summaryrefslogtreecommitdiffstats
path: root/source/slang/slang-emit-c-like.cpp
Commit message (Expand)AuthorAge
...
* Support for HLSL `export` (#2223)jsmall-nvidia2022-05-05
* Preliminary Liveness tracking (#2218)jsmall-nvidia2022-05-05
* Fix the way IR "regions" store conditions (#2216)Theresa Foley2022-04-28
* Callable shader fix and explicit payload locations for GLSL (#2185)Alexey Panteleev2022-04-13
* Support `[DllImport]` (#2181)Yong He2022-04-12
* Refactor: eliminate BackEndCompileRequest (#2178)Theresa Foley2022-04-11
* Allow slangc to generate exe from .slang file. (#2170)Yong He2022-03-28
* Fix type truncation during SCCP. (#2163)Yong He2022-03-18
* Improved SCCP, inlining and resource specialization passes, legalize `ImageSu...Yong He2022-02-25
* Add target option to force `scalar` layout for storage buffers. (#2135)Yong He2022-02-17
* Fixed naming conflicts in heterogeneous-hello-world (#2114)David Siher2022-02-03
* Add support for HLSL unorm/snorm (#2095)Theresa Foley2022-01-25
* Fix for issue #2069 (#2082)jsmall-nvidia2022-01-18
* Add GLSL450 intrinsics to SPIRV direct emit. (#1921)Yong He2021-08-17
* Further implementation of SPIRV direct emit. (#1920)Yong He2021-08-12
* Handle unexpected character in mangled names (#1919)Theresa Foley2021-08-11
* Various fixes to CUDA backend. (#1877)Yong He2021-06-08
* Added compiler-core project (#1775)jsmall-nvidia2021-04-01
* Add GLSL/SPIR-V support got GetAttributeAtVertex (#1733)Tim Foley2021-03-03
* Clean up declarator handling during source emit (#1732)Tim Foley2021-03-02
* Fix issue with long identifier names in GLSL output (#1731)jsmall-nvidia2021-03-02
* Add support for GetAttributeAtVertex for D3D (#1725)Tim Foley2021-02-24
* More #line improvements (#1713)jsmall-nvidia2021-02-17
* Add an accessor for IRInst opcode (#1707)Tim Foley2021-02-16
* Initial support for DXR payload access qualifiers (#1705)Tim Foley2021-02-12
* Fix line offset problem (#1690)jsmall-nvidia2021-02-04
* Fix issue when passing ray query to a subroutine (#1680)Tim Foley2021-01-29
* Obfuscation naming issue fix (#1676)jsmall-nvidia2021-01-26
* Add support for [noinline] attribute (#1650)Tim Foley2021-01-07
* Use "capability" system to select VKRT extension (#1647)Tim Foley2021-01-05
* Heterogeneous Flag Error Visibility (#1642)Dietrich Geisler2020-12-18
* Add first steps toward a "capability" system (#1636)Tim Foley2020-12-11
* Unify handling of static and dynamic dispatch for interfaces (#1612)Tim Foley2020-11-19
* Support CUDA bindless texture in dynamic dispatch code. (#1575)Yong He2020-10-09
* Simplify workflow when using NVAPI (#1556)Tim Foley2020-09-23
* Fix a bug around byte-address buffer loads of vectors (#1557)Tim Foley2020-09-23
* Enable all dynamic dispatch tests on CUDA. (#1552)Yong He2020-09-21
* Initial attempt to enable CUDA dynamic dispatch codegen (#1549)Yong He2020-09-17
* Allow existential types in `StructuredBuffer` element type. (#1536)Yong He2020-09-10
* Allow mixing unspecialized and specialized existential parameters. (#1533)Yong He2020-09-04
* Allow unspecialized existential shader parameters (dynamic dispatch). (#1529)Yong He2020-09-02
* Add support for (undocumented) HLSL 16-bit bit-cast ops (#1528)Tim Foley2020-09-02
* Enable lower-generics pass universally. (#1518)Yong He2020-08-28
* GPU Foreach Loop (#1498)Dietrich Geisler2020-08-17
* IR support for Tuple types. (#1492)Yong He2020-08-13
* `AnyValue` based dynamic dispatch code gen (#1477)Yong He2020-08-05
* Fix issues arising around DXR 1.1 RayQuery usage (#1468)Tim Foley2020-07-31
* Change parameter passing convention for CUDA (#1463)Tim Foley2020-07-28
* Fix support for nested generic intrinsics (#1462)Tim Foley2020-07-28
* Run SSA pass to clean up temporary variables during generics lowering. (#1447)Yong He2020-07-23