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authorTim Foley <tfoley@nvidia.com>2017-07-13 09:12:50 -0700
committerTim Foley <tfoley@nvidia.com>2017-07-13 09:17:27 -0700
commit6da80f58ba8f51fc768f177f28a7d818b03c434e (patch)
tree7bc2a09c412856951e036622f2b9d3a2742bcd4c /source/slang/profile.h
parent72a3e97fe6bfdffee253ad008cab7cdd3b9e796f (diff)
Allow GLSL `#version` to be selected based on profile
Fixes #83 - The basic idea is that I added a bunch of more specific profile names line `glsl_vertex_430` which indicate the desired GLSL version the user wants. - An explicit `#version` line in the code always overrides one specified by profile, though
Diffstat (limited to 'source/slang/profile.h')
-rw-r--r--source/slang/profile.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/slang/profile.h b/source/slang/profile.h
index f8839be84..6d55d3195 100644
--- a/source/slang/profile.h
+++ b/source/slang/profile.h
@@ -54,6 +54,7 @@ namespace Slang
Unknown,
#define PROFILE(TAG, NAME, STAGE, VERSION) TAG = (uint32_t(Stage::STAGE) << 16) | uint32_t(ProfileVersion::VERSION),
+#define PROFILE_ALIAS(TAG, DEF, NAME) TAG = DEF,
#include "profile-defs.h"
};