| Commit message (Collapse) | Author | Age |
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* Prefixing source files in source/slang with slang-
* Prefix source in source/slang with slang- prefix.
* Rename core source files with slang- prefix.
* Update project files.
* Fix problems from automatic merge.
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* List made members m_
Tweaked types to closer match conventions.
* Use asserts for checking conditions on List.
Other small improvements.
* List<T>.Count() -> getSize()
* List<T>
Add -> add
First -> getFirst
Last -> getLast
RemoveLast -> removeLast
ReleaseBuffer -> detachBuffer
GetArrayView -> getArrayView
* List<T>::
AddRange -> addRange
Capacity -> getCapacity
Insert -> insert
InsertRange -> insertRange
AddRange -> addRange
RemoveRange -> removeRange
RemoveAt -> removeAt
Remove -> remove
Reverse -> reverse
FastRemove -> fastRemove
FastRemoveAt -> fastRemoveAt
Clear -> clear
* List<T>
FreeBuffer -> _deallocateBuffer
Free -> clearAndDeallocate
SwapWith -> swapWith
* List<T>
SetSize -> setSize
Reserve -> reserve
GrowToSize growToSize
* UnsafeShrinkToSize -> unsafeShrinkToSize
Compress -> compress
FindLast -> findLastIndex
FindLast -> findLastIndex
Simplify Contains
* List<T>
Removed m_allocator (wasn't used)
Swap -> swapElements
Sort -> sort
Contains -> contains
ForEach -> forEach
QuickSort -> quickSort
InsertionSort -> insertionSort
BinarySearch -> binarySearch
Max -> calcMax
Min -> calcMin
* Initializer::Initialize -> initialize
List<T>::
Allocate -> _allocate
Init -> _init
IndexOf -> indexOf
* * Put #include <assert.h> in common.h, and remove unneeded inclusions
* Small refactor of ArrayView - remove stride as not used
* getSize -> getCount
setSize -> setCount
unsafeShrinkToSize->unsafeShrinkToCount
growToSize -> growToCount
m_size -> m_count
* Some tidy up around Allocator.
* Use Index type on List.
* Refactor of IntSet.
First tentative look at using Index.
* Made Index an Int
Did preliminary fixes.
Made String use Index.
* Partial refactor of String.
* String::Buffer -> getBuffer
ToWString -> toWString
* Small improvements to String.
String::
Buffer() -> getBuffer()
Equals() -> equals
* Try to use Index where appropriate.
* Fix warnings on windows x86 builds.
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This code is currently not used by anything, but I wanted to check in a first pass at an implementation of dominator tree construction so that we don't have to keep avoiding implementing algorithms that rely on having dominator information available.
The algorithm used to construct the dominator tree is taken from "A Simple, Fast Dominance Algorithm" by Keith D. Cooper, Timothy J. Harvey, and Ken Kennedy.
This is not the "best" algorithm in terms of asymptotic performance, but it is among the simplest algorithms for computing a dominator tree that still outperforms naive iterative set-based methods.
The actual data structure and API for the dominator tree has a bit of "cleverness" in it to try to make the common queries reasonably fast (e.g., you can check whether A dominates B in constant time).
My hope is that even if we implement a more advanced algorithm for constructing the dominator tree, we can retain compatibility with passes that might make use of this API.
Because no code is currently using this logic, I have done only minimal testing by stepping through this code and validating the results on paper for some very small CFGs.
More serious testing/debugging may need to wait until we have an optimization pass that needs the dominator tree we compute here.
One open question I have is how best to introduce traditional unit testing into Slang, since this is an example of code that would benefit greatly from being unit tested.
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