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path: root/source/slang/slang-ir-lower-buffer-element-type.cpp
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* Refactor compiler option representations. (#3598)Yong He2024-02-20
* Add per-buffer data layout control. (#3551)Yong He2024-02-05
* [SPIRV] Support `globallycoherent` and `[vk::index()]`. (#3488)Yong He2024-01-24
* Add SPIRV intrinsics for ShaderExecutionReordering and RW/Buffer. (#3252)Yong He2023-10-02
* [Direct SPIRV]: ray tracing pipeline intrinsics. (#3244)Yong He2023-09-28
* Various SPIRV fixes. (#3231)Yong He2023-09-27
* Misc SPIRV fixes. (#3220)Yong He2023-09-21
* Use target-dependent pointer size in natural layout. (#3210)Yong He2023-09-18
* Fix GLSL code gen around RayQuery and HitObject types. (#3173)Yong He2023-09-01
* Add SPIRV atomics intrinsics and fix buffer layout lowering. (#3170)Yong He2023-08-31
* Misc. SPIRV Fixes, Part 2. (#3147)Yong He2023-08-24
* Lower all ByteAddressBuffer uses for SPIRV. (#3143)Yong He2023-08-23
* Create storage types of different layouts for SPIRV emit. (#3116)Yong He2023-08-17
* Support per field matrix layout (#3101)Yong He2023-08-14