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Making it easier to work with shaders
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slang-ir-loop-unroll.cpp
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2024-10-29
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Ellie Hermaszewska
2024-09-18
Report AD checkpoint contexts (#5058)
venkataram-nv
2024-02-20
Refactor compiler option representations. (#3598)
Yong He
2023-12-15
Add ConstBufferPointer::subscript. (#3415)
Yong He
2023-10-11
Small warnings and bugs (#3272)
Ellie Hermaszewska
2023-10-05
Various AD Fixes (#3263)
Sai Praveen Bangaru
2023-10-04
SPIRV compiler performance fixes. (#3258)
Yong He
2023-08-25
Fix various issues with trivial loops (#3149)
Sai Praveen Bangaru
2023-08-17
Be more careful about merge blocks during loop inversion (#3136)
Ellie Hermaszewska
2023-07-11
Add perf benchmark utility. (#2977)
Yong He
2023-06-29
Apply SCCP on global scope before unrolling loops. (#2952)
Yong He
2023-05-10
Generate faster derivative for div by const operations. (#2877)
Yong He
2023-04-25
Dictionary using lowerCamel (#2835)
jsmall-nvidia
2023-04-21
Refactor checkpointing policy and availability pass. (#2826)
Yong He
2023-03-22
Type legalization and autodiff bug fixes. (#2722)
Yong He
2023-02-27
More fixes for reverse-mode on complicated loops (#2675)
Sai Praveen Bangaru
2023-02-24
More control flow simplifications. (#2673)
Yong He
2023-02-16
Remove `SharedIRBuilder`. (#2657)
Yong He
2023-02-13
Eliminate `continue` to allow unrolling any loops. (#2645)
Yong He
2023-02-13
Add Loop Unrolling Pass. (#2644)
Yong He