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Making it easier to work with shaders
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slang-ir.cpp
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Author
Age
*
`reinterpret` and 16-bit value packing. (#1933)
Yong He
2021-09-09
*
Further implementation of SPIRV direct emit. (#1920)
Yong He
2021-08-12
*
Fix CUDA vector layout logic. (#1879)
Yong He
2021-06-09
*
Various fixes to CUDA backend. (#1877)
Yong He
2021-06-08
*
Update `model-viewer` example and fixing compiler bugs. (#1795)
Yong He
2021-04-16
*
Append proper suffixes to 16-bit literals for GLSL (#1767)
Tim Foley
2021-03-26
*
More #line improvements (#1713)
jsmall-nvidia
2021-02-17
*
Add an accessor for IRInst opcode (#1707)
Tim Foley
2021-02-16
*
Initial implementation of interface conjunctions (#1691)
Tim Foley
2021-02-05
*
Use "capability" system to select VKRT extension (#1647)
Tim Foley
2021-01-05
*
Add first steps toward a "capability" system (#1636)
Tim Foley
2020-12-11
*
Unify handling of static and dynamic dispatch for interfaces (#1612)
Tim Foley
2020-11-19
*
Use integer RTTI/witness handles in existential tuples. (#1598)
Yong He
2020-11-10
*
Specialize witness table lookups. (#1596)
Yong He
2020-11-06
*
Improve insertion location for "hoistable" instructions (#1593)
Tim Foley
2020-11-04
*
Generate `switch` based dynamic dispatch logic. (#1591)
Yong He
2020-10-29
*
Bottleneck interface dispatch calls through a single function. (#1584)
Yong He
2020-10-20
*
Support CUDA bindless texture in dynamic dispatch code. (#1575)
Yong He
2020-10-09
*
Handle partial existential parameter type specialization. (#1568)
Yong He
2020-10-04
*
Enable all dynamic dispatch tests on CUDA. (#1552)
Yong He
2020-09-21
*
Allow existential types in `StructuredBuffer` element type. (#1536)
Yong He
2020-09-10
*
Add a pass to support resource return values (#1537)
Tim Foley
2020-09-10
*
Allow mixing unspecialized and specialized existential parameters. (#1533)
Yong He
2020-09-04
*
Enable lower-generics pass universally. (#1518)
Yong He
2020-08-28
*
Support initializing an existential value from a generic value. (#1503)
Yong He
2020-08-18
*
GPU Foreach Loop (#1498)
Dietrich Geisler
2020-08-17
*
IR support for Tuple types. (#1492)
Yong He
2020-08-13
*
AnyValue packing/unpacking pass. (#1480)
Yong He
2020-08-07
*
`AnyValue` based dynamic dispatch code gen (#1477)
Yong He
2020-08-05
*
Add [anyValueSize] attribute to interfaces and propagate that in the IR. (#1469)
Yong He
2020-07-31
*
Fix issues arising around DXR 1.1 RayQuery usage (#1468)
Tim Foley
2020-07-31
*
Ensure labels are dumped in `lower-to-ir` (#1459)
Yong He
2020-07-24
*
Run SSA pass to clean up temporary variables during generics lowering. (#1447)
Yong He
2020-07-23
*
Refactor lower-generics pass into separate subpasses. (#1442)
Yong He
2020-07-15
*
Dynamic code gen for functions returning generic types. (#1439)
Yong He
2020-07-13
*
CUDA/CPU varying compute inputs as IR pass (#1438)
Tim Foley
2020-07-10
*
Dynamic code gen for generic local variables. (#1434)
Yong He
2020-07-10
*
Add support for global uniform shader parameters (#1433)
Tim Foley
2020-07-08
*
remove ThisPointerDecoration, generate IRInterfaceType in one pass
Yong He
2020-06-25
*
Remove interfaceType operand from lookup_witness_method inst
Yong He
2020-06-25
*
Partial fixes to code review comments
Yong He
2020-06-25
*
Dynamic dispatch for generic interface requirements.
Yong He
2020-06-24
*
Dynamic dipatch non-static functions.
Yong He
2020-06-17
*
Generate dynamic C++ code for the minimal test case. (#1391)
Yong He
2020-06-17
*
Generate IRType for interfaces, and reference them as `operand[0]` in IRWitne...
Yong He
2020-06-15
*
ASTNodes use MemoryArena (#1376)
jsmall-nvidia
2020-06-05
*
Feature/ast syntax standard (#1360)
jsmall-nvidia
2020-05-29
*
Synthesize "active mask" for CUDA (#1352)
Tim Foley
2020-05-26
*
Improvements around hashing (#1355)
jsmall-nvidia
2020-05-26
*
Enhanced C++ extractor (#1340)
jsmall-nvidia
2020-05-07
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