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path: root/source/slang/slang-emit-hlsl.cpp
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2024-10-29formatEllie Hermaszewska
* format * Minor test fixes * enable checking cpp format in ci
2024-10-17Cleanup atomic intrinsics. (#5324)Yong He
* Cleanup atomic intrinsics. * Fix. * Fix glsl. * Remove hacky intrinsic expansion logic for glsl image atomics. * Fix all tests. * Fix. * Add `InterlockedAddF16Emulated`. * Fix glsl intrinsic. * Fix.
2024-09-20Initial `Atomic<T>` type implementation. (#5125)Yong He
* Initial Atomic<T> type implementation. * Update design doc. * Fix. * Add test. * Fixes and add tests. * Fix WGSL. * Fix glsl. * Fix metal. * experiemnt with github metal. * experiment github metal 2 * github metal experiment 3 * experiment with github metal 4. * experiment with metal 5. * experiment 7. * metal experiment 8. * Fix metal tests. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2024-09-05Respect matrix layout in uniform and in/out parameters for HLSL target. (#5013)Yong He
* Respect matrix layout in uniform and in/out parameters for HLSL target. * Update test. * Fix test. * fix test. * Fix metal layout calculation. * Fix compile error. * Fix compiler error. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2024-08-26Fix Varying Variable Location Assignments With Hull Shaders (#4915)ArielG-NV
* Fix Varying Variable Location Assignments With Hull Shaders Fixes: #4913 Fixes: #4540 Changes: 1. Added `kIROp_ControlBarrier` to HLSL/GLSL emitting. 2. Added a method to track 'used' and 'unused' varyings for when legalizing GLSL. This allows us to assign correct offsets to automatically added varyings * Added a `ZeroLSB` check to UIntSet for this purpose * add missing return * code comment adjustment * cleanup * comment and HLSL controlBarrier mistake * assume space for glsl/spriv varying is irrelevant
2024-07-25Overhaul IR lowering of pointer types. (#4710)Yong He
* Overhaul IR lowering of pointer types. * Propagate address space in IRBuilder. * Fixup. * Fix. * Fix. * Change how Ptr type is printed to text. * Fix.
2024-06-28Implement HLSL resource bindings and default type `float4` to ↵ArielG-NV
`SubpassInput<T>` (#4462) * Add case to `emitVectorReshape` for `vector<>` type, `scalar` value 1. Add new case 2. Add test * fix warning * fix warning * Implement HLSL resource bindings and default type `float4` to `SubpassInput<T>` fixes: #4440 1. Removed GLSLInputAttachmentIndexLayout modifier and the somewhat 'hacky' binding model 'Input Attachment' previously relied upon. This was changed to work with the slang-type-layout rules system. This change allows Slang automatic bindings, HLSL bindings, GLSL bindings, and translation of GLSL to and from HLSL bindings to work. 2. Added default argument `float4` to SubpassInput<T>. 3. Merged glsl.meta and hlsl.meta SubpassInput logic. * fix InputAttachment attribute checks fix InputAttachment attribute checks for HLSL and GLSL syntax * remove unused var * validate attribute correctly Attributes do not have type information. We must check the type expression to validate attribute usage. * remove hacky validation type based validation before types are fully resolved is quite hacky and unstable to changes and wrapped types * fix warning * remove redundant `!= nullptr` * remove extra `!= nullptr` * fix some warnings/errors * subpass capability to limit to dxc & remove default values in some functions * revert logic to previous logic revert logic to return if we have a binding regardless of if a VarDecl is given the binding
2024-06-24Implementing `tbuffer` layout(s) (#4436)ArielG-NV
* Implementing `tbuffer` layouts. 1. Add to layout options 'TextureBuffer' layouts. 2. Add on to existing logic a way to allocate appropriate registers for TextureBufferType (this was made to work with parameter block logic). 3. Added asserts so objects missing a layout will gracefully crash This means `tbuffer` now works for hlsl,glsl,metal targets, spirv has yet to implement logic for `TextureBufferType`. * disable metal tests and fix emitting code a bit fixing the emitting code means metal compilation emits a useful error (help point users/developers to #4435) * fix warning
2024-06-13Metal: misc fixes and enable more tests. (#4374)Yong He
* Fix and enable tests for metal. * Fix. * Fix. * Fix tests. * Fix warnings. * Fix. --------- Co-authored-by: Yong He <yonghe@Yongs-Mac-mini.local>
2024-04-21Flag to prevent packing of cbuffer elements in HLSL backend. (#3993)Pema Malling
2024-04-19Enable NonUniformResourceIndex support for glsl, hlsl and spirv (#3899)sriramm-nv
Fixes #387676* ForceInline SampleLevel to allow decorations to apply * explictly add all the SPIRVAsmOperand Insts in non-differentiable list, which might get inadvertently processed when these functions are inlined into the main shader * Support NonUniformResourceIndex for SPIR-V target Fixes #3876 * add a new IR instruction for NonUniformResourceIndex * slang ir emitter for nonuniform resource index * update the hlsl meta slang * Add test cases for NonUniformResourceIndex access for buffers and textures, with/without cast, nested access etc. * add default c-like emitter for nonuniformresourceinfo * added hlsl emitter * added glsl emitter * requisites for spirv enabling - new decorator for nonuniformresourceindex - emitter for nonuniformresourceindex signature change * add hasResourceType checker * add rwStructBuffType in resourcetype checker * add a case for nonuniformres in emitDecorations * DO NOT COMMIT: This change adds special handling for RWStructBuf within the isResourceType function, if it is a pointer to this resource, return true to make it work with nonuniformres test * spirv emitter for decorations - update the emitLocalInst to perform decorations at the end * added main spirv emitter code * slang emit spirv bugfix * hacky way of supporting Call Inst * move code to cleanup nonuniform inst into helper function * remove stale codefrom test * add spirv decoration for nonuniform * update test to remove global variables * update coherent-2 test * update comment for special handling * update the spirv legalize to handle nested nonuniforms improved logic that handles call ops, rwstructbuf, nested nonuniforms etc. * update nonuniform-array-of-tex test * missed removing nonuniform inst causing duplicate decorations * add glsl and hlsl variants of nonuniform tests * repurpose the hasResource function into something specific for nonuniform inst decoration helper * clean up comments and code around spirv-legalization to emit nonuniform inst by recursively looking into the inst * use the helper canDecorateNonUniformInst to convert `nonUniformResourceInfo` inst to decoration * converted compute/unbounded-array-of-array cross compile test into a simple check test * update contains Resource helper function to be more generic * clean up the case for opcall handling with nonuniform resource inst * update ptr to struct buffer check to be more explicit and rename the function to check for ptr to resource type * update comments and fix the test for coherent * fix typos * update logic on spirv legalize to delete dead instructions - for some reason this doesn't automatically happen * add comments to declarations * add NonuniformResourceIndex to the non-differential inst list
2024-04-03Refactor memory qualifier decorators to be a bit-flag set, resolves #3841 ↵ArielG-NV
(#3881) * Refactor memory qualifier decorators to be a bit-flag set. replace GloballyCoherent, ReadOnly, WriteOnly, Volatile, and Restrict memory modifiers and decorations with a bit flag set to more efficiently manage memory qualifiers. added `restrict` modifier to test to ensure the code works when dropping a `restrict` memory qualifier * Refine tests & add SSBO memory qualifer support add CHECK's to tests to ensure memory qualifiers emit as intended added tests and changed code to ensure memory qualifiers work on SSBO objects (SPIR-V & GLSL) * add memory qualifiers & fixes. Add to StructuredBuffer & ByteAddressBuffer `ReadOnly`/NonWritable qualifier. * Memory qualifiers must be decorated on a variable inst. Due to this the qualifier is added after `lowerStructuredBufferType` Fixed an error where ReadOnly->NonReadable & WriteOnly->NonWritable * Adjusted tests accordingly Added back the removed `globallycoherent` memory qualifier emit'ing code in hlsl-emit (was incorrectly removed). undo hlsl.meta changes cleanup
2024-04-03Implement 8.14-8.19 of OpenGL-GLSL specificationArielG-NV
The following PR implements 8.14-8.19 of the [OpenGL-GLSL specification](https://registry.khronos.org/OpenGL/specs/gl/GLSLangSpec.4.60.pdf). Fully implements all functions and built-in type's, resolves https://github.com/shader-slang/slang/issues/3692 for GLSL & SPRI-V targets. _Notes:_ Testing Tools: * Fragment shaders cannot test computational results. Only OpCodes are checked for proper emitting. Implementation Notes: * SubpassInput requires an unknown image format. * SubpassInput is disjoint from TextureType: __SubpassImpl (.slang) & SubpassInputType (Compiler) to reduce code generation required. * SubpassInput required an additional input layout modifier, input_attachment_index, this was added as a new parameter binding attribute. Since the following qualifiers can overlap with different resources (`layout(input_attachment_index = 0, binding = 0, set = 0)`) input_attachment_index is checked for overlapping resource bindings separately from other qualifiers with `LayoutResourceKind::InputAttachmentIndex`. * `GLSLInputAttachmentIndexLayoutModifier` was added to enforce function parameters only accepting `in` decorated variables. * `in` decorated variables needed to have emitting modified to allow directly emitting the variable into function calls if used as a parameter, normally Slang has a "global variable" shadow as a "global parameter" through a copy. This does not work and is solved using `GlobalVariableShadowingGlobalParameterDecoration` to build a relationship of "global variable" to "global parameter", we then resolve this relationship and replace "global variable" uses later in compile. * `AtomicCounterMemory` memory-constraint requires `OpCapability AtomicStorage`, `AtomicStorage` is invalid for Vulkan targets. glslang outputs for `barrier`, `memoryBarrier`, and `groupMemoryBarrier` `AtomicCounterMemory` as a memory constraint. This compiles as valid SPIR-V for Vulkan since `OpCapability AtomicStorage` is not declared. This behavior of glslang is undefined as per [3.31.Capability of the SPIR-V specification](https://registry.khronos.org/SPIR-V/specs/unified1/SPIRV.html#_capability). We will omit `AtomicCounterMemory` from our barrier calls.
2024-04-01Support SM6.6 keyword "WaveSize" (#3871)Jay Kwak
Resolves an issue #3385 Shader Model 6.6 added a new keyowrd, "WaveSize". See the following link for more details: https://microsoft.github.io/DirectX-Specs/d3d/HLSL_SM_6_6_WaveSize.html Co-authored-by: Yong He <yonghe@outlook.com>
2024-03-23Make `-no-mangle` option work, add `-no-hlsl-binding`. (#3817)Yong He
2024-03-15Implement raytracing extension(s); resolves #3560 for GLSL & SPIR-V targets ↵ArielG-NV
(#3675) The following PR implements raytracing extensions (GLSL_EXT_ray_tracing, GLSL_EXT_ray_query, GLSL_NV_shader_invocation_reorder & GLSL_NV_ray_tracing_motion_blur); for GLSL & SPIR-V targets. Fully implements all functions, built-in variables, & syntax; resolves #3560 for GLSL & SPIR-V Targets. notes of worth: * __rayPayloadFromLocation, __rayAttributeFromLocation, and __rayCallableFromLocation, were added as SPIR-V Intrinsics to refer to location's of raytracing objects in SPIR-V for when using GLSL syntax.
2024-03-14Mesh shader refactoring and bugfixes (#3702)Ellie Hermaszewska
2024-02-20Refactor compiler option representations. (#3598)Yong He
* Refactor compiler option representation. * Fix binary compatibility. * Add a test for specifying compiler options at link time. * Fix binary compatibility. * Fix binary compatibility. * Fix backward compatibility on matrix layout. * Fix. * Fix. * Fix. * Fix gfx. * Fix gfx. * Fix dynamic dispatch. * Polish.
2023-11-21Add SPIRV intrinsics for texture footprint query. (#3345)Yong He
* Add SPIRV intrinsics for texture footprint query. * Cleanup. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-11-16Unify stdlib `Texture` types into one generic type. (#3327)Yong He
* Unify Texture types in stdlib into 1 generic type. * Fixes. * Fix. * Fixes. * Fix reflection. * Fix binding reflection. * Add gather intrinsics. * Fix gather intrinsics. * Fix texture type toText. * Fix intrinsic. * fix cuda intrinsic. * Fix project files. * cleanup. * Fix. * Fix. * Fix sampler feedback test. * Fix getDimension intrinsics. * Fix spirv sample image intrinsics. * Fix test. * Fix GLSL intrinsic. * Cleanup. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-09-11Add Mesh and Task shader support to GFX (#3190)Ellie Hermaszewska
* Bump vulkan headers Also just use vulkan-headers as a submodule * Add drawMeshTasks to gfx graphics pipelines * Add DispatchMesh overload with no payload, with GLSL intrinsic * Require spirv 1.4 for mesh shaders * Add vulkan mesh shader feature discovery * Add mesh shader stage bits to vk-util * Add mesh and task shader support to render-test * Add mesh and task tests * Preserve "payload" specifier in task shaders * Add mesh shader pipeline support to gfx * Add TODO * Add numThreads attribute for amplification stage * Add payload to task shader test * Drop dependency on d3dx12 * Allow passing payloads from task to mesh shaders * regenerate vs projects * check DispatchMesh name correctly * Add mesh shader tests to failing tests * Detect wave-ops feature on vulkan * Add fuse-product to expected failures This fails because the global varaible `count` is not initialized * Add required extension to WaveMaskMatch SPIR-V impl * Remove meshShader member from pipeline desc * Identify mesh shader support on d3d12
2023-09-03Proper lowering of functiosn that returns NonCopyable values. (#3179)Yong He
* Proper lowering of functiosn that returns NonCopyable values. * Fix tests. * Fix clang errors. * Fix. * Fix clang error. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-07-19Add `sampleCount` parameter for MS textures. (#3001)Yong He
* Add `sampleCount` parameter for MS textures. * Fix test. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-07-10Fix hit object emit for HLSL + FuncType specialization bug fix. (#2976)Yong He
* Fix hit object emit for HLSL. * Fix a bug involving specialization of functon type. * Add a test case. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-06-22[branch] and [flatten] support (#2928)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Small fixes and improvements around reflection tool. * Make PrettyWriter printing a class. * Add HLSL output support for [flatten] and [branch] * Handle [branch] on switch.
2023-06-13Fixes for Shader Execution Reordering on VK (#2929)Theresa Foley
* Fixes for Shader Execution Reordering on VK There are some mismatches between the way that hit objects are handled between the current NVAPI/HLSL and proposed GLSL extensions for shader execution reordering. These mismatches create complications for generating valid GLSL/SPIR-V code from input Slang. Many of the problems that apply to `HitObject` also apply to the existing `RayQuery<>` type used for "inline" ray tracing. In the case of `RayQuery<>` we have that for *both* HLSL and GLSL/SPIR-V: * A `RayQuery` (or `rayQueryEXT`) is an opaque handle to underlying mutable storage * The storage that backs a `RayQuery` is allocated as part of the "defualt constructor" for a local variable declared with type `RayQuery`. * The `RayQuery` API provides numerous operations that mutate the storage referred to by the opaque handle. The key difference between HLSL and GLSL/SPIR-V for the case of a `RayQuery` amounts to: * In HLSL, local variables of type `RayQuery` can be assigned to, and assignment has by-reference semantics. It is possible to create multiple aliased handles to the same underlying storage. * In GLSL/SPIR-V, local variables of type `rayQueryEXT` cannot be assigned to, returned from functions, etc. It is impossible to create multiple aliased handles to the same underlying storage. The case for `HitObject`s is signicantly *more* messy, because: * In NVAPI/HLSL a `HitObject` is effectively a "value type" in that it only exposes constructors, and there is no way to mutate the state of a `HitObject` other than by assignment to a variable of that type. It makes no semantic difference whether a `HitObject` directly stores the value(s), or if it is a handle, since there is no way to introduce aliasing of mutable state. Assignment of `HitObject`s semantically creates a copy. * In GLSL/SPIR-V, a `hitObjectNV` is, like a `rayQueryEXT`, a handle to underlying mutable state. These handles cannot be assigned, returned from functions, etc. There is no way to make a copy of a hit object. This change includes several changes to how *both* `RayQuery<>` and `HitObject` are implemented, with the intention of getting more cases to work correctly when compiling for GLSL/SPIR-V, and to set up a more clear mental model for the semantics we want to give to these types in Slang, and how those semantics can/should map to our targets. An overview of important changes: * Marked a few operations on `RayQuery` as `[mutating]` that realistically should have already been that way. * Marked the `HitObject` type as being non-copyable (an attribute we do not currently enforce), and marked the various GLSL operations that construct a hit object as having an `out` parameter of the `HitObject` type (even if they are nominally specified in GLSL as not writing to the correspondign parameter). * Added a distinct IR opcode (`allocateOpaqueHandle`) to represent the implicit allocation that happens when declaring a variable of type `HitObject` or `RayQuery`, and made the "implicit constructor" for those types map to the new op. This operation took a lot of tweaking to get emitting in a reasonable way, and I'm still not 100% sure that all of the emission-related logic for it is strictly required (or correct). * Added new IR instructions for `HitObject` and `RayQuery` types, and made the stdlib types map to those IR instructions. * Treat `HitObject` and `RayQuery` as resource types for the purpose of our existing pass that specializes calls to functions that have outputs of resource type * Added a new test case that includes a function that returns a `HitObject` as its result. * Many test cases saw slight changes in their output (especially around the relative ordering of declarations of `HitObject`s and `RayQuery`s with other instructions) * Remove debugging logic
2023-05-04Add SLANG_ASSUME and use it in release asserts (#2859)Ellie Hermaszewska
* Remove UNREACHABLE * formatting * Remove unused SLANG_EXPECT macros * Add SLANG_ASSUME and use it in release asserts * Reassure GCC that we are using memcpy responsibly --------- Co-authored-by: Yong He <yonghe@outlook.com>
2023-05-02Various dxc/fxc compatibility fixes. (#2863)Yong He
* Various dxc/fxc compatibility fixes. * Cleanup. * Fix test cases. * Fix comments. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-04-26Fix most of the disabled warnings on gcc/clang (#2839)Ellie Hermaszewska
2022-12-07Rename IR opcodes to unify style. (#2556)Yong He
Co-authored-by: Yong He <yhe@nvidia.com>
2022-12-07Remove `construct` IR op. (#2555)Yong He
Co-authored-by: Yong He <yhe@nvidia.com>
2022-12-02Inline functions with string param/return for GPU targets (#2544)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * WIP inlining of functions that take or return string related types on GPU targets. * Small fixes. * Added a test. * Add checking for any getStringHash insts are valid. * Support getStringHash on CUDA. * Tweak diagnostic.
2022-11-16Mesh shader support (#2464)Ellie Hermaszewska
* Add gdb generated files to .gitignore * Switch to c++17 TODO: Ellie update coding style doc * WIP mesh shaders * Add MeshOutputType and mesh output decorations * Lift array type layout creation out of _createTypeLayout in preparation for sharing it elsewhere * Initial pass at GLSL legalization for mesh shaders * Create output types for builtin mesh outputs This should be rendered as an out paramter block * Handle writes to member fields in mesh shader output * Per primitive output from mesh shaders * Add mesh shader tests * Redeclare mesh output builtins * Remove unused instruction * Emit explicit mesh output max max size * Add unimplemented warning for array members in mesh output * Implement mesh output splitting for GLSL in terms of getSubscriptVal * Allow HLSL syntax for mesh output modifiers * Improve error messages for mesh output * Add test for HLSL style mesh output syntax * Emit explicit mesh output indices max size * HLSL generation support for mesh shaders * Better errors for mesh shader misuse * Neaten comments * Regenerate vs2019 project files * Fix build on vs2019 * Retreat on c++17 Will make the change in a separate PR * slang-glslang binary dep 11.10.0 -> 11.12.0-32 * Fixes for msvc compiler * Update msvc project
2022-11-03Shader Execution Reordering without HLSL2021 (#2489)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Disable SER tests and enabling HLSL2021 by default. * Small typos fix. Improve SER coverage in testing. * Fix typo.
2022-10-05Various gfx fixes. (#2434)Yong He
2022-09-15Add support for GL_EXT_debug_printf extension to slang (#2399)Qubaef
2022-09-15Language feature: pointer sized int types. (#2401)Yong He
* Language feature: pointer sized int types. * Fix. * small change to test. * Fix stdlib. * Fix. * Fix. * Add typedef for `size_t` in stdlib. * Fix test. * Add `intptr_t::size` constant. Co-authored-by: Yong He <yhe@nvidia.com>
2022-05-27Added NativeStringType (#2252)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Use TerminatedUnownedStringSlice for literals in output C++. * Remove Escape/Unescape functions used in slang-token-reader.cpp Add target type of 'host-cpp' etc to map to the target types. * Fix some corner cases around string encoding. * Added unit test for string escaping. Fixed some assorted escaping bugs. * Updated test output. * Added decode test. * Stop using hex output, to get around 'greedy' aspect. Use octal instead.
2022-05-17Refactor prelude emit (#2236)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Refactor how prelude output works in emit. * Small improvement to emit output. * Move around comment on target specific language directives based on review. Co-authored-by: Theresa Foley <10618364+tangent-vector@users.noreply.github.com>
2022-05-06Initial work around groupshared (#2224)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Allow rate modifier on parameter. * Add test. * Disable test for now as breaks on source comparison because around nvAPI.
2022-05-05Support for HLSL `export` (#2223)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Add support for HLSL `export`. * Test for using `export` keyword.
2022-04-27Make artifact an interface (#2195)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Compile to a dxil library. * Added CompileProduct. * Support handling of ModuleLibrary. * CacheBehavior -> Cache * Use CompileProduct for -r references. * CompileProduct -> Artifact. * Determining an artifact type on binding. * Determine binary linkability. * Added Artifact::exists. * Added ArtifactKeep. * Small fixes. * Small improvements to Artifact. * Add zip extension. * Fix some comments. * Fix multiple adding of PublicDecoration. Make public output export for DXIL/lib. Add checking for simpleDecorations such that only added once. * Use 'whole program' to identify library build. * Move slang-artifact into compiler-core. * Split out Keep free functions. * Artifact::Keep -> ArtifactKeep. * Handle libraries as artifacts. * Add -target dxil so test infrastructure knows it needs DXC. * Linking working in DXC. * Improve handling around emit for 'export'. * Add comment around Artifact name. * Render test working with linking. * Improvements around Artifact handling. * Add ArtifactPayloadInfo. * Small tidy up around artifact. * Split out code to get info about Artifacts into artifact-info.cpp/.h * IArtifact interface and IArtifactInstance interface. * Fix small issues. * Fix compilation warning issue. * Fix missing SLANG_OVERRIDE. * Small fixes to make compilation work on Visual Studio 2022. * Small improvements to Artifact interface/naming. * Added Desc with each element in IArchive to allow more flexibility in usage. * Fix clang warning issue. * Add ArtifactPayload::Diagnostics * More discussion around IArtifact usage. * Re-add slang-artifact.h which was removed during merge. * Fix typo identified in review.
2022-04-26Linking in DXC (#2190)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Compile to a dxil library. * Added CompileProduct. * Support handling of ModuleLibrary. * CacheBehavior -> Cache * Use CompileProduct for -r references. * CompileProduct -> Artifact. * Determining an artifact type on binding. * Determine binary linkability. * Added Artifact::exists. * Added ArtifactKeep. * Small fixes. * Small improvements to Artifact. * Add zip extension. * Fix some comments. * Fix multiple adding of PublicDecoration. Make public output export for DXIL/lib. Add checking for simpleDecorations such that only added once. * Use 'whole program' to identify library build. * Move slang-artifact into compiler-core. * Split out Keep free functions. * Artifact::Keep -> ArtifactKeep. * Handle libraries as artifacts. * Add -target dxil so test infrastructure knows it needs DXC. * Linking working in DXC. * Improve handling around emit for 'export'. * Add comment around Artifact name. * Render test working with linking. Co-authored-by: Theresa Foley <10618364+tangent-vector@users.noreply.github.com>
2022-04-21`export` support in HLSL (#2188)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Compile to a dxil library. * Added CompileProduct. * Support handling of ModuleLibrary. * CacheBehavior -> Cache * Use CompileProduct for -r references. * CompileProduct -> Artifact. * Determining an artifact type on binding. * Determine binary linkability. * Added Artifact::exists. * Added ArtifactKeep. * Small fixes. * Small improvements to Artifact. * Add zip extension. * Fix some comments. * Fix multiple adding of PublicDecoration. Make public output export for DXIL/lib. Add checking for simpleDecorations such that only added once. * Use 'whole program' to identify library build. * Add -target dxil so test infrastructure knows it needs DXC.
2022-01-25Add support for HLSL unorm/snorm (#2095)Theresa Foley
Read/write resource types (what D3D/HLSL often refer to as UAVs) can be broadly categorized based on whether they require an underlying format (e.g., a `DXGI_FORMAT`) for reads, or not. D3D refers to the ones that require a format as "typed" UAVs (even though a `RWStructuredBuffer<MyData>` is clearly "typed" at the HLSL level). Vulkan refers to these cases as "storage images" and "storage texel buffers." Under the D3D model, an application does not have to specify the exact format for a formatted/"typed" UAV in order for loads to work, but it *does* need to specify if an HLSL resource with a declared `float` or vector-of-`float` element type will be backed by data with a `*_UNORM` or `*_SNORM` format. This is where the `unorm` and `snorm` type modifiers come in. Superficially, it might seem that adding this feature to the Slang compiler is "just" a matter of adding the two modifiers, which is easily done with a pair of one-line `syntax` declarations in `core.meta.slang` plus the corresponding AST node types. Unfortunately the superficial view misses the detail that, to date, Slang has not had any support for *type modifiers* at all, and has only supported *declaration modifiers*. The distinction has so far not mattered, even with modifiers like `const` because, e.g., the difference between a "`const` array of `float`" and an "array of `const float`" doesn't really matter. So, adding these two modifiers required introducing a lot of infrastructure along the way. Let's walk through what needed to happen: * As described above, the actual `syntax` was added easily in the Slang stdlib * I added a new subclass of `Modifier` for `TypeModifier`s in the AST, and added the AST nodes for `unorm` and `snorm` as subclasses of that. * In order to syntactically support modifiers applied to types (e.g., `unorm float`), I needed to add a `ModifiedTypeExpr` subclass of `Expr` that represents a base type expression with one or more modifiers applied * The parser needed some subtle new logic. There are two main cases where type modifiers will come up: 1. In contexts where we might be parsing a declaration (e.g., `const unorm float a`), we need to support a list of modifiers that might freely mix type modifiers and "declaration modifiers" which are not intended to apply to types. In this case we need to split the lis tof modifiers into the type-related ones and the declaration-related ones, and attach each subset to the appropriate place. This is very important for features like C-style pointers, where in `static const float* a;`, the `static` modifier applies to the entire declaration of `a`, but the `const` modifier *only* applies to the `float` type specifier, and *not* to the outer pointer type (the actual type of `a`). 2. In contexts where we are not parsing a declaration (e.g., a generic type argument), we need to support a list of modifiers and appy them *all* to the type specifier being parsed, even if some of them might not be appropriate. * While working in the parser I implemented a certain amount of unrelated cleanup for code that was using raw `Modifier*`s to represent lists of modifiers, instead of the purpose-built `Modifiers` type. * The `_parseGenericArg` case needed specific work, because it is an important case in the grammar where we need to parse *either* a type expression or a value exprssion, but cannot easily predict which we will see. The fix implemented for now is to always try to parse modifiers and, if we see any, to assume we are in the type case. Because of the rules for how modifiers in a C-like language inhere to the type specifier (and not necessarily the entire type), we need to refactor some of the type expression parsing routines to support parsing a "suffix" of a type expression. * Note: I decided to be conservative and only make these changes in `_parseGenericArg` because that is place that is *needed* in order for user code with `unorm`/`snorm` to work, but in practice a user could still confuse our parser by using type modifiers as part of a cast (e.g., `x = (unorm float)y;`). While there is currently no reason why a user should want to do this, it *does* suggest that we need to be prepared to see type modifiers in other ambiguous "expression or type?" contexts. We have so far preferred to avoid looking up built-in syntax declarations like modifiers in expression contexts, because we want to allow users to create variable names that might conflict with some of the more surprising modifier keywords in HLSL (e.g., both `triangle` and `sample` are modifier keyword). A nuanced strategy may be required when we get around to closing this gap (which will be needed around when we want full pointer support, since a cast like `(const SomeType*)somePtr` is pretty common). * In semantic checking, we now need a `visitModifiedTypeExpr`, which visits the base expression to produce a `Type` and then checks each of the `Modifier`s attached to it. During this process we need to translate the AST-level `Modifier`s into something that can exist properly in the universe of `Type`s. We introduce a `ModifiedType` subclass of `Type`, distinct from the `ModifiedTypeExpr` subclass of `Expr`. Furthermore, we introduce a `ModifierVal` subclass of `Val`, distinct from `Modifier`/`TypeModifier`. * One unfortunate thing here is that it means we have both, e.g., `UNormModifier` to represent the parsed syntax, and `UNormModifierVal` to represent the `Type`/`Val`-level representation of the same concept. It is quite likely that we are near the point where we can/should consider having two distinct AST representations: one for freshly-parsed ASTs and one for semantically-checked ASTs. The `Type`/`Val` hierarchy clearly belongs to the latter. * No actual semantic checking is currently being applied to the `unorm` and `snorm` modifiers, although we should in principle check that they are only being applied to `float` and vector-of-`float` types. * In an attempt to simplify some of the creation logic and build a tiny bit of reusable infrastructure, I went ahead and added the skeleton of a dedupe-caching system in `ASTBuilder` so that we can easily ensure only a single `UNormModifierVal` and a single `SNormModifierVal` ever get created inside the scope of a single builder. * TODO: Thinking about this, I'm now worried the deduplication does not mean I can make the simplifications I currently do in semantic checking by assuming that any two `UNormModifierVal`s will be pointer-identical. This is because we do not currently (IIRC) have the required "bottleneck" in the compiler where all ASTs get serialized after initial checking, and then deserialized when `import`ed into a downstream module, so that every AST node during a checking step comes from a single `ASTBuilder`. Hmm... * If we can rely on deduplication to do its thing, then the `Val` and `Type` implementations of modifiers can be relatively simple. * TODO: One issue here is that the equality comparison for `ModifiedType` currently checks for the same base type and the same modifiers in the same order. This works for now when we only have a small number of type modifiers and any given type will hae at most one, but in the longer run it relies on us to implement some kind of canonicalization scheme, which would both ensure that between `Modified(T, {A, B})` and `Modified(T, {B, A})` only one is allowed (that is, a canonical ordering on modifiers), and that we do not allow `Modified(Modified(T, {A}), {B})`. * TODO: One other issues is that the `ModifiedType` case does not currently interact correctly with the `as()`-based casting for types (whereas that operation *does* interact in a semantically-correct fashion with `typedef`s). Fixing this issue in a robust way really depends on us re-architecting the `Type` system so that *any* `Type` can have modifiers attached, with modifiers affecting type identity/deduplication. * The key place where `ModifiedType` creates a complication in semantic checking is type conversion/coercion. A user is likely to declare a `RWTexture2D<unorm float>`, fetch from it (producing a value of type `unorm float`) and then assign the result to a `float` variable, prompting for a conversion from `unorm float` to `float` (because they are distinct `Type`s). * We handle this case in the core `_coerce()` operation by checking if either `toType` or `fromType` is a `ModifiedType`. If *either* one is a modified type, we apply logic to check for modifiers that are present on one and not the other. Basically we check which modifiers need to be "dropped" and which need to be "added" during conversion, and validate that these modifiers *can* be dropped/added without creating a semantic error. The only type modifiers we support right now *can* be dropped/added like this, so we are fine. * TODO: When we add more complete pointer support, we could need logic here to validate when casts between, e.g., `const int*` and `int*` should/shouldn't be allowed. * Note: Even opening the door to type modifiers at all creates the same kind of challenges for user-defined generic types (and functions!) since `MyType<int>` and `MyType<const int>` are distinct instantiations in a future where we support `const` as a type modifier. We *may* need to plan to restrict where modified types can be used, so that certain built-in generic types support modified types as arguments, but user-defined types don't (or at least might need to opt-in to get support). * The result of a `_coerce()` that drops/adds modifiers is a `ModifierCastExpr`, which is a kind of no-op AST node that merely expresses that the conversion is allowed and valid. * In IR lowering we currently do the simple thing and translate a `ModifiedType` to a distinct IR node called `AttributedType`. * The change in terminology from "modifier" to "attribute" is to follow the way that these kinds of modifiers best map to the `IRAttr` case in the IR (rather than the `IRDecoration` case). We probably ought to do a careful terminology scrub here, because having this terminology mismatch between IR and AST could be a source of confusion. * TODO: In principle, using `IRAttributedType` creates the same basic problems as using `ModifiedType`: code that is usin `as()` or similar operations to check for a specific subclass of `IRType` may not see the case they were looking for due to use of `IRAttributedType`. * Initially I had hoped to avoid the problem by having the `IRAttr`s be attached directly as operands to an otherwise-ordinary `IRType`. E.g., a lowered `unorm float4` would be an `IRVectorType` with an "extra" operand that is an `IRUNormAttr`, something like: `Vector<Float, 4, UNorm>`. This sounds great (and looks great!), but runs into the problem that it is incompatible with the way we currently represent things like generic type parameters. A generic type parameter `T` is represented as an `IRParam`, and it does *not* make sense to have an additional `IRParam` to represent `const T` or `unorm T`, etc. * The Right Way to solve this stuff at both the AST and IR levels is to avoid passing around bare `Type*` or `IRType*` in general, and instead use a value type that implements the needed policy more directly: something like a `TypeHolder` or `IRTypeHolder` (placeholder name). The `*Holder` type would abstract over the various "wrapper" nodes required to store all the additional data like attributes but, importantly, would *not* allow that extra information to be dropped or lost during operations like casting (e.g., note how the current `Type` implementation of `as()` loses information on `typedef` names, making our error messages slightly worse). This is actually quite similar to how we currently use the `DeclRef<T>` system to allow working with what is *usually* a `T*` under the hood, but in a way that ensures we don't lose track of any generic substitution information. * During C-like code emit we have a process that turns an `IRType` into a chain of declarators as needed to emit a C-like declaration with pointers, arrays, etc. The `IRAttributedType` case needs to get folded into this logic. Basically, when we see an `IRAttributedType` we immediately emit any modifiers that are required to be in a prefix position, then recursively emit the underlying type with an extra layer of declarator that tracks the modifiers, so that we can emit any modifiers that should be placed in a postfix position *after* the type. As a specific example, our C/C++ back-end would want to use the postifx option to handle `const`, because then it can properly emit stuff like `int const * const *` and not the incorrect `const const int**`. * The HLSL emit logic overrides the prefix case for handling type attributes, and uses it to emit `unorm` and `snorm` where they occur. * One unfortunate detail is that (apparently) some downstream HLSL compilers do not allow the `unorm`/`snorm` modifiers to apply to `vector<float, *>` types, even though that should be semantically valid. Instead, they only support `float`, `float2`, `float3`, and `float4` explicitly. To work around this issue, we go ahead and change our HLSL emit logic so that when we encountered 1-to-4 component vectors of `float`, `int`, or `uint` we emit the type name using the typical HLSL shorthand. This is actually a signficicant change in our HLSL output, but it both seemed like a good fix to have anyway, and was also the only obvious way to address the downstream parser shortcomings without a massive kludge. * As a result of this change the `half-texture.slang` test broke, since it was using raw HLSL as the expected output. I changed the test to do a DXIL comparison instead, which is our preferred way of testing cross-compilation behavior (since it is more robust in the face of small changes to our source output).
2021-10-21Passing associated type arguments to existential parameters + packing for ↵Yong He
`bool`. (#1987) * Passing associated type arguments to existential parameters + packing for `bool`. * fix typo Co-authored-by: Yong He <yhe@nvidia.com>
2021-09-14Avoid upcasting to f32 in 16bit float-uint bit cast. (#1938)Yong He
Co-authored-by: Yong He <yhe@nvidia.com>
2021-09-13Bug fix in 16bit type emit, vk validation error fix. (#1936)Yong He
+ Implement bit_cast between float16 and uint16 in GLSL. + Enable pack-any-value-16bit test on vk. Co-authored-by: Yong He <yhe@nvidia.com>
2021-09-09`reinterpret` and 16-bit value packing. (#1933)Yong He
* `reinterpret` and 16-bit value packing. * Update `half-texture` cross-compile test reference result. * Revert inadvertent reformatting of slang-ir-inst-defs.h Co-authored-by: Yong He <yhe@nvidia.com>
2021-03-03Add GLSL/SPIR-V support got GetAttributeAtVertex (#1733)Tim Foley
This change allows varying fragment shader inputs to be declared in a way that allows the `GetAttributeAtVertex` operation to compile to valid code for both D3D and GLSL/SPIR-V/Vulkan. The key is that rather than just use ordinary `nointerpolation`-qualified inputs the code must declare these varying inputs with a new `pervertex` qualifier that marks them as *only* being usable with `GetAttributeAtVertex`. The `pervertex`-tagged inputs then translate to GLSL inputs using the `pervertexNV` qualifier Note that this change does *not* include any enforcement of the requirements around how these qualifiers are used (and the compiler doesn't have enforcement for the existing operations like `EvaluateAttributeAtCentroid`). The underlying problem is that the inerpolation-mode qualifiers and explicit interpolation functions in HLSL constitute a kind of rate-qualified type system, but without any systematic rules. It seems wasteful to encode a bunch of ad hoc rules for this stuff as special cases in the compiler when the clear right answer is to implement a systematic approach to rates.