index
:
slang.git
master
Making it easier to work with shaders
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
source
/
slang
/
slang-emit-c-like.cpp
Age
Commit message (
Expand
)
Author
2020-06-17
Generate dynamic C++ code for the minimal test case. (#1391)
Yong He
2020-06-15
Generate IRType for interfaces, and reference them as `operand[0]` in IRWitne...
Yong He
2020-05-29
Bug fix problem with ray tracing from fragment shader (#1362)
jsmall-nvidia
2020-05-29
Feature/ast syntax standard (#1360)
jsmall-nvidia
2020-05-26
Improvements around hashing (#1355)
jsmall-nvidia
2020-04-27
Add support for generic load/store on byte-addressed buffers (#1334)
Tim Foley
2020-04-08
Replace /* unhandled */ in source emit with a real error (#1313)
Tim Foley
2020-03-25
Fix a bug in exiting SSA form for loops (#1293)
Tim Foley
2020-03-25
Unroll target improvements (#1291)
jsmall-nvidia
2020-03-11
Clean-ups related to expanded standard library coverage (#1269)
Tim Foley
2020-03-03
Move definitions of simple vector/matrix builtins to stdlib. (#1247)
Tim Foley
2020-03-02
Renamed UnownedStringSlice::size to getLength to make match String. (#1254)
jsmall-nvidia
2020-02-26
Fix for GCC C++ target - remove warning for int literal value. (#1244)
jsmall-nvidia
2020-02-13
* Fix for unary - on glsl (#1222)
jsmall-nvidia
2020-02-08
Fixes to make all CPU compute shaders work on CUDA (#1211)
jsmall-nvidia
2020-02-06
Literal handling improvements (#1202)
jsmall-nvidia
2020-01-30
Support for 64 bit integer types (#1191)
jsmall-nvidia
2020-01-29
Feature/target intrinsic fold (#1190)
jsmall-nvidia
2020-01-29
Feature/fix cuda function preamble (#1187)
jsmall-nvidia
2020-01-24
Texture Sample available in CUDA (#1176)
jsmall-nvidia
2020-01-22
Matrix indexing (#1172)
jsmall-nvidia
2020-01-21
HLSL intrinsic coverage (#1169)
jsmall-nvidia
2019-12-19
WIP CUDA source emit (#1157)
jsmall-nvidia
2019-12-03
getStringHash on string literals (#1140)
jsmall-nvidia
2019-11-06
Feature/obfuscate improvements (#1107)
jsmall-nvidia
2019-10-25
Don't use mangled names when emitting code (#1096)
Tim Foley
2019-10-24
Address review comments on IR layout PR (#1091)
Tim Foley
2019-10-22
User IR-based layout for all IR steps (#1084)
Tim Foley
2019-10-17
Initial work on representing layout at IR level (#1079)
Tim Foley
2019-10-11
Add ability to obfuscate name when generating GLSL/HLSL source (#1075)
Robert Stepinski
2019-10-09
Feature/decor entry point name (#1073)
jsmall-nvidia
2019-10-08
Remove EntryPointLayout* use in emit logic. (#1071)
jsmall-nvidia
2019-10-08
Feature/remove entry point layout flags (#1069)
jsmall-nvidia
2019-10-04
IR types for subset of Attributes (#1067)
jsmall-nvidia
2019-09-18
Clean up some behavior of operator% (#1060)
Tim Foley
2019-08-08
WIP: Preliminary Slang -> C++ code generation (#1009)
jsmall-nvidia
2019-08-08
Revise new COM-lite API (#1007)
Tim Foley
2019-07-29
Fix issue with outputting "static" in GLSL (#1006)
Tim Foley
2019-07-18
Add back a notion of IR global constants (#1002)
Tim Foley
2019-07-17
Change how global-scope constants are handled (#1001)
Tim Foley
2019-07-09
WIP: slang to C++ code generation (#997)
jsmall-nvidia
2019-06-06
Split out target code generation from CLikeSourceEmitter (#976)
jsmall-nvidia
2019-06-04
Review improvements on #971: WIP: Support for other source target languages (...
jsmall-nvidia