| Commit message (Expand) | Author | Age | |
|---|---|---|---|
| * | Use slang- prefix on slang compiler and core source (#973) | jsmall-nvidia | 2019-05-31 |
| * | Rework command-line options handling for entry points and targets (#697) | Tim Foley | 2018-10-29 |
| * | Support cross-compilation of ray tracing shaders to Vulkan (#663) | Tim Foley | 2018-10-04 |
| * | Add support for DirectX Raytracing (DXR) (#451) | Tim Foley | 2018-03-22 |
| * | Entry point attribute (#447) | Tim Foley | 2018-03-19 |
| * | Pick correct GLSL version when `gl_Layer` used | Tim Foley | 2017-07-17 |
| * | Allow GLSL `#version` to be selected based on profile | Tim Foley | 2017-07-13 |
| * | Make sure that semantic checks always apply to Slang files | Tim Foley | 2017-06-19 |
| * | Rename `Slang::Compiler` -> `Slang` | Tim Foley | 2017-06-15 |
| * | Initial import of code. | Tim Foley | 2017-06-09 |
