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authorEllie Hermaszewska <ellieh@nvidia.com>2022-11-16 09:49:06 +0800
committerGitHub <noreply@github.com>2022-11-16 09:49:06 +0800
commit1643471da0d6239177d11b0301c26d1adf95c0fb (patch)
tree9b8fddf92a5f817541e055a2657f9b0a00f90069 /source/slang/slang-reflection-api.cpp
parent4917d71100aafcc38a81cd99d2a44a4cb3a89a0c (diff)
Mesh shader support (#2464)
* Add gdb generated files to .gitignore * Switch to c++17 TODO: Ellie update coding style doc * WIP mesh shaders * Add MeshOutputType and mesh output decorations * Lift array type layout creation out of _createTypeLayout in preparation for sharing it elsewhere * Initial pass at GLSL legalization for mesh shaders * Create output types for builtin mesh outputs This should be rendered as an out paramter block * Handle writes to member fields in mesh shader output * Per primitive output from mesh shaders * Add mesh shader tests * Redeclare mesh output builtins * Remove unused instruction * Emit explicit mesh output max max size * Add unimplemented warning for array members in mesh output * Implement mesh output splitting for GLSL in terms of getSubscriptVal * Allow HLSL syntax for mesh output modifiers * Improve error messages for mesh output * Add test for HLSL style mesh output syntax * Emit explicit mesh output indices max size * HLSL generation support for mesh shaders * Better errors for mesh shader misuse * Neaten comments * Regenerate vs2019 project files * Fix build on vs2019 * Retreat on c++17 Will make the change in a separate PR * slang-glslang binary dep 11.10.0 -> 11.12.0-32 * Fixes for msvc compiler * Update msvc project
Diffstat (limited to 'source/slang/slang-reflection-api.cpp')
-rw-r--r--source/slang/slang-reflection-api.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/slang/slang-reflection-api.cpp b/source/slang/slang-reflection-api.cpp
index ca64cbed1..2fa17c14b 100644
--- a/source/slang/slang-reflection-api.cpp
+++ b/source/slang/slang-reflection-api.cpp
@@ -335,6 +335,10 @@ SLANG_API SlangTypeKind spReflectionType_GetKind(SlangReflectionType* inType)
{
return SLANG_TYPE_KIND_OUTPUT_STREAM;
}
+ else if( as<MeshOutputType>(type) )
+ {
+ return SLANG_TYPE_KIND_MESH_OUTPUT;
+ }
else if (as<TextureBufferType>(type))
{
return SLANG_TYPE_KIND_TEXTURE_BUFFER;