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Making it easier to work with shaders
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slang-ir-collect-global-uniforms.cpp
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2025-09-10
CUDA: Fix compiler crash with unsized array field - nonuniformres-as-… (#8380)
Harsh Aggarwal (NVIDIA)
2025-04-05
Fix crash when using GLSL global uniforms and varying inputs/ouputs together ...
Darren Wihandi
2025-01-14
Implement specialization constant support in numthreads / local_size (#5963)
Julius Ikkala
2024-11-21
Add datalayout for constant buffers. (#5608)
Yong He
2024-11-05
Move switch statement bodies to their own lines (#5493)
Ellie Hermaszewska
2024-10-29
format
Ellie Hermaszewska
2023-04-25
Support recomputing phi params in bwd prop func. (#2841)
Yong He
2023-02-16
Remove `SharedIRBuilder`. (#2657)
Yong He
2023-02-16
Overhaul global inst deduplication and cpp/cuda backend. (#2654)
Yong He
2022-05-27
Added NativeStringType (#2252)
jsmall-nvidia
2022-05-18
Support for querying which parameters are used in emitted code (#2239)
Alexey Panteleev
2021-12-17
Cleanup refactoring work around the IR builder (#2061)
Theresa Foley
2021-02-16
Add an accessor for IRInst opcode (#1707)
Tim Foley
2020-11-19
Unify handling of static and dynamic dispatch for interfaces (#1612)
Tim Foley
2020-09-04
Allow mixing unspecialized and specialized existential parameters. (#1533)
Yong He
2020-07-08
Add support for global uniform shader parameters (#1433)
Tim Foley