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Making it easier to work with shaders
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slang-ir-legalize-types.cpp
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2021-12-17
Cleanup refactoring work around the IR builder (#2061)
Theresa Foley
2021-09-14
Bring heterogeneous-hello-world back up to date. (#1935)
David Siher
2021-05-04
Add support for returning structures that contain opaque types (#1835)
Tim Foley
2021-04-29
Update gfx back-ends to handle static specialization (#1826)
Tim Foley
2021-04-01
Added compiler-core project (#1775)
jsmall-nvidia
2021-02-16
Add an accessor for IRInst opcode (#1707)
Tim Foley
2020-12-07
Fix a subtle bug introduced into type legalization (#1632)
Tim Foley
2020-12-07
"Shader Toy" example and related fixes (#1629)
Tim Foley
2020-11-19
Unify handling of static and dynamic dispatch for interfaces (#1612)
Tim Foley
2020-11-05
Refactor the flow of type legalization (#1594)
Tim Foley
2020-09-04
Allow mixing unspecialized and specialized existential parameters. (#1533)
Yong He
2020-03-02
Renamed UnownedStringSlice::size to getLength to make match String. (#1254)
jsmall-nvidia
2019-10-22
User IR-based layout for all IR steps (#1084)
Tim Foley
2019-10-17
Initial work on representing layout at IR level (#1079)
Tim Foley
2019-07-17
Change how global-scope constants are handled (#1001)
Tim Foley
2019-05-31
Use slang- prefix on slang compiler and core source (#973)
jsmall-nvidia