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Making it easier to work with shaders
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ir-serialize.cpp
Commit message (
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Author
Age
*
Feature/file unique identity (#789)
jsmall-nvidia
2019-01-21
*
Improvements around review of debug serialization info (#769)
jsmall-nvidia
2019-01-10
*
Feature/serialization debug info (#767)
jsmall-nvidia
2019-01-07
*
Move mangled name out of IRGlobalValue (#752)
Tim Foley
2018-12-13
*
Decorations are instructions (#748)
Tim Foley
2018-12-11
*
Add support for globallycoherent modifier (#732)
Tim Foley
2018-11-29
*
Feature/early depth stencil (#727)
jsmall-nvidia
2018-11-21
*
Add callable shader support for Vulkan ray tracing (#718)
Tim Foley
2018-11-12
*
Update Vulkan ray tracing support to final extension spec (#717)
Tim Foley
2018-11-09
*
Feature/serial string pool refactor (#702)
jsmall-nvidia
2018-10-30
*
Vulkan implicit sampler fixups (#686)
Tim Foley
2018-10-19
*
Add a warning on missing return, and initial SCCP pass (#671)
Tim Foley
2018-10-12
*
Feature/source loc refactor (#668)
jsmall-nvidia
2018-10-10
*
Feature/var byte encoding (#665)
jsmall-nvidia
2018-10-09
*
Support cross-compilation of ray tracing shaders to Vulkan (#663)
Tim Foley
2018-10-04
*
Feature/ir serial debug (#657)
jsmall-nvidia
2018-10-02
*
Feature/ir serialize improvements (#655)
jsmall-nvidia
2018-09-28
*
First pass implementation of IR serialization (#653)
jsmall-nvidia
2018-09-27