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* Use slang- prefix on slang compiler and core source (#973)jsmall-nvidia2019-05-31
* Rework command-line options handling for entry points and targets (#697)Tim Foley2018-10-29
* Support cross-compilation of ray tracing shaders to Vulkan (#663)Tim Foley2018-10-04
* Add support for DirectX Raytracing (DXR) (#451)Tim Foley2018-03-22
* Entry point attribute (#447)Tim Foley2018-03-19
* Pick correct GLSL version when `gl_Layer` usedTim Foley2017-07-17
* Allow GLSL `#version` to be selected based on profileTim Foley2017-07-13
* Make sure that semantic checks always apply to Slang filesTim Foley2017-06-19
* Rename `Slang::Compiler` -> `Slang`Tim Foley2017-06-15
* Initial import of code.Tim Foley2017-06-09