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Making it easier to work with shaders
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slang-reflection-api.cpp
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Author
Age
*
Move switch statement bodies to their own lines (#5493)
Ellie Hermaszewska
2024-11-05
*
format
Ellie Hermaszewska
2024-10-29
*
Fix several bugs with `specializeWithArgTypes()` (#5365)
Sai Praveen Bangaru
2024-10-23
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Fix unexported spReflectionEntryPoint_GetFunction (#5260)
cupofc0t
2024-10-14
*
Move texture format inference to frontend and add reflection api for it. (#5155)
Yong He
2024-09-26
*
Allow lookups of overloaded methods. (#5110)
Sai Praveen Bangaru
2024-09-19
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Add API method to specialize function reference with argument types (#4966)
Sai Praveen Bangaru
2024-09-16
*
Add ability to specialize generic references to functions, types and more (#4...
Sai Praveen Bangaru
2024-08-27
*
More reflection API features. (#4740)
Sai Praveen Bangaru
2024-08-07
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Add reflection of inout modifiers (#4711)
ccummingsNV
2024-07-26
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Add generic descriptor indexing intrinsic (#4389)
dubiousconst282
2024-07-24
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Support parameter block in metal shader objects. (#4671)
Yong He
2024-07-19
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Initial implementation for decl-tree reflection API (#4666)
Sai Praveen Bangaru
2024-07-18
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Move the file public header files to `include` dir (#4636)
kaizhangNV
2024-07-17
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Add reflection API for functions. (#4587)
Yong He
2024-07-10
*
work on gfx metal backend (#4287)
skallweitNV
2024-06-06
*
[GFX] Fix d3d12 buffer view creation logic for StructuredBuffers. (#3954)
Yong He
2024-04-15
*
Support SM6.6 keyword "WaveSize" (#3871)
Jay Kwak
2024-04-01
*
Implement glsl atomic's [non image or memory scope] with optional extension(s...
ArielG-NV
2024-03-13
*
Link-time specialization fixes. (#3734)
Yong He
2024-03-11
*
Link-time constant and linkage API improvements. (#3708)
Yong He
2024-03-07
*
Refactor compiler option representations. (#3598)
Yong He
2024-02-20
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GLSL Passthrough support for SSBO types (#3446)
Ellie Hermaszewska
2024-02-02
*
Unify stdlib `Texture` types into one generic type. (#3327)
Yong He
2023-11-16
*
Parameter binding and gfx fixes. (#3302)
Yong He
2023-11-01
*
Type layouts for structured buffers with counters (#3269)
Ellie Hermaszewska
2023-10-17
*
Use ankerl/unordered_dense as a hashmap implementation (#3036)
Ellie Hermaszewska
2023-08-16
*
Redesign `DeclRef` and systematic `Val` deduplication (#3049)
Yong He
2023-08-04
*
Make DeclRefBase a Val, and DeclRef<T> a helper class. (#2967)
Yong He
2023-07-07
*
Bottleneck DeclRef creation through ASTBuilder. (#2689)
Yong He
2023-07-05
*
Pointer layout support (#2930)
jsmall-nvidia
2023-06-27
*
Fix most of the disabled warnings on gcc/clang (#2839)
Ellie Hermaszewska
2023-04-26
*
Dictionary using lowerCamel (#2835)
jsmall-nvidia
2023-04-25
*
Make ArrayExpressionType a DeclRefType and define its autodiff extension in s...
Yong He
2023-01-30
*
s/TRACTING/TRACING/ (#2567)
Ellie Hermaszewska
2022-12-20
*
Mesh shader support (#2464)
Ellie Hermaszewska
2022-11-16
*
Squash some warnings from gcc 12.2 (#2428)
Ellie Hermaszewska
2022-10-04
*
Remove artifact from SourceFile (#2384)
jsmall-nvidia
2022-09-01
*
Use enums with backing types in Slang API (#2375)
jsmall-nvidia
2022-08-24
*
Support for querying which parameters are used in emitted code (#2239)
Alexey Panteleev
2022-05-18
*
Small fix to use SlangResult (#2149)
jsmall-nvidia
2022-03-02
*
gfx: support shader record overwrite and fix QueryPool. (#2123)
Yong He
2022-02-10
*
gfx: support d3d12 root parameters (#2122)
Yong He
2022-02-10
*
Various fixes to gfx. (#2120)
Yong He
2022-02-09
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Fixes related to combined texture/sampler types (#1894)
Theresa Foley
2021-06-25
*
Various Fixes to gfx, reflection and emit. (#1867)
Yong He
2021-06-02
*
Fix cyclic reference in `ExtendedTypeLayout`. (#1868)
Yong He
2021-06-02
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[gfx] Support StructuredBuffer<IInterface>. (#1851)
Yong He
2021-05-21
*
Clean up the way we stride over sub-object ranges for D3D11 and Vulkan (#1829)
Tim Foley
2021-04-30
*
Update gfx back-ends to handle static specialization (#1826)
Tim Foley
2021-04-29
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