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Making it easier to work with shaders
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slang-emit-glsl.cpp
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2025-04-27
Emit SPIRV NonReadable decoration for WTexture* (#6922)
Darren Wihandi
2025-04-21
Add `vk::offset` to specify member offsets for push constants (#6797)
Darren Wihandi
2025-04-13
Fix pointer field/member access for GLSL (#6798)
Darren Wihandi
2025-03-13
Add mesh shader output topology checks (#6592)
Darren Wihandi
2025-03-06
Update SPIRV-Tools and fix new validation errors. (#6511)
Yong He
2025-02-28
Add Slang-specific intrinsics for integer pack/unpack (#6459)
Darren Wihandi
2025-02-28
Add WaveGetLane* support for Metal and WGSL (#6371)
Darren Wihandi
2025-02-27
Map `SV_InstanceID` to `gl_InstanceIndex-gl_BaseInstance` (#6468)
Yong He
2025-02-02
Add support for WGSL subgroup operations (#6213)
Darren Wihandi
2025-01-30
Support cooperative vector (#6223)
Jay Kwak
2025-01-24
Add bgra8 format (#6163)
Darren Wihandi
2025-01-17
Implement Quad Control intrinsics (#5981)
Darren Wihandi
2025-01-14
Implement specialization constant support in numthreads / local_size (#5963)
Julius Ikkala
2025-01-07
Lower varying parameters as pointers instead of SSA values. (#5919)
Yong He
2024-12-30
Add `RaytracingAccelerationStructure::__init(uint64_t)`. (#5967)
Yong He
2024-12-26
Add packed 8bit builtin types (#5939)
Darren Wihandi
2024-12-17
Implement bitcast for 64-bit date type (#5895)
kaizhangNV
2024-12-12
Bit extract (#5847)
kaizhangNV
2024-12-09
Add SV_DrawIndex. (#5787)
Yong He
2024-11-21
Add datalayout for constant buffers. (#5608)
Yong He
2024-11-05
Move switch statement bodies to their own lines (#5493)
Ellie Hermaszewska
2024-10-30
Write only texture types. (#5454)
Yong He
2024-10-29
format
Ellie Hermaszewska
2024-10-17
Cleanup definition of `printf`. (#5330)
Yong He
2024-10-17
Cleanup atomic intrinsics. (#5324)
Yong He
2024-10-09
Use user defined type name in glsl buffer declarations. (#5242)
Yong He
2024-09-26
Move texture format inference to frontend and add reflection api for it. (#5155)
Yong He
2024-09-20
Initial `Atomic<T>` type implementation. (#5125)
Yong He
2024-09-05
Respect matrix layout in uniform and in/out parameters for HLSL target. (#5013)
Yong He
2024-08-30
Support specialization constants. (#4963)
Yong He
2024-08-26
Fix Varying Variable Location Assignments With Hull Shaders (#4915)
ArielG-NV
2024-08-19
Remove using SpvStorageClass values casted into AddressSpace values (#4861)
Ellie Hermaszewska
2024-08-12
Emit memory qualifier once for GLSL targets (#4819)
ArielG-NV
2024-07-25
Overhaul IR lowering of pointer types. (#4710)
Yong He
2024-07-01
Fix the type error in kIROp_RWStructuredBufferLoad (#4523)
kaizhangNV
2024-06-28
Implement HLSL resource bindings and default type `float4` to `SubpassInput<T...
ArielG-NV
2024-06-26
Expand upon existing `ImageSubscript` support (Metal, GLSL, SPIRV) (#4408)
ArielG-NV
2024-06-14
Improve Direct SPIRV Backend Test Coverage (#4396)
ArielG-NV
2024-06-12
Capability System: Implicit capability upgrade warning/error (#4241)
ArielG-NV
2024-06-11
Fix `GetAttributeAtVertex` for spirv and glsl targets. (#4334)
Yong He
2024-06-10
Address glslang ordering requirments for 'derivative_group_*NV' (#4323)
ArielG-NV
2024-05-16
RasterizerOrder resource for spirv and metal. (#4175)
Yong He
2024-05-14
Remove use of `G0` and `__target_intrinsic` in stdlib. (#4170)
Yong He
2024-05-03
Add host shared library target. (#4098)
Yong He
2024-04-25
Support derivative functions in compute & capabilities adjustments (#4014)
ArielG-NV
2024-04-24
Avoid DXC warnings for missing bitwise op parantheses (#4004)
Jay Kwak
2024-04-19
Enable NonUniformResourceIndex support for glsl, hlsl and spirv (#3899)
sriramm-nv
2024-04-03
Refactor memory qualifier decorators to be a bit-flag set, resolves #3841 (#3...
ArielG-NV
2024-04-03
Implement 8.14-8.19 of OpenGL-GLSL specification
ArielG-NV
2024-03-26
Implement GLSL gimageDim & memory qualifiers with optional extension(s); reso...
ArielG-NV
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