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Making it easier to work with shaders
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slang-reflection-api.cpp
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Author
2024-09-16
Add API method to specialize function reference with argument types (#4966)
Sai Praveen Bangaru
2024-08-27
Add ability to specialize generic references to functions, types and more (#4...
Sai Praveen Bangaru
2024-08-07
More reflection API features. (#4740)
Sai Praveen Bangaru
2024-07-26
Add reflection of inout modifiers (#4711)
ccummingsNV
2024-07-24
Add generic descriptor indexing intrinsic (#4389)
dubiousconst282
2024-07-19
Support parameter block in metal shader objects. (#4671)
Yong He
2024-07-18
Initial implementation for decl-tree reflection API (#4666)
Sai Praveen Bangaru
2024-07-17
Move the file public header files to `include` dir (#4636)
kaizhangNV
2024-07-10
Add reflection API for functions. (#4587)
Yong He
2024-06-06
work on gfx metal backend (#4287)
skallweitNV
2024-04-15
[GFX] Fix d3d12 buffer view creation logic for StructuredBuffers. (#3954)
Yong He
2024-04-01
Support SM6.6 keyword "WaveSize" (#3871)
Jay Kwak
2024-03-13
Implement glsl atomic's [non image or memory scope] with optional extension(s...
ArielG-NV
2024-03-11
Link-time specialization fixes. (#3734)
Yong He
2024-03-07
Link-time constant and linkage API improvements. (#3708)
Yong He
2024-02-20
Refactor compiler option representations. (#3598)
Yong He
2024-02-02
GLSL Passthrough support for SSBO types (#3446)
Ellie Hermaszewska
2023-11-16
Unify stdlib `Texture` types into one generic type. (#3327)
Yong He
2023-11-01
Parameter binding and gfx fixes. (#3302)
Yong He
2023-10-17
Type layouts for structured buffers with counters (#3269)
Ellie Hermaszewska
2023-08-16
Use ankerl/unordered_dense as a hashmap implementation (#3036)
Ellie Hermaszewska
2023-08-04
Redesign `DeclRef` and systematic `Val` deduplication (#3049)
Yong He
2023-07-07
Make DeclRefBase a Val, and DeclRef<T> a helper class. (#2967)
Yong He
2023-07-05
Bottleneck DeclRef creation through ASTBuilder. (#2689)
Yong He
2023-06-27
Pointer layout support (#2930)
jsmall-nvidia
2023-04-26
Fix most of the disabled warnings on gcc/clang (#2839)
Ellie Hermaszewska
2023-04-25
Dictionary using lowerCamel (#2835)
jsmall-nvidia
2023-01-30
Make ArrayExpressionType a DeclRefType and define its autodiff extension in s...
Yong He
2022-12-20
s/TRACTING/TRACING/ (#2567)
Ellie Hermaszewska
2022-11-16
Mesh shader support (#2464)
Ellie Hermaszewska
2022-10-04
Squash some warnings from gcc 12.2 (#2428)
Ellie Hermaszewska
2022-09-01
Remove artifact from SourceFile (#2384)
jsmall-nvidia
2022-08-24
Use enums with backing types in Slang API (#2375)
jsmall-nvidia
2022-05-18
Support for querying which parameters are used in emitted code (#2239)
Alexey Panteleev
2022-03-02
Small fix to use SlangResult (#2149)
jsmall-nvidia
2022-02-10
gfx: support shader record overwrite and fix QueryPool. (#2123)
Yong He
2022-02-10
gfx: support d3d12 root parameters (#2122)
Yong He
2022-02-09
Various fixes to gfx. (#2120)
Yong He
2021-06-25
Fixes related to combined texture/sampler types (#1894)
Theresa Foley
2021-06-02
Various Fixes to gfx, reflection and emit. (#1867)
Yong He
2021-06-02
Fix cyclic reference in `ExtendedTypeLayout`. (#1868)
Yong He
2021-05-21
[gfx] Support StructuredBuffer<IInterface>. (#1851)
Yong He
2021-04-30
Clean up the way we stride over sub-object ranges for D3D11 and Vulkan (#1829)
Tim Foley
2021-04-29
Update gfx back-ends to handle static specialization (#1826)
Tim Foley
2021-04-23
Fix `model-viewer` crash when using Vulkan. (#1804)
Yong He
2021-04-20
Various fixes to make `model-viewer` example almost working. (#1801)
Yong He
2021-04-01
Refactor D3D12 renderer root signature creation (#1779)
Tim Foley
2021-03-25
Improve Vulkan shader-objects implementation. (#1765)
Yong He
2021-02-17
Add `SampleGrad` overload for lod clamp. (#1711)
Yong He
2021-02-16
Fixes to get shader-object example working on CUDA (#1708)
Tim Foley
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