| Commit message (Collapse) | Author | Age |
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* Organize code better by splitting some big files
The basic change here is that the majority of the declarations in `slang-compiler.h` have been split out into a set of smaller and more focused files.
As a result, the implement of those declarations have been moved from `slang-compiler.cpp` and `slang.cpp` over to those new files when the proper home for code is obvious.
I have tried as much as possible to *not* make any edits to the code along the way, and just copy-paste declarations from one place to another as-is.
The exceptions I am aware of are:
* In some cases a function that used to be file-scope `static` was used by code that landed in two or more different `.cpp` files. In these cases, I changed the function to be non-`static` (removing the `_` prefix from its name, if it had one, per our naming conventions), and put a declaration for the function into the most appropriate header I could identify.
* I added a few comments in places where I saw ugly or unfortunate things in the code I was moving, and wanted to tag them with `TODO`s so we can hopefully get to them in the fullness of time.
* I added top-level comments to each of the new `.h` files that was introduced to try to explain the logic for what goes into that file.
* In cases where one of the new header files mostly existed to declare a single type, I sometimes added more detail to the doc comment on that type, to better explain the type and its role in the compiler (this is text that otherwise might have gone into the comment at the top leve lof the file, but I figured that the doc comment would have higher discoverability).
I expect that the most contentious choice here is that the `Session` class lands in `slang-global-session.h` while `slang-session.h` holds the `Linkage` class.
The names used in this change are consistent with how the relevant concepts in the public Slang API are named, and are consistent with how we *intend* to rename the classes themselves in time.
* format code
* fixup
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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This allows checking capabilities in any stage, needed specifically for
the hlsl_2018 capability which is defined for sm_5_1 and above. Stage
specific capabilities such as cs_5_1 would not find this in any stage
other than compute, so we need to restrict the check to only desired
stages.
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* format
* Minor test fixes
* enable checking cpp format in ci
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* Add WGSL as a target
This is required for #4807.
* C-like emitter: Allow the function header emission to be overloaded
WGSL-style function headers are pretty different from normal C-style headers:
Normal C-style headers:
ReturnType Func(...)
void VoidFunc(...)
WGSL-style headers:
fn Func(...) -> ReturnType
fn VoidFunc(...)
This change allows the header style to be overloaded, in order to accomodate WGSL-style
headers as required to resolve issue #4807, but retains normal C-style headers as the
default implementation.
[1] https://www.w3.org/TR/WGSL/#function-declaration-sec
* C-like emitter: Allow emission of switch case selectors to be overloaded
The C-like emitter will emit code like this:
switch(a.x)
{
case 0:
case 1:
{
...
} break;
...
}
This is not allowed in WGSL. Instead, selectors for cases that share a body must [1] be
separated by commas, like this:
switch(a.x)
{
case 0, 1:
{
...
} break;
...
}
To prepare for addressing issue #4807, this patch makes the emission of switch case
selectors overloadable.
[1] https://www.w3.org/TR/WGSL/#syntax-case_selectors
* C-like emitter: Support WGSL-style declarations
This patch helps to address issue 4807.
C-like languages declare variables like this:
i32 a;
WGSL declares variables like this:
var a : i32
The patch introduces overloads so that the forthcoming WGSL emitter can output WGSL-style
declarations, which helps to resolve #4807.
* C-like emitter: Support overloading of declarators
Unlike C-like languages, WGSL does not support the following types at the syntax level,
via declarators:
- arrays
- pointers
- references
For this reason, this patch introduces support for overloading the declarator emitter,
in order to help address issue #4807.
C-like languages:
int a[3]; // Array-ness of type is mixed into the "declarator"
WGSL:
var a : array<int, 3>; // Array-ness of type is part of the... type_specifier!
* C-like emitter: Allow struct declaration separator to be overridden
C-like languages use ';' as a separator, and languages like e.g. WGSL use ','.
This change prepares for addressing issue #4807.
* C-like emitter: Allow overriding of whether pointer-like syntax is necessary
Things like e.g. structured buffers map to "ptr-to-array" in WGSL, but ptr-typed
expressions don't always need C-style pointer-like syntax.
Therefore, make it overrideable whether or not such syntax is emitted in various cases in
order to address #4807.
* C-like emitter: Emit parenthesis to avoid warning about & and + precedence
This helps with #4807 because WGSL compilers (e.g. Tint) treat absence of parenthesis as
an error.
* C-like emitter: Add hook for emitting struct field attributes
WGSL requires @align attributes to specify explicit field alignment in certain cases.
Thus, this patch prepares for addressing #4807.
* C-like emitter: Add hook for emitting global param types
Declarations of structured buffers map to global array declarations in WGSL.
However, in all other cases such as when structured buffers are used in operands, their
types map to *ptr*-to-array.
This patch makes it possible for the WGSL back-end to say that structured buffers
generally map to "ptr-to-array" types, but still have a special case of just "array" when
declaring the global shader parameter.
Thus, this patch helps with addressing #4807.
* IR lowering: Use std140 for WGSL uniform buffers
This patch just cuts out some logic that prevented std140 to be chosen for WGSL uniform
buffers.
Note that WGSL buffers in the uniform address space is not quite std140, but for now it's
close enough to avoid compile issues.
Later on, a custom layout should be created for WGSL uniform buffers.
When that's done, this change will be revisited, but for now it helps to resolve #4807.
* Don't emit line directives in WGSL by default
WGSL does not support line directives [1].
The plan currently seems to be to instead support source-map [2].
This is part of addressing issue #4807.
[1] https://github.com/gpuweb/gpuweb/issues/606
[2] https://github.com/mozilla/source-map
* WGSL IR legalization: Map SV's
The implementation closely follows the cooresponding one for Metal.
Supported:
- DispatchThreadID
- GroupID
- GroupThreadID
- GroupThreadID
Unsupported:
- GSInstanceID
This is not complete, but it helps to address #4807.
* WGSL emitter: Add support for basic language constructs
A lot of the basics are added in order to generate correct WGSL code for basic Slang language constructs.
This addresses issue #4807.
This adds support for at least the following:
- statments
- if statements
- ternary operator
- while statement
- for statements
- variable declarations
- switch statements
- Note: Slang may emit non-constant case expressions, see issue 4834
- literals
- integer literals
- u?int[16|32|64]_t
- float and half literals
- bool literals
- vector literals and splatting (e.g 1.xxx)
- function definitions
- assignments
- +=, *=, /=
- array assignments
- vector assignments/updates
- swizzles of other vectors
- from matrix rows ('m[i]' notation)
- from matrix cols (using swizzle notation, e.g 'm._11_12_13')
- matrix assignments/updates
- to rows ('m[i]' notation)
- to cols (using swizzle notation, e.g 'm._11_12_13')
- declarations
- arrays
[1] https://www.w3.org/TR/WGSL/#syntax-switch_body
* Add some WGSL capabilities
This patch registers some WGSL capabilities required to pass many of the initial compute
shader compile tests.
Many capabilities still remain to be added -- this is just an initial set to help resolve
issue #4807.
- asint
- min and max
- cos and sin
- all and any
* WGSL and C-like emitters: Add hack to bitcast case expression
In WGSL, the switch condition and case types must match.
https://www.w3.org/TR/WGSL/#switch-statement
Slang currently allows these types to mismatch, as pointed out in #4921.
Issue #4921 should eventually be addressed in the front-end by a patch like [1].
However, at the moment that would break Falcor tests.
Thus, this patch temporarily works around the issue in the WGSL emitter only in order to
help resolve #4807.
In the future, the Falcor tests should be fixed, this patch should be dropped and [1]
should be merged instead.
[1] a32156ef52f43b8503b2c77f2f1d51220ab9bdea
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* Allow capabilities to be used with `[shader("...")]`
Fixes: #4917
Changes:
1. Allow using capabilities instead of `Stage`s with `EntryPointAttribute`.
2. When resolving capabilities for an entrypoint+profile (per entrypoint) in `resolveStageOfProfileWithEntryPoint` add our `EntryPointAttribute` and resolved capability
3. Added tests and some capabilities related clean-up
* fix a warning made by a mistake in syntax
* change fineStageByName to assume it is passed a stage without a '_'
* test with and without prefix '_'
* cleanup some profiles and reprisentation to work better with 'Stage' and 'Profile'
This use case is why we need to clean all profile-usage into `CapabilityName`s directly.
* change how we compare
* only change profiles
* let all capabilities be resolved by 'shader' profile for now
* fix warning checks I accidently broke
* meshshading_internal to _meshshading
---------
Co-authored-by: Yong He <yonghe@outlook.com>
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* Move the file public header files to `include` dir
Close the issue (#4635).
Move the following headers files to a `include` dir
located at root dir of slang repo:
slang-com-helper.h -> include/slang-com-helper.h
slang-com-ptr.h -> include/slang-com-ptr.h
slang-gfx.h -> include/slang-gfx.h
slang.h -> include/slang.h
Change cmake/SlangTarget.cmake to add include path to
every target, and change the source file to use
"#include <slang.h>" to include the public headers.
The source code update is by the script like follow:
```
fileNames_slang=$(grep -r "\".*slang\.h\"" source/ -l)
for fileName in "${fileNames_slang[@]}"
do
echo "$fileName"
sed -i "s/\".*slang\.h\"/\"slang\.h\"/" $fileName
done
```
* Fix the test issues
* Fix cpu test issues by adding include seach path
* Update cmake to not add include path for every target
Also change "#include <slang.h>" to "include "slang.h" " to
make the coding style consistent with other slang code.
* Change public include to private include for unit-test and slang-glslang
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'raytracing' and 'texture-footprint' tests
fixed texture-footprint bug
changed when we emit raytracing/rayquery extensions with glsl backend (to reduce incorrect extension emitting)
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* SPIRV `Block` decoration fixes.
- SPIRV does not allow duplicate `Block` decorations. So we shouldn't be generating them.
- Also fixes duplication of OpName.
- SPIRV and HLSL do not allow ConstantBuffer with trailing unsized arrays. Added a check in the front-end against such code.
* Convert failing cross-compile tests to filecheck.
---------
Co-authored-by: Jay Kwak <82421531+jkwak-work@users.noreply.github.com>
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* Capability type checking.
* Fix.
---------
Co-authored-by: Yong He <yhe@nvidia.com>
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* Add type layout for structured buffer
* Default to generating spirv directly
* vk test for compute simple
* Add spirv-dis as a downstream compiler
* Emit Array types in SPIR-V
* makevector for spirv
* Dump whole spirv module on validation failure
* register array types
todo, use emitTypeInst
* Neater formatting for unhandled inst printing
* break out emitCompositeConstruct
* Correct array type generation
* neaten
* Allow getElement for vector
* Remove unused
* Allow predicating target intrinsics on types
* Consider functions with intrinsics to have definitions
We need to specialize these if they are predicated on types
* Correct array type generation
* makeArray for spir-v
* replace getElement with getElementPtr for spirv
* Correct translation of field access for spirv
* Push layouts to types for spirv
* Spirv intrinsics * operator now makes a pointer
* Add structured buffer of struct test
* Preserve type layout in spirv structured buffer legalization
* neaten
* makeVectorFromScalar for SPIRV
* placeholder for layouts on param groups
* More type safe spirv op construction
* Know that constants and types only go in one section
* Remove emitTypeInst
* Add todo for spirv sampling
* Add links to spirv documentation on emit functions
* OpTypeImage support for SPIR-V
* Add simpler texture test for spirv
* s/spirv_direct/spirv/g
* Allow several string literals in target_intrinsic
* Handle global params without a var layour for SPIR-V
For example groupshared vars
* uint spirv asm type
* Add todo for isDefinition
It is currently too broad
* Some atomic op spirv intrinsics
* Strip ConstantBuffer wrappers for spirv
* Add todo for matrix annotations
* Do not associate decorations insts with spirv counterparts
* Correct entry point parameter generation
* Spelling
* Assert that fieldAddress is returning a pointer
* Add error for existential type layout getting to spir-v emit
* Add IRTupleTypeLayout
Unused so far
* Allow getElementPtr to work with vectors
* Correct target name in test
* Hide default spirv direct behind a premake option --default-spirv-direct=true
* Do not insert space at start of intrinsic def
* Correct asm rendering in tests
* remove redundant option
* Emit directly from direct test
* Add source language options for spirv-dis
* Add comments to spirv dis
* Add dead debug print for before spirv module
* Correct asm rendering in tests
* s/spirv_direct/spirv/g
* Only specialize intrinsic functions with predicates
* regenerate vs projects
* squash warnings
* squash warnings
* remove duplication
* Silence warnings from msvc
* squash warnings
* Overload for zero sized array
* More msvc warnings
* warnings
* Add spirv-tools to path for tests
* Do not be specific about dxc version for diag test
* Normalize line endings from spirv-dis
* Correct filecheck matches
* Temporarily disable two spirv tests
Failing on CI, undebuggable hang :/
* Do not emit storage class more than once for spirv snippet
* Do not pass spir-v to spirv-dis by stdin
* Do not get spirv-dis output via stream, use file
* normalize file endings in spirv-dis output
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* WIP CommandOptions
* Fix some output issues.
* Simplify word wrapping.
* Add file extensions.
* Change how lookup takes place.
Add appendSplit functions to StringUtil.
Make Categories hold the index range of their options.
* Small improvement.
* Lookup with partial option names.
* Associate user values.
* Encoding flags in the name.
* Refactor setting up of command options.
* Use CommandOptions in slang-options.
* Remove old help text.
* Cache the CommandOptions on the Session.
* Range checking.
Fix bug in the Options handling.
* Extra checks for validity.
* Get categories directly.
* Slight improvements over output.
* Added NameValue types.
* Fix typo.
Remove some now unused diagnostics.
Fix diagnostic in testing, as output has changed.
* Add minimal usage message.
* Remove platform executable extension from diagnostics output.
* Some improvements around getting names from NameValue types.
* Improve some option descriptions.
* Small fixes.
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Use enum types and specify backing rather than use typedefs so as to get enum type safety.
* Add version of TextureFlavor that uses internal types.
Co-authored-by: Yong He <yonghe@outlook.com>
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* Use "capability" system to select VKRT extension
Slang currently supports translation of ray tracing shader code to Vulkan GLSL code that uses the `GL_NV_ray_tracing` extension. A multi-vendor equivalent of that extension has been released as `GL_EXT_ray_tracing` and we want Slang to support that extension as well.
At the simplest, making the change from one extension to the other is just a matter of changing a few strings, since it does not appear that anything of significance was changed at the GLSL level (or even in SPIR-V). Where this gets trickier is when we have users who want us to support *both* extensions, and to be able to switch between them.
The solution we've implemented here more or less amounts to:
* If you don't tell the compiler which extension to use, it will default to `GL_EXT_ray_tracing` (the newer multi-vendor one).
* If you explicitly want the older extension, you can opt into it using the `-profile` option or via a new API for explicitly adding capabilities to your target.
Making that work required a few different kinds of changes:
* The options parsing and public API needed ways to add optional capabilities to a target.
* During GLSL code emit, we can check the capabilities that were added to the target to see if the `GL_NV_ray_tracing` extension was explicitly enabled and, if not, default to using the `GL_EXT_ray_tracing` names for things. This step is needed because some of the modifiers/attributes involved in the extension have to be handled explicitly in the code generator rather than implicitly as part of mapping intrinsic functions.
* We add two different translations to the relevant operatiosn in the stdlib, one marked with each of the extensions. If profile/capability-based overload resolution can be relied on to pick the right one, this should Just Work.
* Next, a bunch of work had to go into making capability-based overloading Just Work for the purposes of this change. There's been a nearly complete reworking of the implementation of `CapabilitySet` here to make it more suitable for our needs.
* The tests that were using ray tracing translation for Vulkan needed to be updated. For some of them I updated their baselines to use `GL_EXT_ray_tracing` so that they can test the new path. For others, I updated the command line for the test case so that it explicitly opts into using `GL_NV_ray_tracing`. The result is that we have some coverage of each extension. I would have liked to have each test run in both modes, but our pass-through glslang support doesn't support `-D` options, so I couldn't take that step easily.
This change does *not* add support for `GL_EXT_ray_query`, the extension that supports "DXR 1.1" style queries under Vulkan. Adding support for that extension should hopefully be a smaller step because it doesn't have the same multiple-extensions issue.
This change does *not* address a lot of possible avenues for improvement or cleanup around the capability system. It focuses only on those changes that are necessary to make the ray tracing feature work and leaves the rest for future work.
* fixup: infinite loop
* Comment-only change to retrigger TC build
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* * Fix output in slang repro command line
* Profile uses lowerCamel method names (had mix of upper and lower)
* Rename slang-serialize-state/SerializeStateUtil to slang-repro and ReproUtil.
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* WIP: Doing texing using slangs lexer for cpp-extractor
* Node tree for C++ extraction.
* Bug fixing.
Add dump of hierarchy.
* First pass at extracting fields.
* Parse template types.
* Use diagnostics defs for C++ extractor.
* Simplify Diagnostic Defs.
* Remove the brace stack.
* Added IdentifierLookup.
* Add handling for >> style template close.
* Improved identifier handling/keywords.
* Added ability to check if reader is at cursor position.
* Handling of an unspecified root type.
* Parsing code comments.
Tidy up some parsing - to use advanceIf functions more.
* Improve path handling.
* Fixes around changes to Path interface.
* Working Range, Type and Scope header.
* Extract the middle part of marker and put in output. Gives more flexibility at macro injection, and in class definitions.
* Split DERIVED types into it's own macro, to provide way to generate for derived types.
* Fix clang/g++ compile issue.
* Tabs -> spaces.
* Fix small bug in getFileNameWithoutExt
* Small improvement around naming.
Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>
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* WIP add support for __spirv_version .
* Added IRRequireSPIRVVersionDecoration
* SPIR-V version passed to glslang.
Enable VK wave tests.
Split ExtensionTracker out, so can be cast and used externally to emit.
Added SourceResult.
* Fix warning on Clang.
* Missing hlsl.meta.h
* Refactor communication/parsing of __spirv_version with glslang.
* Fix some debug typos.
Be more precise in handling of substring handling.
* Make glslang forwards and backwards binary compatible.
* Small comment improvements.
* Added slang-spirv-target-info.h/cpp
* Fix for major/minor on gcc.
* Another fix for gcc/clang.
* VS projects include slang-spirv-target-info.h/cpp
* Removed SPIRVTargetInfo
Added SemanticVersion.
Don't bother with passing a target to glslang. Should be separate from 'version'.
* Renamed slang-emit-glsl-extension-tracker.cpp/.h -> slang-glsl-extension-tracker.cpp/.h
Fixed some VS project issues.
* Fix a comment.
* Added slang-semantic-version.cpp/.h
* Added slang-glsl-extension-tracker.cpp/.h
* Added split that can check for input has all been parsed.
* Fix problem on x86 win build.
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* WIP add support for __spirv_version .
* Added IRRequireSPIRVVersionDecoration
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* CPPCompiler -> DownstreamCompiler
* Added DownstreamCompileResult to start abstraction such that we don't need files.
* * Split out slang-blob.cpp
* Made CompileResult hold a DownstreamCompileResult - for access to binary or ISlangSharedLibrary
* Keep temporary files in scope.
* Add a hash to the hex dump stream.
* Move all file tracking into DownstreamCompiler.
* WIP support for nvrtc.
* WIP: Adding support for nvrtc compiler.
Adding enum types, wiring up the nvrtc into slang.
* Fix remaining CPPCompiler references.
* Fix order issue on target string matching.
* Use ISlangSharedLibrary for nvrtc.
* Use DownstreamCompiler for nvrtc.
* WIP first pass at compilation win nvrtc.
* Added testing if file is on file system into CommandLineDownstreamCompiler.
Added sourceContentsPath.
* Make test cuda-compile.cu work by just compiling not comparing output.
* Genearlize DownstreamCompiler usage.
* Fix warning on clang.
* Remove CompilerType from DownstreamCompiler.
* Use DownstreamCompiler interface for all compilers.
NOTE for FXC, DXC and GLSLANG this doesn't mean using 'compile' - it's still extracting functions from shared library.
* Replace DownstreamCompiler::SourceType -> SlangSourceLanguage
* Replace _canCompile with something data driven.
* Fix compiling on gcc/clang for DownstreamCompiler.
* Moved some text conversions into DownstreamCompiler.
* Fix problem on non-vc builds with not having return on locateCompilers for VS.
* Change so no warning for code not reachable on locateCompilers for vs.
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* CPPCompiler -> DownstreamCompiler
* Added DownstreamCompileResult to start abstraction such that we don't need files.
* * Split out slang-blob.cpp
* Made CompileResult hold a DownstreamCompileResult - for access to binary or ISlangSharedLibrary
* Keep temporary files in scope.
* Add a hash to the hex dump stream.
* Move all file tracking into DownstreamCompiler.
* WIP support for nvrtc.
* WIP: Adding support for nvrtc compiler.
Adding enum types, wiring up the nvrtc into slang.
* Fix remaining CPPCompiler references.
* Fix order issue on target string matching.
* Use ISlangSharedLibrary for nvrtc.
* Use DownstreamCompiler for nvrtc.
* WIP first pass at compilation win nvrtc.
* Added testing if file is on file system into CommandLineDownstreamCompiler.
Added sourceContentsPath.
* Make test cuda-compile.cu work by just compiling not comparing output.
* Fix warning on clang.
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* WIP setting downstream compiler.
* Setting default downstream compiler for a source type.
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* Added feature to repro manifest of approximation of command line that was used.
* Add missing slang-options.h
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* WIP: Adding support for C/C++ compilation to slang API.
* Removed BackEndType in test harness -> use SlangPassThrough to identify backends
Only require stage for targets that require it.
Detection of all different backends.
* Windows/Unix create temporary filename.
* WIP: Output CPU binaries.
* Added a pass-through c/c++ test.
* Compile C++/C and store in temporary file.
* Read the binary back into memory.
* Set debug info and optimization flags for C/C++.
Make the CPPCompiler debug/optimization levels match slangs.
* Handling of include paths and math precision.
* Dumping c++/c source and exe/shared library.
* Put hex dump into own util.
* End to end pass through c compilation test.
* WIP: Simple execute test working on Linux/Unix.
* Fix typo on linux.
* WIP: To compile slang to cpp shared library. Report backend compiler errors.
* Compiles slang -> cpp and loads as shared library.
* Fix problem on c-cross-compile test because prelude is now included with <> quotes.
* Run slang generated cpp code - using hard coded data.
* Added cpp-execute-simple, and test output.
* Fix warning that broke win32 build.
* Fix compilation problem on osx.
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* Prefixing source files in source/slang with slang-
* Prefix source in source/slang with slang- prefix.
* Rename core source files with slang- prefix.
* Update project files.
* Fix problems from automatic merge.
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