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path: root/source/slang/slang-ir-vk-invert-y.cpp
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2025-01-07Lower varying parameters as pointers instead of SSA values. (#5919)Yong He
* Add executable test on matrix-typed vertex input. * Fix emit logic of matrix layout qualifier. * Pass fragment shader varying input by constref to allow EvaluateAttributeAtCentroid etc. to be implemented correctly.
2024-12-05Make fvk-invert-y work on mesh shader ouptuts. (#5760)Yong He
Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
2024-10-29formatEllie Hermaszewska
* format * Minor test fixes * enable checking cpp format in ci
2024-03-11Add `-fvk-use-dx-position-w` and fix ExecutionMode ordering for geometry ↵Yong He
shaders. (#3731) * Add `-fvk-use-dx-position-w`. * Fix ordering of OutputVertices and output primitive type decoration in spirv. * Fix. * fix * Fix. * Move test around.
2023-07-21Add support for `-fvk-invert-y`. (#3012)Yong He
Co-authored-by: Yong He <yhe@nvidia.com>