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Making it easier to work with shaders
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slang-emit.cpp
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Author
Age
*
Output of IR ids as command line option (#2043)
jsmall-nvidia
2021-12-07
*
`reinterpret` and 16-bit value packing. (#1933)
Yong He
2021-09-09
*
Further implementation of SPIRV direct emit. (#1920)
Yong He
2021-08-12
*
Fix a few issues around opaque types as outputs (#1918)
Theresa Foley
2021-08-11
*
Enable reading OptiX SBT records via uniform parameters on ray tracing entry ...
Nathan V. Morrical
2021-08-10
*
Work to mitigate SPIR-V bloat (#1914)
Theresa Foley
2021-07-21
*
Various Fixes to gfx, reflection and emit. (#1867)
Yong He
2021-06-02
*
Glslang refactor bugfix (#1863)
jsmall-nvidia
2021-05-28
*
Fix a bug in struct inheritance (#1861)
T. Foley
2021-05-27
*
[gfx] Support StructuredBuffer<IInterface>. (#1851)
Yong He
2021-05-21
*
Update `model-viewer` example and fixing compiler bugs. (#1795)
Yong He
2021-04-16
*
Added compiler-core project (#1775)
jsmall-nvidia
2021-04-01
*
Add command-line control over SPIR-V version (#1730)
Tim Foley
2021-03-02
*
More #line improvements (#1713)
jsmall-nvidia
2021-02-17
*
Support `bit_cast` between complex types. (#1702)
Yong He
2021-02-12
*
Use "capability" system to select VKRT extension (#1647)
Tim Foley
2021-01-05
*
Heterogeneous Flag Error Visibility (#1642)
Dietrich Geisler
2020-12-18
*
Add first steps toward a "capability" system (#1636)
Tim Foley
2020-12-11
*
Unify handling of static and dynamic dispatch for interfaces (#1612)
Tim Foley
2020-11-19
*
Use integer RTTI/witness handles in existential tuples. (#1598)
Yong He
2020-11-10
*
Simplify workflow when using NVAPI (#1556)
Tim Foley
2020-09-23
*
Initial attempt to enable CUDA dynamic dispatch codegen (#1549)
Yong He
2020-09-17
*
Add a pass to support resource return values (#1537)
Tim Foley
2020-09-10
*
Allow mixing unspecialized and specialized existential parameters. (#1533)
Yong He
2020-09-04
*
Enable lower-generics pass universally. (#1518)
Yong He
2020-08-28
*
IR support for Tuple types. (#1492)
Yong He
2020-08-13
*
`AnyValue` based dynamic dispatch code gen (#1477)
Yong He
2020-08-05
*
Change parameter passing convention for CUDA (#1463)
Tim Foley
2020-07-28
*
Ensure labels are dumped in `lower-to-ir` (#1459)
Yong He
2020-07-24
*
Run array specialization in a sperate pass. (#1449)
Yong He
2020-07-23
*
Multiple Entry Point Backend (#1437)
Dietrich Geisler
2020-07-20
*
Remove KernelContext wrapper from CPU/CUDA emit (#1440)
Tim Foley
2020-07-15
*
CUDA/CPU varying compute inputs as IR pass (#1438)
Tim Foley
2020-07-10
*
Add support for global uniform shader parameters (#1433)
Tim Foley
2020-07-08
*
Multiple Entry Point Cleanup (#1427)
Dietrich Geisler
2020-07-07
*
Fix bug in slang-dxc-support where it didn't get the source path correctly (#...
jsmall-nvidia
2020-07-01
*
Backend for Multiple Entry Points (#1411)
Dietrich Geisler
2020-06-29
*
Fix `lowerFuncType` and small bug fixes.
Yong He
2020-06-24
*
Prelude is associated with SourceLanguage (#1398)
jsmall-nvidia
2020-06-18
*
Fix and improvements around repro (#1397)
jsmall-nvidia
2020-06-18
*
Associate a downstream compiler for prelude lookup even if output is source. ...
jsmall-nvidia
2020-06-18
*
Generate dynamic C++ code for the minimal test case. (#1391)
Yong He
2020-06-17
*
Generate IRType for interfaces, and reference them as `operand[0]` in IRWitne...
Yong He
2020-06-15
*
Add compiler flag to disable specialization pass.
Yong He
2020-06-10
*
Bug fix problem with ray tracing from fragment shader (#1362)
jsmall-nvidia
2020-05-29
*
Feature/ast syntax standard (#1360)
jsmall-nvidia
2020-05-29
*
Synthesize "active mask" for CUDA (#1352)
Tim Foley
2020-05-26
*
Add support for generic load/store on byte-addressed buffers (#1334)
Tim Foley
2020-04-27
*
Fix WaveGetLaneIndex for glsl (#1306)
jsmall-nvidia
2020-04-02
*
Yet more definitions moved into the stdlib (#1263)
Tim Foley
2020-03-09
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