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path: root/source/slang/slang-emit-c-like.cpp
AgeCommit message (Expand)Author
2020-10-09Support CUDA bindless texture in dynamic dispatch code. (#1575)Yong He
2020-09-23Simplify workflow when using NVAPI (#1556)Tim Foley
2020-09-23Fix a bug around byte-address buffer loads of vectors (#1557)Tim Foley
2020-09-21Enable all dynamic dispatch tests on CUDA. (#1552)Yong He
2020-09-17Initial attempt to enable CUDA dynamic dispatch codegen (#1549)Yong He
2020-09-10Allow existential types in `StructuredBuffer` element type. (#1536)Yong He
2020-09-04Allow mixing unspecialized and specialized existential parameters. (#1533)Yong He
2020-09-02Allow unspecialized existential shader parameters (dynamic dispatch). (#1529)Yong He
2020-09-02Add support for (undocumented) HLSL 16-bit bit-cast ops (#1528)Tim Foley
2020-08-28Enable lower-generics pass universally. (#1518)Yong He
2020-08-17GPU Foreach Loop (#1498)Dietrich Geisler
2020-08-13IR support for Tuple types. (#1492)Yong He
2020-08-05`AnyValue` based dynamic dispatch code gen (#1477)Yong He
2020-07-31Fix issues arising around DXR 1.1 RayQuery usage (#1468)Tim Foley
2020-07-28Change parameter passing convention for CUDA (#1463)Tim Foley
2020-07-28Fix support for nested generic intrinsics (#1462)Tim Foley
2020-07-23Run SSA pass to clean up temporary variables during generics lowering. (#1447)Yong He
2020-07-15Remove KernelContext wrapper from CPU/CUDA emit (#1440)Tim Foley
2020-07-10Dynamic code gen for generic local variables. (#1434)Yong He
2020-07-03Emit pointers for CPU target. (#1418)Yong He
2020-06-25Partial fixes to code review commentsYong He
2020-06-24Fix `lowerFuncType` and small bug fixes.Yong He
2020-06-24Fixes.Yong He
2020-06-24Dynamic dispatch for generic interface requirements.Yong He
2020-06-19Dynamic dispatch for static member functions of associatedtypes. (#1404)Yong He
2020-06-18Prelude is associated with SourceLanguage (#1398)jsmall-nvidia
2020-06-17Generate dynamic C++ code for the minimal test case. (#1391)Yong He
2020-06-15Generate IRType for interfaces, and reference them as `operand[0]` in IRWitne...Yong He
2020-05-29Bug fix problem with ray tracing from fragment shader (#1362)jsmall-nvidia
2020-05-29Feature/ast syntax standard (#1360)jsmall-nvidia
2020-05-26Improvements around hashing (#1355)jsmall-nvidia
2020-04-27Add support for generic load/store on byte-addressed buffers (#1334)Tim Foley
2020-04-08Replace /* unhandled */ in source emit with a real error (#1313)Tim Foley
2020-03-25Fix a bug in exiting SSA form for loops (#1293)Tim Foley
2020-03-25Unroll target improvements (#1291)jsmall-nvidia
2020-03-11Clean-ups related to expanded standard library coverage (#1269)Tim Foley
2020-03-03Move definitions of simple vector/matrix builtins to stdlib. (#1247)Tim Foley
2020-03-02Renamed UnownedStringSlice::size to getLength to make match String. (#1254)jsmall-nvidia
2020-02-26Fix for GCC C++ target - remove warning for int literal value. (#1244)jsmall-nvidia
2020-02-13* Fix for unary - on glsl (#1222)jsmall-nvidia
2020-02-08Fixes to make all CPU compute shaders work on CUDA (#1211)jsmall-nvidia
2020-02-06Literal handling improvements (#1202)jsmall-nvidia
2020-01-30Support for 64 bit integer types (#1191)jsmall-nvidia
2020-01-29Feature/target intrinsic fold (#1190)jsmall-nvidia
2020-01-29Feature/fix cuda function preamble (#1187)jsmall-nvidia
2020-01-24Texture Sample available in CUDA (#1176)jsmall-nvidia
2020-01-22Matrix indexing (#1172)jsmall-nvidia
2020-01-21HLSL intrinsic coverage (#1169)jsmall-nvidia
2019-12-19WIP CUDA source emit (#1157)jsmall-nvidia
2019-12-03getStringHash on string literals (#1140)jsmall-nvidia