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path: root/source/slang/slang-emit-spirv-ops.h
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2025-10-10Addition of `Load`/`Store` coherent operations (#8395)16-Bit-Dog
Fixes: https://github.com/shader-slang/slang/issues/7634 Duplicate of PR https://github.com/shader-slang/slang/pull/8052 Primary Changes: * Added `storeCoherent` and `loadCoherent` for coherent load/store via pointers. This is backed by `IRMemoryScopeAttr` which is an `IRAttr` attached to `IRLoad` and `IRStore` * Logic in `source\slang\slang-emit-spirv.cpp` for load/store emitting has been reworked to be less messy and more maintainable * Add to `hlsl.meta.slang` coop vector and coop matrix coherent load/store operations Secondary Changes: * Added a missing load/store test for coop matrix: `tests\cooperative-matrix\load-store-pointer.slang` --------- Co-authored-by: ArielG-NV <aglasroth@nvidia.com> Co-authored-by: ArielG-NV <159081215+ArielG-NV@users.noreply.github.com> Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com> Co-authored-by: Nathan V. Morrical <natemorrical@gmail.com>
2025-07-02Defer immutable buffer loads when emitting spirv. (#7579)Yong He
* Defer immutable buffer loads when emitting spirv. * Fix. * Fix. * Fix. * Fix tests. * Fix test.
2025-05-29Implement MapElement for CoopMat (#7159)Jay Kwak
With this PR, MapElement works for the following signatures: - CoopMat<...>::MapElement(functype(...)); - CoopMat<...>::MapElement(capturing-lambda); - CoopMat<...>::MapElement(not-capturing-lambda); - Tuple<CoopMat<...>,...>::MapElement(functype(...)); - Tuple<CoopMat<...>,...>::MapElement(capturing-lambda); - Tuple<CoopMat<...>,...>::MapElement(not-capturing-lambda);
2025-05-15Support tensor addressing (#7060)Jay Kwak
This commit implements two new types and related Load/Store functions in CoopMat. tensor_addrressing.TensorLayout tensor_addressing.TensorView CoopMat.Load(..., TensorLayout) CoopMat.Load(..., TensorLayout, TensorView) CoopMat.Store(..., TensorLayout) CoopMat.Store(..., TensorLayout, TensorView) CoopMat.Load(..., TensorLayout, TensorView)
2025-05-14Add new coopmat2 functions: Reduce and Transpose (#7027)Jay Kwak
This commit adds three new functions for CoopMat as described in the proposal document, Cooperative matrix 2 proposal spec#12 The new functions are: CoopMat<T,S,M,N,R>::Transpose CoopMat<T,S,M,N,R>::ReduceRow CoopMat<T,S,M,N,R>::ReduceColumn CoopMat<T,S,M,N,R>::ReduceRowAndColumn CoopMat<T,S,M,N,R>::Reduce2x2
2025-04-15Add cooperative matrix 1 support (#6565)Darren Wihandi
* initial wip for spirv * working tiled example * clean up store and load * minor fixes * fix loadAny name * add initial tests, including broken/unimplemented intrinsics * fix subscript * run tests at 16x16, remove not supported arithmetic tests * minor fixups on implementation * rename CoopMatMatrixUse * Update tests to pass validation layers locally * Add mat-mul-add test and minor fixes * Add more tests * Remove dead code * Add coopMatLoad function and tests, enforce constexpr for matrix layout * Use getVectorOrCoopMatrixElementType in place of getVectorElementType
2025-03-06Update SPIRV-Tools and fix new validation errors. (#6511)Yong He
* Update SPIRV-Tools and fix new validation errors. * Implement pointers for glsl target. * Reworked packStorage/unpackStorage code gen to operate on pointers rather than values.
2025-01-30Support cooperative vector (#6223)Jay Kwak
* Support cooperative vector without Vulkan-header update Adding a Slang support for cooperative vector. But this commit doesn't have Vulkan-header update.
2025-01-09Support a storage class, NodePayloadAMDX, for SPIRV work-graphs (#6052)Jay Kwak
In order to unblock experiments with SPIRV work-graphs, Slang needs to support the storage class, `NodePayloadAMDX`. Note that this commit is only to support a storage class, `NodePayloadAMDX`. There are many parts required for work-graphs hasn't been implemented yet. The implementation of `DispatchNodeInputRecord` is not required, but it is implemented mostly for a testing purpose. Closes #6049 Co-authored-by: Yong He <yonghe@outlook.com>
2024-10-29formatEllie Hermaszewska
* format * Minor test fixes * enable checking cpp format in ci
2024-09-20Initial `Atomic<T>` type implementation. (#5125)Yong He
* Initial Atomic<T> type implementation. * Update design doc. * Fix. * Add test. * Fixes and add tests. * Fix WGSL. * Fix glsl. * Fix metal. * experiemnt with github metal. * experiment github metal 2 * github metal experiment 3 * experiment with github metal 4. * experiment with metal 5. * experiment 7. * metal experiment 8. * Fix metal tests. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2024-08-30Support specialization constants. (#4963)Yong He
* Support specialization constants. * Fix. * Fix. * Fix. * Fix. * Make sure specialization constants have names. * Clean up and support the dxc [vk::constant_id] syntax. * Fix. * Fix. * Fix.
2024-06-01Support different SPIRV versions. (#4254)Yong He
2024-05-19Emit execution mode of type per entry point once. Emit SPIRV capability once ↵ArielG-NV
per shader program. (#4189) * Emit only 1 execution mode of type per entry point Added a dictionary<SpvWord,Hash<ExecutionMode>> to ensure we don't emit multiple. * get inst->id directly * address review + fix test --------- Co-authored-by: Yong He <yonghe@outlook.com>
2024-05-16RasterizerOrder resource for spirv and metal. (#4175)Yong He
* RasterizerOrder resource for spirv and metal. Also fixes the byte address buffer logic for metal. * Fix. * Delete commented lines. --------- Co-authored-by: Jay Kwak <82421531+jkwak-work@users.noreply.github.com>
2024-04-03Implement 8.14-8.19 of OpenGL-GLSL specificationArielG-NV
The following PR implements 8.14-8.19 of the [OpenGL-GLSL specification](https://registry.khronos.org/OpenGL/specs/gl/GLSLangSpec.4.60.pdf). Fully implements all functions and built-in type's, resolves https://github.com/shader-slang/slang/issues/3692 for GLSL & SPRI-V targets. _Notes:_ Testing Tools: * Fragment shaders cannot test computational results. Only OpCodes are checked for proper emitting. Implementation Notes: * SubpassInput requires an unknown image format. * SubpassInput is disjoint from TextureType: __SubpassImpl (.slang) & SubpassInputType (Compiler) to reduce code generation required. * SubpassInput required an additional input layout modifier, input_attachment_index, this was added as a new parameter binding attribute. Since the following qualifiers can overlap with different resources (`layout(input_attachment_index = 0, binding = 0, set = 0)`) input_attachment_index is checked for overlapping resource bindings separately from other qualifiers with `LayoutResourceKind::InputAttachmentIndex`. * `GLSLInputAttachmentIndexLayoutModifier` was added to enforce function parameters only accepting `in` decorated variables. * `in` decorated variables needed to have emitting modified to allow directly emitting the variable into function calls if used as a parameter, normally Slang has a "global variable" shadow as a "global parameter" through a copy. This does not work and is solved using `GlobalVariableShadowingGlobalParameterDecoration` to build a relationship of "global variable" to "global parameter", we then resolve this relationship and replace "global variable" uses later in compile. * `AtomicCounterMemory` memory-constraint requires `OpCapability AtomicStorage`, `AtomicStorage` is invalid for Vulkan targets. glslang outputs for `barrier`, `memoryBarrier`, and `groupMemoryBarrier` `AtomicCounterMemory` as a memory constraint. This compiles as valid SPIR-V for Vulkan since `OpCapability AtomicStorage` is not declared. This behavior of glslang is undefined as per [3.31.Capability of the SPIR-V specification](https://registry.khronos.org/SPIR-V/specs/unified1/SPIRV.html#_capability). We will omit `AtomicCounterMemory` from our barrier calls.
2024-03-12Make type names spec-conformant in SPIRV reflect. (#3748)Yong He
* Preserve ByteAddressBuffer user type name. * Make user type lowercase. * Make typenames conform to spec. * Use `SpvOpDecorateString`.
2024-03-12[SPIRV] Fix OpMemberDecorateString. (#3747)Yong He
2024-02-08Support pointers in SPIRV. (#3561)Yong He
* Support pointers in SPIRV. * Fix test. * Enhance test. * Fix test. * Cleanup.
2024-01-19Add `-fspv-reflect` support. (#3464)Yong He
* Add `-fspv-reflect` support. Closes #3462. * Fix. * Fix. * Remove use of `SPV_GOOGLE_hlsl_functionality1`. * Fix spirv validation error. * Fix test. * Update typename hints. * Update commandline options doc. * Remove superfluous empty lines. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-11-06Fix ICE when lowering an associatedtype declref from an derived interface. ↵Yong He
(#3312) * Fix ICE when lowering an associatedtype declref from an derived interface. * Fixes. * Fix test. * Fix GLSL/SPIRV image subscript swizzle store regression. * Fix. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-10-17Type layouts for structured buffers with counters (#3269)Ellie Hermaszewska
* More tests for append structured buffer * Append and Consume structured buffer tests for DX12 * neaten * test wobble * Add counter layout information to append/consume structured buffers * add getRWStructuredBufferType * Correct definition of get size for append/consume structured buffers * tweak append structured buffer test * Allow initializing counter buffer in render test * vulkan test for consume structured buffer * Handle null counterVarLayout in getExplicitCounterBindingRangeOffset * remove dead code * Implement atomic counter increment/decrement for spirv * explicit spirv test * Add missing check on result * Hold on to counter resources --------- Co-authored-by: Yong He <yonghe@outlook.com>
2023-10-02Add SPIRV intrinsics for ShaderExecutionReordering and RW/Buffer. (#3252)Yong He
* Add SPIRV intrinsics for ShaderExecutionReordering. * Add intrinsics for `Buffer` and `RWBuffer`. * Various spirv fixes. * Marshal bool vector type. * Inline global constants + OpFOrdNotEqual->OpFUnordNotEqual. * Fix. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-09-27WIP Mesh shaders for SPIR-V (#3226)Ellie Hermaszewska
* SPIR-V impl for SetMeshOutputCounts and DispatchMesh * Unsightly fix for legalization ordering differences between GLSL and SPIR-V * spelling * Start a new block after terminating one in the OpEmitMeshTasksExt SPIR-V asm block * Emit mesh shader decorations in SPIR-V * Mesh and task shader stages for spir-v * Output explicit gl builtins for spir-v * Be more hygenic when SOAizing mesh outputs * Do not create builtin paramter block for spirv mesh outputs * Pass mesh payloads around by ref * comment * less expected failure * remove unused * Add spirv op * Correct type query for default flat modifier --------- Co-authored-by: Yong He <yonghe@outlook.com>
2023-09-27Various SPIRV fixes. (#3231)Yong He
* Various SPIRV fixes. - Geometry shader support (WIP). - Fix texture get dimension and load. - Fold global GetElement(MakeArray/MakeVector) insts. - Call spvopt to inline all functions. - Translate OpImageSubscript. - Emit struct member names and global variable names. - Fix lowering of OpBitNot -> OpNot, instead of OpBitReverse. * Fix test. * Fix geometry shader. * Fix geometry shader emit. * Add atomic Image access test. * Fix tests. * don't fail if spirv-opt fails. * Update comments. * Fix test. * Cleanups. * indentation --------- Co-authored-by: Yong He <yhe@nvidia.com> Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
2023-09-19Handle combined image and samplers in spirv (#3213)Ellie Hermaszewska
* Handle combined image and samplers in spirv * less expected failure --------- Co-authored-by: Yong He <yonghe@outlook.com>
2023-09-12Direct SPIRV for RayTracing Inline. (#3201)Yong He
* Direct SPIRV for RayTracing Inline. * Fix. * Cleanup. * Fix compile error. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-08-24Misc. SPIRV Fixes, Part 2. (#3147)Yong He
* Misc. SPIRV Fixes, Part 2. * Fix up. * Fix. * Add system smenatic values. * 16 bit int and floats, matrix/vector reshape, bool ops. * Fix. * Fix. * Allow push constant entry point params. * entrypoint params. * swizzleSet and swizzledStore. * packoffset. * string hash. * Fix. * Matrix arithmetics. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-08-23Misc. SPIRV Fixes. (#3146)Yong He
* Lower all ByteAddressBuffer uses for SPIRV. * Misc. SPIRV Fixes. --------- Co-authored-by: Yong He <yhe@nvidia.com> Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
2023-08-23Lower all ByteAddressBuffer uses for SPIRV. (#3143)Yong He
Co-authored-by: Yong He <yhe@nvidia.com>
2023-08-17Create storage types of different layouts for SPIRV emit. (#3116)Yong He
* Create storage types of different layouts for SPIRV emit. * Fix. * Fix. * Fix. * Update expected failure list. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-08-15SPIR-V WIP (#3064)Ellie Hermaszewska
* Add type layout for structured buffer * Default to generating spirv directly * vk test for compute simple * Add spirv-dis as a downstream compiler * Emit Array types in SPIR-V * makevector for spirv * Dump whole spirv module on validation failure * register array types todo, use emitTypeInst * Neater formatting for unhandled inst printing * break out emitCompositeConstruct * Correct array type generation * neaten * Allow getElement for vector * Remove unused * Allow predicating target intrinsics on types * Consider functions with intrinsics to have definitions We need to specialize these if they are predicated on types * Correct array type generation * makeArray for spir-v * replace getElement with getElementPtr for spirv * Correct translation of field access for spirv * Push layouts to types for spirv * Spirv intrinsics * operator now makes a pointer * Add structured buffer of struct test * Preserve type layout in spirv structured buffer legalization * neaten * makeVectorFromScalar for SPIRV * placeholder for layouts on param groups * More type safe spirv op construction * Know that constants and types only go in one section * Remove emitTypeInst * Add todo for spirv sampling * Add links to spirv documentation on emit functions * OpTypeImage support for SPIR-V * Add simpler texture test for spirv * s/spirv_direct/spirv/g * Allow several string literals in target_intrinsic * Handle global params without a var layour for SPIR-V For example groupshared vars * uint spirv asm type * Add todo for isDefinition It is currently too broad * Some atomic op spirv intrinsics * Strip ConstantBuffer wrappers for spirv * Add todo for matrix annotations * Do not associate decorations insts with spirv counterparts * Correct entry point parameter generation * Spelling * Assert that fieldAddress is returning a pointer * Add error for existential type layout getting to spir-v emit * Add IRTupleTypeLayout Unused so far * Allow getElementPtr to work with vectors * Correct target name in test * Hide default spirv direct behind a premake option --default-spirv-direct=true * Do not insert space at start of intrinsic def * Correct asm rendering in tests * remove redundant option * Emit directly from direct test * Add source language options for spirv-dis * Add comments to spirv dis * Add dead debug print for before spirv module * Correct asm rendering in tests * s/spirv_direct/spirv/g * Only specialize intrinsic functions with predicates * regenerate vs projects * squash warnings * squash warnings * remove duplication * Silence warnings from msvc * squash warnings * Overload for zero sized array * More msvc warnings * warnings * Add spirv-tools to path for tests * Do not be specific about dxc version for diag test * Normalize line endings from spirv-dis * Correct filecheck matches * Temporarily disable two spirv tests Failing on CI, undebuggable hang :/ * Do not emit storage class more than once for spirv snippet * Do not pass spir-v to spirv-dis by stdin * Do not get spirv-dis output via stream, use file * normalize file endings in spirv-dis output