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Making it easier to work with shaders
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2017-07-12
Add ability for intrinsics to require GLSL extensions
Tim Foley
2017-07-11
Make parser recovering more robust to avoid infinite loops
Tim Foley
2017-07-08
Add back `UnparsedStmt`
Tim Foley
2017-07-08
Differentiate HLSL `for` loops in AST
Tim Foley
2017-07-08
Revise how hidden implicit casts are recognized.
Tim Foley
2017-07-08
Fully parse function bodies, even in "rewriter" mode
Tim Foley
2017-07-06
Start to support cross-compilation via "lowering" pass
Tim Foley
2017-06-29
Overhaul `RefPtr` and `String`
Tim Foley
2017-06-28
Store integer literals at high precision in AST
Tim Foley
2017-06-28
Actually respect suffixes on numeric literals.
Tim Foley
2017-06-28
Rename literal tokens.
Tim Foley
2017-06-27
Allow "dotted" import paths
Tim Foley
2017-06-27
Allow for re-export of an `import` declaration
Tim Foley
2017-06-26
Fix parsing of string literals.
Tim Foley
2017-06-26
Replace "auto-import" with `#import`
Tim Foley
2017-06-21
Support texture `Gather*()` operations
Tim Foley
2017-06-20
Add a useful source location to `typedef` declarations
Tim Foley
2017-06-20
Overhaul handling of entry points and translation units.
Tim Foley
2017-06-19
Make sure that semantic checks always apply to Slang files
Tim Foley
2017-06-19
Allow for automatic importing of Slang code
Tim Foley
2017-06-16
Bug fix: handle unchecked operator application in emit logic
Tim Foley
2017-06-15
Replace `DeclRef` approach
Tim Foley
2017-06-15
Rename `Slang::Compiler` -> `Slang`
Tim Foley
2017-06-15
Add basic support for `interface` declarations
Tim Foley
2017-06-13
First pass at support for cross-compilation
Tim Foley
2017-06-09
Initial import of code.
Tim Foley