| Commit message (Collapse) | Author | Age |
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* format
* Minor test fixes
* enable checking cpp format in ci
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* Move the file public header files to `include` dir
Close the issue (#4635).
Move the following headers files to a `include` dir
located at root dir of slang repo:
slang-com-helper.h -> include/slang-com-helper.h
slang-com-ptr.h -> include/slang-com-ptr.h
slang-gfx.h -> include/slang-gfx.h
slang.h -> include/slang.h
Change cmake/SlangTarget.cmake to add include path to
every target, and change the source file to use
"#include <slang.h>" to include the public headers.
The source code update is by the script like follow:
```
fileNames_slang=$(grep -r "\".*slang\.h\"" source/ -l)
for fileName in "${fileNames_slang[@]}"
do
echo "$fileName"
sed -i "s/\".*slang\.h\"/\"slang\.h\"/" $fileName
done
```
* Fix the test issues
* Fix cpu test issues by adding include seach path
* Update cmake to not add include path for every target
Also change "#include <slang.h>" to "include "slang.h" " to
make the coding style consistent with other slang code.
* Change public include to private include for unit-test and slang-glslang
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* Add options to speedup compilation.
* Fix.
* Plumb options to DCE pass.
* Revert debug change.
* Fix regressions.
* More optimizations.
* more cleanup and fixes.
* remove comment.
* Fixes.
* Another fix.
* Fix errors.
* Fix errors.
* Add comments.
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* Force Inline if reftype
Fixes #3997.
If we are using a refType, we now ForceInline.
remarks:
1. Modifications were made in slang-ir-glsl-legalize to change how we translate GlobalParam proxy's into GlobalParam.
a. We now handle the senario where a globalParam is used in multiple disjoint blocks (like 2 different functions).
* try to figure out why CI fails but local works
try to inline DispatchMesh, works locally, may fail on CI(?)
* try another fix
* add task tests + don't allow semi-early task-shader inline
Task shader uses DispatchMesh which is a very big 'hack' where we check for the function name and modify the callees in very large ways. This function does inline, but it cannot inline early due to future mangling that this operation requires todo. This is reflected with the `[noRefInline]` modifier. It is a modifier so users may stop mandatory inlines with `__ref` parameter.
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* Fix CFG legalization for SPIRV backend.
* Emit DepthReplacing execution mode.
* Fix do-while lowering.
---------
Co-authored-by: Yong He <yhe@nvidia.com>
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* Run curated spirv-opt passes through slang-glslang.
* Cleanup.
* Replace spirv-dis downstream compiler with glslang.
* delete slang-spirv-opt.cpp.
---------
Co-authored-by: Yong He <yhe@nvidia.com>
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* SPIRV compiler performance fixes.
* Cleanup.
* update project files
* Cleanup debug code.
* Make redundancy removal non-recursive.
---------
Co-authored-by: Yong He <yhe@nvidia.com>
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(#3217)
* Move auto-diff force inlining step to before `processAutodiffCalls`
* Fix `replaceUsesWith` to handle existing inst defined after current use.
* Fix.
---------
Co-authored-by: Yong He <yhe@nvidia.com>
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Fix memory barrier intrinsics.
Makes them produce the same spirv code as dxc.
* Fix.
* filecheck barrier test for spirv backend.
* Fix glsl intrinsic definition.
* Fix intrinsics.
* Fix intrinsics.
* Fix.
* Fix.
---------
Co-authored-by: Yong He <yhe@nvidia.com>
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Co-authored-by: Yong He <yhe@nvidia.com>
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* #include an absolute path didn't work - because paths were taken to always be relative.
* WIP inlining of functions that take or return string related types on GPU targets.
* Small fixes.
* Added a test.
* Add checking for any getStringHash insts are valid.
* Support getStringHash on CUDA.
* Tweak diagnostic.
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* Allow multi-level breaks to break out of `switch` statements.
* Rename loop->region.
* Add `[ForceInline]` attribute.
Co-authored-by: Yong He <yhe@nvidia.com>
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`ImageSubscript` for GLSL (#2146)
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The main feature visible to the stdlib here is the `[__unsafeForceInlineEarly]` attribute, which can be attached to a function definition and forces calls to that function to be inlined immediately after initial IR lowering.
The pass is implemented in `slang-ir-inline.{h,cpp}` and currently only handles the completely trivial case of a function with no control flow that ends with a single `return`. The lack of support for any other cases motivates the `__unsafe` prefix on the attribute.
In order to test that the pass works, I modified the "comma operator" in the standard library to be defined directly (rather than relying on special-case handling in IR lowering), and then added a test that uses that operator to make sure it generates code as expected. The compute version of the test confirms that we generate semantically correct code for the operator, while the SPIR-V cross-compilation test confirms that our output matches GLSL where the comma operator has been inlined, rather than turned into a subroutine.
Notes for the future:
* With this change it should be possible (in principle) to redefine all the compound operators in the stdlib to instead be ordinary functions with the new attribute, removing the need for `slang-compound-intrinsics.h`.
* Once the compound intrinsics are defined in the stdlib, it should be easier/possible to start making built-in operators like `+` be ordinary functions from the standpoint of the IR
* The attribute and pass here could be extended to include an alternative inlining attribute that happens later in compilation (after linking) but otherwise works the same. This could in theory be used for functions where we don't want to inline the definition into generated IR, but still want to inline things berfore generating final HlSL/GLSL/whatever.
* The inlining pass itself could be generalized to work for less trivial functions pretty easily; for the most part it would just mean "splitting" the block with the call site and then inserting clones of the blocks in the callee. Any `return` instructions in the clone would become unconditional branches (with arguments) to the block after the call (which would get a parameter to represent the returned value).
* The "hard" part for such an inlining pass would be handling cases where the control flow that results from inlining can't be handled by our later restructuring passes. The long-term fix there is to implement something like the "relooper" algorithm to restructure control flow as required for specific targets.
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