| Commit message (Collapse) | Author | Age |
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Prior to this change, the Slang IR used a single opcode
(`kIROp_Undefined`) to encode all cases of undefined values. The
particular motivation for this change was a need to distinguish those
undefined values that represent a load from an uninitialized memory
location versus other sorts of undefined values. If transforming a
variable into SSA form results in `undefined` values in cases where the
a `load` was executed without a prior `store`, that represents an error
on the programmer's part, and should be diagnosed. However, other cases
of undefined values can arise during program transformation and
optimization, and should not typically result in diagnostics being
emitted.
While it was not the original motivation for this change, it is also
worth noting that the LLVM project has transitioned from initially using
only a single `undef` instruction to having a more nuanced model, and
the same factors that motivated their shift also apply to the Slang IR.
Counter-intuitively, the semantics of undefined values actually need to
be carefully defined.
Concretely, this change splits the pre-existing `undefined` opcode into
two sub-cases:
- `kIROp_LoadFromUninitializedMemory`, to represent the case of loading
from a memory location (such as a local variable) that has not been
initialized.
- `kIROp_Poison`, corresponding to the LLVM `poison` value.
Our poison instruction is intended to have semantics comparable to
LLVM's equivalent. Conceptually, any operation that is invoked with a
poison value as input will (with a few exceptions) produce a poison
value as output. One can think of the behavior of `poison` as similar to
how not-a-number values propagate in floating-point computations: by
default they "infect" the result of any computation they are involved
in. This semantic choice helps to ensure that many optimizations end up
being correct in the presence of undefined values, even if they did not
specifically account for them.
The `kIROp_LoadFromUninitializedMemory` case is comparable to the
combination of `freeze` and `undef` in LLVM. An LLVM `undef` value has
semantics that allow *each* use of that value to be replaced with a
*different* arbitrary value; these semantics cause many optimizations to
only be correct in the absence of undefined values. An LLVM `freeze`
instruction can take an undefined value as input, and produces a single
value that is still arbitrary, but must be consistent across all uses.
The latter semantics are what we want, since a given `load` from an
uninitialized memory location will yield an arbitrary-but-fixed value.
Note that we intentionally do not have a direct analogue to LLVM's
`undef` instruction, because of the way that `undef` causes so many
complications when trying to write optimizations.
We also do not add a `kIROp_Freeze` instruction in this change, but that
is simply because we currently have no need for it.
Existing code that was creating `IRUndefined` values has been updated to
create either `IRPoison` or `IRLoadFromUninitializedMemory` values, as
appropriate to the use case. Code that was checking for the
`kIROp_Undefined` opcode has been updated to either check for both of
the new opcodes (in the case of `switch` statements), or to use
`as<IRUndefined>` to perform a dynamic cast to the common base type of
the two new instructions.
Note that this change does not alter the way that instructions
representing undefined values are typically emitted as ordinary
instructions in the block that produces an undefined value. While
emitting `IRLoadFromUninitializedMemory` as an ordinary instruction is
exactly what we want, the `IRPoison` case would actually be better
represented in Slang IR as a "hoistable" instruction, so that there
would only be a singular `poison` value of each type. Changing
`IRPoison` to be hoistable would be a good follow-up change, but might
run into more challenges depending on what assumptions (if any) the
codebase is making about where undefined values get emitted.
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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Closes #7606.
When Slang compile for a bindful target, we will run the resource type
legalization pass to hoist resource typed struct fields outside of the
struct type and define them as global parameters and passing them around
via dedicated function parameters.
When we compile for a bindless target, we don't run this pass.
However, Metal is a hybrid bindful and bindless target. We need to run
type legalization for the constant buffer, but skip type legalization
for parameter block.
The previous attempt to support this behavior is to hack the type
legalization pass to return `LegalVal::simple` when it sees a
`ParameterBlock<T>`. However, whenever the code is accessing
`parameterBlock.someNestedField`, the type of the nested field may get a
`LegalType::tuple`, and now we will run into inconsistent scenarios
where we have a `LegalVal::simple` on the operand val, and but the
legalization logic is expecting that val to be a `LegalType::tuple`.
This breaks a lot of assumptions and invariants in the type legalization
pass, resulting unstable/fragile behavior.
To systematically solve this problem, this change generalizes the
existing legalize buffer element type pass to translate
`ParameterBlock<Texture2D>` (and similar cases) to
`ParameterBlock<Texture2D.Handle>`. So that such parameter block will
always be legalized to `LegalType:::simple` during type legalization,
and we will never run into any inconsistent cases. This allowed us to
get rid of the hacky logic in the type legalization pass to try to
workaround the inconsistencies.
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Note that while this change touched a large numer of files, there are no
changes to functionality being made here. The only things being done are
renaming various symbols and, in a few cases, updating or adding
comments for consistency with the new names.
The core of the naming changes are:
* Most things named to refer to `OutType` (e.g., `IROutType`,
`IRBuilder::getOutType()`, etc.) have been consistently renamed to refer
to `OutParamType`, to emphasize that the relevant AST/IR node types are
only intended for use to represent `out` parameters.
* The same change as described above for `OutType` is also made for
`RefType`, which becomes `RefParamType` in most cases. One mess that
this exposes is the way that the `ExplicitRef<T>` type in the core
module currently lowers to `IRRefParamType`. This change sticks to the
rule of not making functional changes, so that mess is left as-is for
now.
* Names referring to `InOutType` have been changed to instead refer to
`BorrowInOutType`. The intention with this naming change is to emphasize
that the Slang rules for `inout` are semantically those of a borrow (or
at least our interpretation of what a borrow means).
* Names referring to `ConstRefType` have been changed to instead refer
to `BorrowInType`. This change starts work on clarifying that the
existing `__constref` modifier was never intended to be a read-only
analogue of `__ref`, and instead is the input-only analogue of `inout`.
* The `ParameterDirection` enum type has been changed to
`ParamPassingMode`, to reflect the fact that the concept of "direction"
fails to capture what is actually being encoded, particularly once we
have modes beyond simple `in`/`out`/`inout`.
While this change does not alter behavior in any case (the user-exposed
Slang language is unchanged), it is intended to set up subsequence
changes that will work to make the handling of these types in the
compiler more nuanced and correct. Breaking this part of the change out
separately is primarily motivated by a desire to minimize the effort for
reviewers.
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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packing/unpacking. (#8526)
Part of the effort to improve the performance of generated SPIRV code.
The existing lower-buffer-element-type pass works by loading the entire
buffer element content from memory, and translate it to logical type
stored in a local variable at the earliest reference of a buffer handle.
This means that is can generate inefficient code that reads more than
necessary.
Consider this example:
```
struct BigStruct { bool values[1024]; }
ConstantBuffer<BigStruct> cb;
void test(BigStruct v)
{
if (v.values[0]) { printf("ok"); }
}
[numthreads(1,1,1)]
void computeMain()
{
test(cb);
}
```
In IR, the `computeMain` function before lower-buffer-element-type pass
is something like following:
```
func test:
%v = param : BigStruct
%barr = fieldExtract(%v, "values")
%element = elementExtract(%barr, 0)
... // uses %element
func computeMain:
%v = load(cb)
call %test %v
```
The existing lower-buffer-element-type pass will rewrite the bool array
in `BigStruct` into `int` array so it is legal in SPIRV. However, it
does so by inserting the translation on the first `load` of the constant
buffer:
```
struct BigStruct_std430 {
int values[1024];
}
var cb : ConstantBuffer<BigStruct_std430>;
func computeMain:
%tmpVar : var<BigStruct>
call %unpackStorage(%tmpVar, cb)
%v : BigStruct = load %tmpVar
call %test %v
```
This means that the entire array will be loaded and translated to int,
before calling `test`, which only uses one element. It turns out that
the downstream compiler isn't always able to optimize out this
inefficient translation/copy.
This PR completely rewrites the way buffer-element-type lowering is
handled to avoid producing this inefficient code. It works in two parts:
first we turn on the `transformParamsToConstRef` pass for SPIRV target
as well, so we will translate the `test` function to take the `v`
parameter as `constref`. The second part is a redesigned
buffer-element-type pass that defers the storage-type to logical-type
translation until a value is actually used by a `load` instruction.
In this example, after `transformParamsToConstRef`, the IR is:
```
func test:
%v = param : ConstRef<BigStruct>
%barr = fieldAddr(%v, "values")
%elementPtr = elementAddr(%barr, 0)
%element = load(%elementPtr)
... // uses %element
func computeMain:
call %test %cb
```
The new `buffer-element-type-lowering` pass will take this IR, and
insert translation at latest possible time across the entire call graph,
and translate the IR into:
```
func test:
%v = param : ConstRef<BigStruct_std430>
%barr = fieldAddr(%v, "values")
%elementPtr : ptr<int> = elementAddr(%barr, 0)
%element_int = load(%elementPtr)
%element = cast(%element_int) : %bool
... // uses %element
func computeMain:
call %test %cb
```
In this new IR, there is no longer a load and conversion of the entire
array.
See new comment in `slang-ir-lower-buffer-element-type.cpp` for more
details of how the pass works.
This PR also address many other issues surfaced by turning on
`transformParamsToConstRef` pass on SPIRV backend.
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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This fixes a type mismatch issue. See the generated cuda code
```cuda
struct Query_0
{
EmptyExample_0 query_0;
uint hasNonEmptyAbsorbingBoundary_0;
};
struct Query_1
{
uint hasNonEmptyAbsorbingBoundary_0;
};
struct GlobalParams_0
{
Query_0* gQuery_0;
RWStructuredBuffer<float3 > gInput_0;
RWStructuredBuffer<float> gOutput_0;
};
...
Query_1 _S4 = *globalParams_0->gQuery_0; // ==> type mismatch at call site!
```
**Root Cause:** During the empty type legalization pass in Slang's IR
processing, struct types were being optimized. e.g., `Query_0` →
`Query_1` with empty type removed), but this created an inconsistency:
**Function parameters were updated:** When Query_compute_0 function was
legalized, its parameter type was correctly updated from `Query_0` to
the optimized `Query_1`
**Global parameter types were NOT updated:** The
`ParameterBlock<Struct>` type in globalParams still referenced the old
`Query_0` type
The PR adds special handling for type operands in the `legalizeInst`
function. This triggers the legalization of the `StructType` from the
original `legalizeOperand` call site. The leaglized result will be saved
in the type-to-legal-type map and be re-used when the same type requires
legalization again (e.g. in the `IRFunc` as parameter)
Fixes: https://github.com/shader-slang/slang/issues/7905
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## Problem
When generic functions with debug variables were specialized with
concrete types containing non-debuggable fields (e.g.,
`StructuredBuffer`), the IR cloning process would create invalid
`DebugVar` instructions without checking if the substituted types
remained debuggable.
## Solution
This fix adds a defensive check in the legalization pass that removes
the debugVar created for the non-debuggable types.
---------
Co-authored-by: slangbot <ellieh+slangbot@nvidia.com>
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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Resolves #7628
Resolves: #8197
Primary Goals:
1. Add `Access` to pointer
2. AddressSpace::GroupShared support for pointers (SPIR-V)
3. Add `__getAddress()` to replace `&`
* `&` is not updated to `require(cpu)` since slangpy uses `&`. This
means we must: (1) merge PR; (2) replace `&` with `__getAddress()`; (3)
add `require(cpu)` to `&`
Changes:
* Added to `Ptr` the `Access` generic argument & logic (for
`Access::Read`).
* Moved the generic argument `AddressSpace` from `Ptr` to the end of the
type.
* Added pointer casting support between any `Ptr` as long as the
`AddressSpace` is the same
* Disallow globallycoherent T* and coherent T*
* Disallow const T*, T const*, and const T*
* Fixed .natvis display of `ConstantValue` `ValOperandNode`
* Support generic resolution of type-casted integers
* Added `VariablePointer` emitting for spirv + other minor logic needed
for groupshared pointers
Breaking Changes:
* Anyone using the `AddressSpace` of `Ptr` will now have to account for
the `Access` argument
* we disallow various syntax paired with `Ptr` and `T*`
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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* Add fkYAML submodule
* Generate slang-ir-inst-defs.h from slang-ir-inst-defs.yaml
* generate ir-inst-defs.h
* neaten things
* neaten inst def parser
* add rapidyaml submodule
* remove fkyaml
* remove fkyaml submodule
* remove use of ir-inst-defs.h
* format and warnings
* fix wasm build
* tidy
* remove rapidyaml
* Extend fiddle to allow custom splices in more places
* Use lua to describe ir insts
* fix
* neaten
* neaten
* neaten
* spelling
* neaten
* comment comment out assert
* merge
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With this PR, MapElement works for the following signatures:
- CoopMat<...>::MapElement(functype(...));
- CoopMat<...>::MapElement(capturing-lambda);
- CoopMat<...>::MapElement(not-capturing-lambda);
- Tuple<CoopMat<...>,...>::MapElement(functype(...));
- Tuple<CoopMat<...>,...>::MapElement(capturing-lambda);
- Tuple<CoopMat<...>,...>::MapElement(not-capturing-lambda);
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* void field rework
* move void cleanup pass earlier
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* Reapply "Eliminate empty struct on metal target (#6603)" (#6711)
This reverts commit bc9dc6557fc0cc3a4c0c2ff27e636940e361cf5d.
* Remove argument in make_struct call corresponding to void field
This is a follow-up of #6543, where we leave the VoidType field as it in
make_struct call during legalization pass.
So during cleaning_void IR pass, when we remove "VoidType" from struct,
we will have to also clean up the argument corresponding to the
"VoidType" field.
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This reverts commit b3deec2001ea34e20e9a6af8ddf5cf3866cafac0.
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* Eliminate empty struct on metal target
Close 6573.
We previously disabled the type legalization for ParameterBlock on
Metal, but Metal doesn't allow empty struct in the argument buffer
which is mapped from ParameterBlock, so we will need legalizeEmptyTypes
on Metal target.
* update test
* update function name
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Close #6541.
Previously in type legalization pass, we skip the VoidType field when call make_struct, however in some optimization pass we keep counting the VoidType field. We have to make this behavior consistently over all our codebase.
So in this change, we spot the make_struct call and leave VoidType field as it.
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* Allow partial specialization of existential arguments.
* Fix.
* Add test case for improved diagnostics.
* Fix compile error.
* Fix tests.
* Fix.
* Fix test.
* Fix compile issue.
* Fix typo.
* Address comment.
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Closes https://github.com/shader-slang/slang/issues/5751
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* Fix crash when handling uninitialized resource type
close #6328.
When declare a var with struct type, if the struct has a resource
type field and it doesn't provide explicit constructor, because
slang won't implicit construct such variable at declare site if user
doesn't explicitly call the initializer list, we should report the
resource type field uninitialized as an error to prevent future possible
crash when legalize any use of such variable.
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Propagate the kIROp_MemoryQualifierSetDecoration
memory decorations when converting from structures
to flat global resources
struct Tex
{
globallycoherent float4 bias = { 0.1, 0.3, 0.9, 1.5};
};
uniform Tex gTex;
should have the following code generated in GLSL:
coherent layout(rgba32f)
layout(binding = 2)
uniform image2D globalParams_gTex_tex_0;
This closes #6079
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* fix metal entry point global params
* address review comments, cleanup and test
* remove dead code
* undo accidental change
* address review comments and cleanup
* minor fix and cleanup
---------
Co-authored-by: Yong He <yonghe@outlook.com>
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* Inline global constants that contains opaque handles for legalization.
* Add diagnostics on opaque type global variables.
* Fix.
* Fix test.
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* Initial implementation of `ResourcePtr<T>`.
* Update docs
* Fix build error.
* Add more discussion.
* Update documentation.
* Update TOC.
* Fix.
* Fix.
* Add test case for custom `getResourceFromBindlessHandle`.
* Add namehint to generated descriptor heap param.
* Fix.
* Fix.
* format code
* Rename to `DescriptorHandle`, and add `T.Handle` alias.
* Fix compiler error.
* Fix.
* Fix build.
* Renames.
* Fix documentation.
* Documentation fix.
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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* Add datalayout for constant buffers.
* Fixes.
* Fix test.
* Fix glsl codegen.
* Update spirv-specific doc.
* Fix test.
* Fix binding in the presense of specialization constants.
* address comments.
* Add a test for constant buffer layout.
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* Move switch statement bodies to their own lines
* format
---------
Co-authored-by: Yong He <yonghe@outlook.com>
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* format
* Minor test fixes
* enable checking cpp format in ci
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* Use DebugDeclare instead of DebugValue.
* Avoid generating illegal SPIRV.
* Improve DebugLine output.
* Fix.
* Fix.
* Misc improvements.
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* Cleanup definition of `printf`.
* Fix.
* Fix spirv generation.
* Fix.
* enhance test.
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* Fix build warnings and treat warnings as error
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* Add options to speedup compilation.
* Fix.
* Plumb options to DCE pass.
* Revert debug change.
* Fix regressions.
* More optimizations.
* more cleanup and fixes.
* remove comment.
* Fixes.
* Another fix.
* Fix errors.
* Fix errors.
* Add comments.
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* Fix crash when generating debug info for geometry shaders.
* Fix.
* Fix source language field in DebugCompilationUnit.
* Fix.
* Emit DebugEntryPoint inst.
* Add trivial test.
* Cleanup.
* More cleanup.
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* [SPIRV] Add NonSemanticDebugInfo for step-through debugging.
* Fix.
* Fix.
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* Add `-fspv-reflect` support.
Closes #3462.
* Fix.
* Fix.
* Remove use of `SPV_GOOGLE_hlsl_functionality1`.
* Fix spirv validation error.
* Fix test.
* Update typename hints.
* Update commandline options doc.
* Remove superfluous empty lines.
---------
Co-authored-by: Yong He <yhe@nvidia.com>
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* Parameter binding and gfx fixes.
* Add diagnostics on entry point parameters.
* Fix.
---------
Co-authored-by: Yong He <yhe@nvidia.com>
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exporting type information (#3209)
* Initial: add a DiffTensor impl
* Auto-binding and diff tensor implementations now work
* Refactored diff-tensor implementation + added py-export for struct types
* Cleanup
* Update slang-ir-pytorch-cpp-binding.cpp
* Updated test names
* Update autodiff-data-flow.slang.expected
* Add more versions of load/store & default generic args for DiffTensorView.
* Add diagnostic for default generic arg and more tests
* Add more `[AutoPyBind]` tests
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* Misc. SPIRV Fixes, Part 2.
* Fix up.
* Fix.
* Add system smenatic values.
* 16 bit int and floats, matrix/vector reshape, bool ops.
* Fix.
* Fix.
* Allow push constant entry point params.
* entrypoint params.
* swizzleSet and swizzledStore.
* packoffset.
* string hash.
* Fix.
* Matrix arithmetics.
---------
Co-authored-by: Yong He <yhe@nvidia.com>
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* Simplify lookup.
* Various bug fixes.
* Report type dictionary size in perf benchmark.
* Remove type duplication.
* increase initial dict size.
* Bug fix.
* Fix bugs.
* Fixup.
* Revert type legalization looping.
* Fix specialization pass.
---------
Co-authored-by: Yong He <yhe@nvidia.com>
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Use scratchData on `IRInst` to replace HashSets.
* Update test results.
* Initialize scratchData.
* Update autodiff documentation.
* Use enum instead of bool.
---------
Co-authored-by: Yong He <yhe@nvidia.com>
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* Add perf benchmark utility.
* Update documentation.
* Fix.
* Fix doc.
---------
Co-authored-by: Yong He <yhe@nvidia.com>
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* Fix bug in legalizeFuncType that leads to invalid IR.
* Diagnose on functions that never returns when differentiate it.
---------
Co-authored-by: Yong He <yhe@nvidia.com>
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* Fix type legliazation missing child upon recreate.
* Fix.
---------
Co-authored-by: Yong He <yhe@nvidia.com>
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* #include an absolute path didn't work - because paths were taken to always be relative.
* WIP lowerCamel Dictionary.
* WIP more lowerCamel fixes for Dictionary.
* Add/Remove/Clear
* GetValue/Contains
* Fix tabs in dictionary.
Count -> getCount
* Fix fields with caps.
* Key -> key
Value -> value
Use m_ for members where appropriate.
Use lowerCamel in linked list.
* Some small fixes/improvements to Dictionary.
* Kick CI.
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* Emit simpler vector element access code
* Fix.
---------
Co-authored-by: Yong He <yhe@nvidia.com>
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