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Making it easier to work with shaders
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mangle.cpp
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Author
2018-04-18
Fix up name mangling/unmangling for extensions (#493)
Tim Foley
2018-04-11
Introduce an IR-level type system (#481)
Tim Foley
2018-01-21
Fix legalization of generic types (#377)
Tim Foley
2018-01-17
All compiler fixes to get ir branch work with falcor feature demo.
Yong He
2018-01-12
Support nested generics
Yong He
2018-01-12
Refactor substitution representation in DeclRefBase (#363)
Yong He
2017-12-27
Support nested generic types (e.g. L<T<S>>)
Yong He
2017-12-21
Support generic `struct` types during IR-based emit
Tim Foley
2017-12-06
Make AST and IR share type legalization code (#303)
Tim Foley
2017-11-16
Revise type legalization so it can handle constant buffers (#282)
Tim Foley
2017-11-15
Various IR fixes for Falcor (#280)
Tim Foley
2017-11-07
Support generic interface methods (#251)
Yong He
2017-11-07
Fixes for name mangling/demangling
Tim Foley
2017-11-04
merge with fixWarnings branch
Yong He
2017-11-04
Merge branch 'master' of https://github.com/shader-slang/slang
Yong He
2017-11-04
fixed all warnings
Yong He
2017-11-04
Merge https://github.com/shader-slang/slang
Yong He
2017-11-03
Fix #248 (#249)
Tim Foley
2017-11-03
in-progress work
Yong He
2017-11-01
Adding support for associated types.
Yong He
2017-10-27
Initial work on support code generation for generics with constraints (#233)
Tim Foley
2017-10-18
Work on IR-based cross-compilation (#222)
Tim Foley
2017-09-22
More work on IR-based lowering and cross-compilation
Tim Foley