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Making it easier to work with shaders
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slang-emit-hlsl.cpp
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Author
2020-06-18
Fix and improvements around repro (#1397)
jsmall-nvidia
2020-06-04
Remove aborting in emitLoopControlDecoration default case.
Yong He
2020-06-04
Emit [loop] attribute to output HLSL.
Yong He
2020-05-29
Feature/ast syntax standard (#1360)
jsmall-nvidia
2020-05-26
Improvements around hashing (#1355)
jsmall-nvidia
2020-04-27
Add support for generic load/store on byte-addressed buffers (#1334)
Tim Foley
2020-04-08
Replace /* unhandled */ in source emit with a real error (#1313)
Tim Foley
2020-03-25
Unroll target improvements (#1291)
jsmall-nvidia
2020-03-02
Renamed UnownedStringSlice::size to getLength to make match String. (#1254)
jsmall-nvidia
2020-02-19
Fixes for DXR 1.1 RayQuery type (#1227)
Tim Foley
2020-02-07
Change handling of strings for HLSL/GLSL targets (#1204)
Tim Foley
2020-02-06
Literal handling improvements (#1202)
jsmall-nvidia
2019-10-24
Address review comments on IR layout PR (#1091)
Tim Foley
2019-10-22
User IR-based layout for all IR steps (#1084)
Tim Foley
2019-10-17
Initial work on representing layout at IR level (#1079)
Tim Foley
2019-10-08
Fixed from Review of Entry Point decoration #1068 (#1072)
jsmall-nvidia
2019-10-08
Remove EntryPointLayout* use in emit logic. (#1071)
jsmall-nvidia
2019-10-08
Feature/ir entry point profile (#1068)
jsmall-nvidia
2019-10-04
IR types for subset of Attributes (#1067)
jsmall-nvidia
2019-08-08
Revise new COM-lite API (#1007)
Tim Foley
2019-07-17
Change how global-scope constants are handled (#1001)
Tim Foley
2019-06-06
Split out target code generation from CLikeSourceEmitter (#976)
jsmall-nvidia