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path: root/source/slang/slang-emit.cpp
Commit message (Expand)AuthorAge
* Output of IR ids as command line option (#2043)jsmall-nvidia2021-12-07
* `reinterpret` and 16-bit value packing. (#1933)Yong He2021-09-09
* Further implementation of SPIRV direct emit. (#1920)Yong He2021-08-12
* Fix a few issues around opaque types as outputs (#1918)Theresa Foley2021-08-11
* Enable reading OptiX SBT records via uniform parameters on ray tracing entry ...Nathan V. Morrical2021-08-10
* Work to mitigate SPIR-V bloat (#1914)Theresa Foley2021-07-21
* Various Fixes to gfx, reflection and emit. (#1867)Yong He2021-06-02
* Glslang refactor bugfix (#1863)jsmall-nvidia2021-05-28
* Fix a bug in struct inheritance (#1861)T. Foley2021-05-27
* [gfx] Support StructuredBuffer<IInterface>. (#1851)Yong He2021-05-21
* Update `model-viewer` example and fixing compiler bugs. (#1795)Yong He2021-04-16
* Added compiler-core project (#1775)jsmall-nvidia2021-04-01
* Add command-line control over SPIR-V version (#1730)Tim Foley2021-03-02
* More #line improvements (#1713)jsmall-nvidia2021-02-17
* Support `bit_cast` between complex types. (#1702)Yong He2021-02-12
* Use "capability" system to select VKRT extension (#1647)Tim Foley2021-01-05
* Heterogeneous Flag Error Visibility (#1642)Dietrich Geisler2020-12-18
* Add first steps toward a "capability" system (#1636)Tim Foley2020-12-11
* Unify handling of static and dynamic dispatch for interfaces (#1612)Tim Foley2020-11-19
* Use integer RTTI/witness handles in existential tuples. (#1598)Yong He2020-11-10
* Simplify workflow when using NVAPI (#1556)Tim Foley2020-09-23
* Initial attempt to enable CUDA dynamic dispatch codegen (#1549)Yong He2020-09-17
* Add a pass to support resource return values (#1537)Tim Foley2020-09-10
* Allow mixing unspecialized and specialized existential parameters. (#1533)Yong He2020-09-04
* Enable lower-generics pass universally. (#1518)Yong He2020-08-28
* IR support for Tuple types. (#1492)Yong He2020-08-13
* `AnyValue` based dynamic dispatch code gen (#1477)Yong He2020-08-05
* Change parameter passing convention for CUDA (#1463)Tim Foley2020-07-28
* Ensure labels are dumped in `lower-to-ir` (#1459)Yong He2020-07-24
* Run array specialization in a sperate pass. (#1449)Yong He2020-07-23
* Multiple Entry Point Backend (#1437)Dietrich Geisler2020-07-20
* Remove KernelContext wrapper from CPU/CUDA emit (#1440)Tim Foley2020-07-15
* CUDA/CPU varying compute inputs as IR pass (#1438)Tim Foley2020-07-10
* Add support for global uniform shader parameters (#1433)Tim Foley2020-07-08
* Multiple Entry Point Cleanup (#1427)Dietrich Geisler2020-07-07
* Fix bug in slang-dxc-support where it didn't get the source path correctly (#...jsmall-nvidia2020-07-01
* Backend for Multiple Entry Points (#1411)Dietrich Geisler2020-06-29
* Fix `lowerFuncType` and small bug fixes.Yong He2020-06-24
* Prelude is associated with SourceLanguage (#1398)jsmall-nvidia2020-06-18
* Fix and improvements around repro (#1397)jsmall-nvidia2020-06-18
* Associate a downstream compiler for prelude lookup even if output is source. ...jsmall-nvidia2020-06-18
* Generate dynamic C++ code for the minimal test case. (#1391)Yong He2020-06-17
* Generate IRType for interfaces, and reference them as `operand[0]` in IRWitne...Yong He2020-06-15
* Add compiler flag to disable specialization pass.Yong He2020-06-10
* Bug fix problem with ray tracing from fragment shader (#1362)jsmall-nvidia2020-05-29
* Feature/ast syntax standard (#1360)jsmall-nvidia2020-05-29
* Synthesize "active mask" for CUDA (#1352)Tim Foley2020-05-26
* Add support for generic load/store on byte-addressed buffers (#1334)Tim Foley2020-04-27
* Fix WaveGetLaneIndex for glsl (#1306)jsmall-nvidia2020-04-02
* Yet more definitions moved into the stdlib (#1263)Tim Foley2020-03-09