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* Use slang- prefix on slang compiler and core source (#973)jsmall-nvidia2019-05-31
* String/List closer to conventions, and use Index type (#959)jsmall-nvidia2019-04-29
* Feature/uint int definition (#954)jsmall-nvidia2019-04-25
* Feature/casting tidyup (#822)jsmall-nvidia2019-02-04
* Feature/as refactor review (#821)jsmall-nvidia2019-02-02
* Feature/as refactor (#817)jsmall-nvidia2019-01-31
* Initial support for dynamic dispatch using "tagged union" types (#772)Tim Foley2019-01-16
* Move mangled name out of IRGlobalValue (#752)Tim Foley2018-12-13
* Feature/premake linux (#689)jsmall-nvidia2018-10-25
* Improve support for non-32-bit types. (#643)Tim Foley2018-09-20
* Fix translation of RWTexture subscript operations for Vulkan (#618)Tim Foley2018-07-26
* Fix up name mangling/unmangling for extensions (#493)Tim Foley2018-04-18
* Introduce an IR-level type system (#481)Tim Foley2018-04-11
* Fix legalization of generic types (#377)Tim Foley2018-01-21
* All compiler fixes to get ir branch work with falcor feature demo.Yong He2018-01-17
* Support nested genericsYong He2018-01-12
* Refactor substitution representation in DeclRefBase (#363)Yong He2018-01-12
* Support nested generic types (e.g. L<T<S>>)Yong He2017-12-27
* Support generic `struct` types during IR-based emitTim Foley2017-12-21
* Make AST and IR share type legalization code (#303)Tim Foley2017-12-06
* Revise type legalization so it can handle constant buffers (#282)Tim Foley2017-11-16
* Various IR fixes for Falcor (#280)Tim Foley2017-11-15
* Support generic interface methods (#251)Yong He2017-11-07
* Fixes for name mangling/demanglingTim Foley2017-11-07
* merge with fixWarnings branchYong He2017-11-04
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| * Merge branch 'master' of https://github.com/shader-slang/slangYong He2017-11-04
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| * | fixed all warningsYong He2017-11-04
* | | Merge https://github.com/shader-slang/slangYong He2017-11-04
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| * | Fix #248 (#249)Tim Foley2017-11-03
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* | in-progress workYong He2017-11-03
* | Adding support for associated types.Yong He2017-11-01
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* Initial work on support code generation for generics with constraints (#233)Tim Foley2017-10-27
* Work on IR-based cross-compilation (#222)Tim Foley2017-10-18
* More work on IR-based lowering and cross-compilationTim Foley2017-09-22