (#3424)
2023-11-16Unify stdlib `Texture` types into one generic type. (#3327)Yong He
* Unify Texture types in stdlib into 1 generic type. * Fixes. * Fix. * Fixes. * Fix reflection. * Fix binding reflection. * Add gather intrinsics. * Fix gather intrinsics. * Fix texture type toText. * Fix intrinsic. * fix cuda intrinsic. * Fix project files. * cleanup. * Fix. * Fix. * Fix sampler feedback test. * Fix getDimension intrinsics. * Fix spirv sample image intrinsics. * Fix test. * Fix GLSL intrinsic. * Cleanup. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-11-14Add GLSL Compatibility. (#3321)Yong He
* Parse glsl buffer blocks to GLSLInterfaceBlockDecl * Parse glsl local size layout declarations * Parse (and ignore) glsl version directives * spelling * Better l-value interpretation for glsl interface blocks * Better l-value interpretation for glsl interface blocks * Add compile flag for enabling glsl * Parse and ignore precision modifiers. * Automatically import `glsl` module for compatiblity. * Complete vector and matrix types for glsl * Remove generated file from repo * Bump .gitignore * do not mark out globals as params * Synthesize entrypoint layout from global inout vars. * update test result. * Allow HLSL semantic on global variables. * Fix. * Fix test. * Fix win32 compile error. * Add more builtin input/output and texture intrinsics. * Add struct/array constructor syntax. * Skip `#extension` lines. * overide operator * for matrix/vector multiplication. * Add `matrixCompMult`. * Parse modifiers in for loop init var declr. * Add more glsl intrinsics, add stage into to var layout. * Allow `int[3] x` syntax. * Fix array type syntax. --------- Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com> Co-authored-by: Yong He <yhe@nvidia.com>
2023-09-27Various SPIRV fixes. (#3231)Yong He
* Various SPIRV fixes. - Geometry shader support (WIP). - Fix texture get dimension and load. - Fold global GetElement(MakeArray/MakeVector) insts. - Call spvopt to inline all functions. - Translate OpImageSubscript. - Emit struct member names and global variable names. - Fix lowering of OpBitNot -> OpNot, instead of OpBitReverse. * Fix test. * Fix geometry shader. * Fix geometry shader emit. * Add atomic Image access test. * Fix tests. * don't fail if spirv-opt fails. * Update comments. * Fix test. * Cleanups. * indentation --------- Co-authored-by: Yong He <yhe@nvidia.com> Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
2023-09-21Misc SPIRV fixes. (#3220)Yong He
Co-authored-by: Yong He <yhe@nvidia.com>
2023-09-06Update prebuilt glslang binaries (#3189)Yong He
* Update prebuilt glslang binaries * Add test for GL_EXT_texture_shadow_lod functions. * fix --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-09-05SPIR-V image operations (#3163)Ellie Hermaszewska
* Add __truncate and __sampledType for spirv_asm Allows some texture tests to start passing * add __isVector Currently unused * Add 1-vector legalization pass (WIP) * Add capabilities for image types * neaten instruction dumping * add 1-vector test * Add a couple of cases to vec1 legalization * Remove texture tests from expected failures * comment * regenerate vs projects * Remove redundant define form synchapi emulation * refactoring image methods * All sample functions refactored * Remove incorrect glsl intrinsics Partially addresses https://github.com/shader-slang/slang/issues/3174 * __subscript image ops via writing funcs * Extract texture struct writing from core.meta.slang * Abstract out cuda intrinsic * Remvoe erroneous call to opDecorateIndex * spirv asm IR utils * Correct position of loads for SPIR-V asm inst operands * Raise constructors to global scope during spir-v legalization * Correct snippet output * Implement most texture sampling ops for SPIR-V * Legalize 1-vectors for glsl too * Make SPIR-V inst operands non-hoistable * Better 1-vector legalization * Put textures in ptrs for spirv * insert missing break * Add vec1 legalization test * Add some missing pieces to slang-ir-insts * Greatly neaten vec1 legalization * a * Neaten vec1 legalization * Add image read and write intrinsics for spir-v * Squash warnings * regenerate vs projects * Drop redundant guards * Drop 5 tests from expected failure list * Inst numbering changes to cross compile tests * vec1 legalization tests only on vk * Correct location of asm op emit * Inline constant in spirv-asm * Correct signedness for lane in wave intrinsics * Extract element from float1 for cuda * squash warnings * Neaten spirv-emit * dedupe more capabilities * warnings * neaten assert * comments * comments