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path: root/source/slang/slang-reflection-api.cpp
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* Move switch statement bodies to their own lines (#5493)Ellie Hermaszewska2024-11-05
* formatEllie Hermaszewska2024-10-29
* Fix several bugs with `specializeWithArgTypes()` (#5365)Sai Praveen Bangaru2024-10-23
* Fix unexported spReflectionEntryPoint_GetFunction (#5260)cupofc0t2024-10-14
* Move texture format inference to frontend and add reflection api for it. (#5155)Yong He2024-09-26
* Allow lookups of overloaded methods. (#5110)Sai Praveen Bangaru2024-09-19
* Add API method to specialize function reference with argument types (#4966)Sai Praveen Bangaru2024-09-16
* Add ability to specialize generic references to functions, types and more (#4...Sai Praveen Bangaru2024-08-27
* More reflection API features. (#4740)Sai Praveen Bangaru2024-08-07
* Add reflection of inout modifiers (#4711)ccummingsNV2024-07-26
* Add generic descriptor indexing intrinsic (#4389)dubiousconst2822024-07-24
* Support parameter block in metal shader objects. (#4671)Yong He2024-07-19
* Initial implementation for decl-tree reflection API (#4666)Sai Praveen Bangaru2024-07-18
* Move the file public header files to `include` dir (#4636)kaizhangNV2024-07-17
* Add reflection API for functions. (#4587)Yong He2024-07-10
* work on gfx metal backend (#4287)skallweitNV2024-06-06
* [GFX] Fix d3d12 buffer view creation logic for StructuredBuffers. (#3954)Yong He2024-04-15
* Support SM6.6 keyword "WaveSize" (#3871)Jay Kwak2024-04-01
* Implement glsl atomic's [non image or memory scope] with optional extension(s...ArielG-NV2024-03-13
* Link-time specialization fixes. (#3734)Yong He2024-03-11
* Link-time constant and linkage API improvements. (#3708)Yong He2024-03-07
* Refactor compiler option representations. (#3598)Yong He2024-02-20
* GLSL Passthrough support for SSBO types (#3446)Ellie Hermaszewska2024-02-02
* Unify stdlib `Texture` types into one generic type. (#3327)Yong He2023-11-16
* Parameter binding and gfx fixes. (#3302)Yong He2023-11-01
* Type layouts for structured buffers with counters (#3269)Ellie Hermaszewska2023-10-17
* Use ankerl/unordered_dense as a hashmap implementation (#3036)Ellie Hermaszewska2023-08-16
* Redesign `DeclRef` and systematic `Val` deduplication (#3049)Yong He2023-08-04
* Make DeclRefBase a Val, and DeclRef<T> a helper class. (#2967)Yong He2023-07-07
* Bottleneck DeclRef creation through ASTBuilder. (#2689)Yong He2023-07-05
* Pointer layout support (#2930)jsmall-nvidia2023-06-27
* Fix most of the disabled warnings on gcc/clang (#2839)Ellie Hermaszewska2023-04-26
* Dictionary using lowerCamel (#2835)jsmall-nvidia2023-04-25
* Make ArrayExpressionType a DeclRefType and define its autodiff extension in s...Yong He2023-01-30
* s/TRACTING/TRACING/ (#2567)Ellie Hermaszewska2022-12-20
* Mesh shader support (#2464)Ellie Hermaszewska2022-11-16
* Squash some warnings from gcc 12.2 (#2428)Ellie Hermaszewska2022-10-04
* Remove artifact from SourceFile (#2384)jsmall-nvidia2022-09-01
* Use enums with backing types in Slang API (#2375)jsmall-nvidia2022-08-24
* Support for querying which parameters are used in emitted code (#2239)Alexey Panteleev2022-05-18
* Small fix to use SlangResult (#2149)jsmall-nvidia2022-03-02
* gfx: support shader record overwrite and fix QueryPool. (#2123)Yong He2022-02-10
* gfx: support d3d12 root parameters (#2122)Yong He2022-02-10
* Various fixes to gfx. (#2120)Yong He2022-02-09
* Fixes related to combined texture/sampler types (#1894)Theresa Foley2021-06-25
* Various Fixes to gfx, reflection and emit. (#1867)Yong He2021-06-02
* Fix cyclic reference in `ExtendedTypeLayout`. (#1868)Yong He2021-06-02
* [gfx] Support StructuredBuffer<IInterface>. (#1851)Yong He2021-05-21
* Clean up the way we stride over sub-object ranges for D3D11 and Vulkan (#1829)Tim Foley2021-04-30
* Update gfx back-ends to handle static specialization (#1826)Tim Foley2021-04-29