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Making it easier to work with shaders
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slang-emit-c-like.cpp
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*
Support for HLSL `export` (#2223)
jsmall-nvidia
2022-05-05
*
Preliminary Liveness tracking (#2218)
jsmall-nvidia
2022-05-05
*
Fix the way IR "regions" store conditions (#2216)
Theresa Foley
2022-04-28
*
Callable shader fix and explicit payload locations for GLSL (#2185)
Alexey Panteleev
2022-04-13
*
Support `[DllImport]` (#2181)
Yong He
2022-04-12
*
Refactor: eliminate BackEndCompileRequest (#2178)
Theresa Foley
2022-04-11
*
Allow slangc to generate exe from .slang file. (#2170)
Yong He
2022-03-28
*
Fix type truncation during SCCP. (#2163)
Yong He
2022-03-18
*
Improved SCCP, inlining and resource specialization passes, legalize `ImageSu...
Yong He
2022-02-25
*
Add target option to force `scalar` layout for storage buffers. (#2135)
Yong He
2022-02-17
*
Fixed naming conflicts in heterogeneous-hello-world (#2114)
David Siher
2022-02-03
*
Add support for HLSL unorm/snorm (#2095)
Theresa Foley
2022-01-25
*
Fix for issue #2069 (#2082)
jsmall-nvidia
2022-01-18
*
Add GLSL450 intrinsics to SPIRV direct emit. (#1921)
Yong He
2021-08-17
*
Further implementation of SPIRV direct emit. (#1920)
Yong He
2021-08-12
*
Handle unexpected character in mangled names (#1919)
Theresa Foley
2021-08-11
*
Various fixes to CUDA backend. (#1877)
Yong He
2021-06-08
*
Added compiler-core project (#1775)
jsmall-nvidia
2021-04-01
*
Add GLSL/SPIR-V support got GetAttributeAtVertex (#1733)
Tim Foley
2021-03-03
*
Clean up declarator handling during source emit (#1732)
Tim Foley
2021-03-02
*
Fix issue with long identifier names in GLSL output (#1731)
jsmall-nvidia
2021-03-02
*
Add support for GetAttributeAtVertex for D3D (#1725)
Tim Foley
2021-02-24
*
More #line improvements (#1713)
jsmall-nvidia
2021-02-17
*
Add an accessor for IRInst opcode (#1707)
Tim Foley
2021-02-16
*
Initial support for DXR payload access qualifiers (#1705)
Tim Foley
2021-02-12
*
Fix line offset problem (#1690)
jsmall-nvidia
2021-02-04
*
Fix issue when passing ray query to a subroutine (#1680)
Tim Foley
2021-01-29
*
Obfuscation naming issue fix (#1676)
jsmall-nvidia
2021-01-26
*
Add support for [noinline] attribute (#1650)
Tim Foley
2021-01-07
*
Use "capability" system to select VKRT extension (#1647)
Tim Foley
2021-01-05
*
Heterogeneous Flag Error Visibility (#1642)
Dietrich Geisler
2020-12-18
*
Add first steps toward a "capability" system (#1636)
Tim Foley
2020-12-11
*
Unify handling of static and dynamic dispatch for interfaces (#1612)
Tim Foley
2020-11-19
*
Support CUDA bindless texture in dynamic dispatch code. (#1575)
Yong He
2020-10-09
*
Simplify workflow when using NVAPI (#1556)
Tim Foley
2020-09-23
*
Fix a bug around byte-address buffer loads of vectors (#1557)
Tim Foley
2020-09-23
*
Enable all dynamic dispatch tests on CUDA. (#1552)
Yong He
2020-09-21
*
Initial attempt to enable CUDA dynamic dispatch codegen (#1549)
Yong He
2020-09-17
*
Allow existential types in `StructuredBuffer` element type. (#1536)
Yong He
2020-09-10
*
Allow mixing unspecialized and specialized existential parameters. (#1533)
Yong He
2020-09-04
*
Allow unspecialized existential shader parameters (dynamic dispatch). (#1529)
Yong He
2020-09-02
*
Add support for (undocumented) HLSL 16-bit bit-cast ops (#1528)
Tim Foley
2020-09-02
*
Enable lower-generics pass universally. (#1518)
Yong He
2020-08-28
*
GPU Foreach Loop (#1498)
Dietrich Geisler
2020-08-17
*
IR support for Tuple types. (#1492)
Yong He
2020-08-13
*
`AnyValue` based dynamic dispatch code gen (#1477)
Yong He
2020-08-05
*
Fix issues arising around DXR 1.1 RayQuery usage (#1468)
Tim Foley
2020-07-31
*
Change parameter passing convention for CUDA (#1463)
Tim Foley
2020-07-28
*
Fix support for nested generic intrinsics (#1462)
Tim Foley
2020-07-28
*
Run SSA pass to clean up temporary variables during generics lowering. (#1447)
Yong He
2020-07-23
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